60 Second Preview of…
Sigma at E3 2001
The Specs
In the latest RTS from Relic, the guys who made Homeworld, you
use animals as building blocks to create an army. Each of Sigma's
fifty or so animals will consist of up to six body parts: legs,
torsos, heads, tails, wings, and so forth. You choose two animals,
and then combine their various parts to make a hybrid creature whose
stats and special abilities are determined by the combination of
body parts. For instance, below you'll see a tiger with a lizard's
head, an eagle with praying mantis claws, and a monkey with a zebra's
butt. A shark cheetah is a fast amphibious unit. A dragonfly hippo
is a hefty recon unit. A skunk hyena gets a bonus while fighitng
in packs and can drop a defensive stink cloud. You assemble an army
of ten hybrids and then start a scenario, in which you gather scrap
to make buildings, including an electricity generator that creates
your animals. The base building is minimized so the gameplay centers
around the animals. A full battle should take around thirty minutes.
The Speculation
Tom's Comments: The guys who made Archon, Star Control,
and Unholy War once said their formula for a game is "weird
things beating each other up". Everyone loves weird things
beating each other up. This partly accounts for why Sacrifice was
so good. And it's partly why Sigma is my favorite game from this
year's E3. Not only are the hybrids laugh-out-loud funny, but they
also have considerable tactical depth. The design is at once ambitious
(the number of potential combos is staggering) and focused (with
bases and resources put in the back seat, games are supposed to
be short and bloody). Sigma is a clear example of genius at work.
Mark's Comments: Relic's version of a Mr. Potatohead
computer game is filled with charm and whimsy the way Pamela Anderson's
bra is filled with silicon and more silicon. What other game lets
you make flying hippos, sharks with tiger legs, and thousands of
other permutations, and then send them into battle? It looked extremely
impressive at E3. I have no idea if Relic and Microsoft can balance
this game to keep players from gravitating to just a few hybrid
animal types and rushing one another, but if they pull it off, this
could be a big game. It's one of the few games I'm really looking
forward to.
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Publisher:
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Microsoft
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Developer:
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Relic Entertainment
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Genre:
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Funky real time strategy
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Release Date:
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2002
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May 22, 2001
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