60 Second Preview of…
Ghost Recon at E3 2001
The Specs
This is Red Storm's follow-up to the Rainbow Six/Rogue Spear series,
which focused on small anti-terrorism squads. But Ghost Recon is
about military actions, most of which take place outdoors and with
hardware like tanks prowling around. You lead three teams of up
to eight men, but unlike the Rainbow Six games, there's no pre-planning
phase. Instead, you give orders on the fly using an overhead map
to assign waypoints to your different teams. Between missions, you
allocate combat points among your soldiers to increase their skills.
Red Storm is building Ghost Recon from a completely new engine geared
to longer-range outdoor encounters.
The Speculation
Tom's Comments: I'm not convinced a first person
shooter modeling modern warfare can be done realistically. There's
a reason games like Rogue Spear and SWAT3 are about limited police
actions. The role of infantry, particularly in the kind of terrain
that can be modeled on today's home PCs, is often dependent on heavy
hardware like armor and air support. Titles like Operation Flashpoint
and Ghost Recon look promising, but will they feel much different
from Rouge Spear/SWAT3/Delta Force? What kind of liberties with
realism will have to be taken to make them playable? Having said
that, I have no doubt Red Storm will provide a compelling game;
there's still no other first person shooter that captures the lethality
of modern firepower and the cat-and-mouse of hi-tech like Rainbow
Six/Rogue Spear. Ghost Recon's new on-the-fly command interface
will also ensure that the single player game is more about actually
playing than planning.
Mark's Comments: When we stopped by Ubi Soft I was
too busy looking for Red Storm's Kevin Perry to take a long look
at this game. From the few minutes I watched, it looked a lot like
a tactical shooter in a wartime setting. Yeah, I know, that's not
exactly helpful, but so much of these games comes down to feel
FPS fans are a persnickety bunch that's it's hard to get
a sense for these games from just observing them. And I never did
find Perry at the Ubi Soft booth, though I did run into him later
at theglobe.com's cocktail hour. I guess he was doing some recon
for free drinks.
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Publisher:
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Ubi Soft
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Developer:
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Red Storm
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Genre:
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Tactical Shooter
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Release Date:
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Q4, 2001
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May 22, 2001
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