60 Second Preview of…
Motor City Online at E3 2001
The Specs
In this massively multiplayer racing and car trading game, drivers
will create unique identities, buy and customize cars, join a club,
and earn a weekly salary. The salary is determined by winning races,
selling services, or by the club's success. Players can also bet
Motor City "dollars" or even race for pink slips. Features include
over 50 licensed cars from the 1930s to the 1970s, with more to
come via downloads after the game is released. Players will be able
to personalize and upgrade their cars and race in a variety of formats
private racing practices, club vs. club racing championships,
turf wars, and social events. Players will also be able to trade
cars and parts as well as sell and buy from other players through
an in-game auction system. There are over 15 street, pro, and drag
racing tracks Motor City Online.
The Speculation
Tom's Comments: Gran Tourismo on the Playstation
finally brought home the fact that the most compelling racing games
are RPGs. Our cars have character largely because they're ours.
It's the sense of ownership -- that's my car -- that can
serve as a powerful hook in racing games. Add in the equivalent
of building up a character -- do you save up for a more powerful
engine or splurge on fancy tires? -- and the comparison is a no-brainer.
The best racing games are RPGs and Motor City Online is the first
title to turn racing into an online massively multiplayer role-playing
game. After spending some wheel time with an early build, it seems
that the physics aren't dumbed down for a mainstream audience or
sterilized for a networking environment. So far, Motor City Online
feels as good as it looks.
Mark's Comments: This one surprised me. I thought
that when it came to anything drag-related, I'd be more interested
in a game about Rupaul as opposed to online drag racing I'm
so inept when it comes to cars that when I check my oil I'm likely
to put the dipstick in the transmission fluid. Motor City Online
looked sharp, though, and I like the concept of having to earn money
through racing to buy better parts or better cars. You can also
race in sponsored races where players are all given equal cars,
so if you just want to race online with a level playing field, you
can do so. The developers also promised us that Motor City Online's
racing is detailed and realistic it started out as a serious,
single-player racing sim. Of course what this game really needs
is to let us mount cannons and machine guns on our low riding El
Dorados and then have some magic fairy transport us to Ultima Online,
where we could run down and gun down every player we see saying,
"thou" and "thee" and "prithee". Damn,
I'd pay $20 a month for that, EA. Prithee please?
|
Publisher:
|
Electronic Arts
|
|
Developer:
|
Electronic Arts Seattle
|
|
Genre:
|
Massively Multiplayer Racing Sim
|
|
Release Date:
|
Summer/Fall 2001
|
Back
to 60 Second Previews
May 22, 2001
|