60 Second Preview of…
Nexagon: the Pit at E3 2001
The Specs
Your base is basically a huge floating slab of rock. Between combats,
you build walls, turrets, and traps around the flag in the middle
of your base. You can also hire a group of up to ten fighters, drawing
from four different races, each with four types of units. Each race
has a slow powerful unit, a weaker fast unit, a missile attacker,
and a support unit with some sort of special ability, like being
able to carry units across the map or magically open holes in walls.
One you've spent your money building a base and hiring your fighters,
your base attaches itself to an arena, with an enemy base on the
other side of the arena. During real time gameplay, you'll command
your units to get across the middle and try to get your opponent's
flag. But in addition to fighting your opponent, you'll also have
to contend with an arena filled with tricks and traps. Because these
bouts are televised, you can earn extra money by parking one of
your units near a billboard to pose for the cameras. As you progress
through matches, your units gain experience and get more powerful.
The Speculation
Tom's Comments: There was an Activision game called
Netstorm where your floating base moored to an arena to fight another
guy's floating base. Nexagon looks like a combo of Netstorm's floating
base battles with quick-and-dirty real time tactical combat. My
main reservation is that there may not be enough units or special
abilities to give the gameplay much variety. Also, it may be a little
ambitious to suppose a player can control ten men in real time.
But it's a great idea to subject a persistent team to the perils
of a series of deathtrap arenas. To paraphrase Beyond Thunderdome,
"Up to twenty men enter, not as many men leave."
Mark's Comments: Another game where the premise is
essentially that the future sucks, and if you're a criminal, it
really sucks but you can be on TV. I hope that it plays a bit like
a board game with specialized pieces, but I'm worried that the real-time
gameplay may overwhelm players and remove any tactical subtleties.
The best thing this game has going for it is that Strategy First
is creating it, and they've been one of the stellar publishers of
late.
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Publisher:
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Strategy First
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Developer:
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Strategy First
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Genre:
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Action and Tactics
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Release Date:
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Fall 2001
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May 22, 2001
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