60 Second Preview of…
O.R.B. at E3 2001
The Specs
This is basically a 3D sci-fi RTS a la Homeworld, but with a bunch
of rocks in the way. The map is a small solar system in which two
planets sit on opposite sides of a sun. Outside their "solar-synchronous"
orbit is a ring of asteroids slowly revolving around the whole system
like a languid merry-go-round. These asteroids can be mined for
resources until they're gutted, at which point you can build secret
bases inside them. You can also power down your ships, land them
on an asteroid so they're effectively invisible, and then bring
them back to life for a surprise ambush once the asteroid has drifted
closer to your opponent. The basic twist of O.R.B. is that it's
just a matter of time before an asteroid right next to your home
planet ends up right next to the other guy's home planet. O.R.B.
will use resupply rules for each unit. Instead of line of sight,
there are specific sensor rules that determine how far away you
can see the enemy. A series of overlays on a 2D map of the solar
system makes this 3D space more manageable, as does the option to
pause the game and give orders.
The Speculation
Mark's Comments: I saw this game at E3 last year
and then again this year. I'm convinced of its potential, that of
being a better Homeworld than Homeworld. I know Strategy First tires
of seeing this game compared to Homeworld, but don't think for a
minute that they haven't played Homeworld extensively and have tried
to ensure that O.R.B. will have a better interface and more interesting
tactical combat. O.R.B. may even be a prettier game than Homeworld.
Even in this brief preview I wrote "Homeworld" more times
than "O.R.B.". I can see why Strategy First is tired of
that comparison.
Tom's Comments: Who needs the "H" word?
I've been looking forward to O.R.B. for quite a while, but I've
had some reservations about whether the rock dance will work in
real time. Having the current build demoed at E3 was reassuring.
The asteroids move slowly and the game is built to minimize the
harried feeling you get in real time strategy. And although the
game can play in 3D, the asteroids, which essentially orbit along
a flat plane, give the playing field a 2D orientation without constricting
the game. What's more, the rocks give the map terrain that would
otherwise be missing in a space game. What I didn't see at E3, and
what will drive how well O.R.B. plays perhaps even more than the
rock dance, is what kinds of units you'll play with. O.R.B. has
a compelling arena, so let's hope the developers stock it well.
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Publisher:
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Strategy First
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Developer:
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Strategy First
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Genre:
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Real-time Strategy
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Release Date:
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Q3 2001
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May 22, 2001
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