60 Second Preview of…
Jedi Knight 2: Jedi Outcast: at E3 2001
The Specs
This sequel to Justin Chin's Jedi Knight is being created by Raven
Software, using a modified Quake III engine, with support for new
effects like breaking glass and glowing molten lightsaber gashes
in the walls. The hero from the original games, Kyle Katarn, returns
to relearn Force powers from Jedi Knight: chain lightning, saber
throw, push, jump, Jedi mind trick, and so forth. In addition to
lightsaber combat, there is an arsenal of familiar weapons, including
a Bryar pistol and a blaster rifle. The levels unlock Force powers
in a pre-determined sequence as you play and you'll be accompanied
by friendly jedis through part of the game. Jedi Outcast promises
a full suite of the usual multiplayer modes as well.
The Speculation
Mark's Comments: This shooter's using the Quake 3
engine and was looking pretty good at E3, right down to the breaking
glass that the engine can handle now and which was demo'd for us
again and again. A long time ago in a galaxy far, far away, you
could make a killing as a glass replacement specialist. Jedi Outcast
lets you move from first-person to third-person view depending on
the weapon you use. You can even throw your lightsaber and it boomerangs
back, and yes, you'll have those Force powers available in this
game. During the demo we saw many jedis fighting at once and they
were doing backflips, etc. It looked like a circus troupe doing
warmup exercises. The gameplay wasn't anything radically different
from the previous Jedi games, but Raven's a solid developer so this
one should be fun.
Tom's Comments: I'm not sure I agree that Raven is
a solid developer. I see a company riding a downward spiral from
great games like the Heretic and Hexen series to mediocre fare like
Soldier of Fortune to quickly cobbled together stuff like Star Trek:
Elite Forces. I also see a company who doesn't understand some of
the original Jedi Knight's greatest strengths. The concept of choice
-- which Force powers will I pick and will I choose the Dark side?
-- is entirely absent from Jedi Outcast. Also, Raven seems intent
on including their buddy system from Elite Forces. I'm not sure
I want some snot-nosed paddy-wan tagging along getting stuck in
doorways. And what's with the grotesque Stormtrooper death animations?
They do quivering dances of death as if they were bad guys from
Soldier of Fortune getting knifed in the groin. In Star Wars, Stormtroopers
are impersonal cannon fodder, not villains in an action movie shoot
out. Finally, the Quake III engine simply isn't capable of the sense
of scale from Jedi Knight, where the level design reinforced the
idea that you were a hero in the middle of something vast. This
was a central tenet of the Star Wars mythology that will probably
be missing in the corridors of a Quake III engine. As for Jedi Outcast's
Force powers, which Katarn must have simply forgotten since the
last game, there wasn't a single one on display that hadn't already
been done in the original Jedi Knight and Mysteries of the Sith
expansion. Jedi Outcast looks like a gorgeous adaptation of the
Quake III engine, but it doesn't look like the work of someone who
understands Star Wars nearly as well as Justin Chin or Larry Holland.
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Publisher:
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Lucasarts
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Developer:
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Raven Software
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Genre:
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First person shooter
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Release Date:
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Spring 2002
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May 22, 2001
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