60 Second Preview of…
Call of Cthulhu: Dark Corners of the Earth at E3 2001
The Specs
Dark Corners of the Earth has the unusual premise of having the
player investigate his own death. The game begins with a cutscene
showing a character in an asylum driven mad and hanging himself,
his diary open beneath his dangling legs. The game then retells
the events leading to the suicide, with the player having to solve
puzzles and fill in the diary as the game unfolds. As each day is
completed, the events recorded in the diary can be read as a story.
This is an officially licensed H.P. Lovecraft action adventure game
played in first person. There will be puzzles set in diverse locations
such as catacombs, an insane asylum, ships, and submarines. A realistic
physics model will allow for flying debris and destructible walls
and windows. To further realism, the player will gauge his health
by looking at his character's body and check his ammo by opening
the gun. Events will affect the character's sanity, which can skew
his view of the world as it erodes. Dark Corners of the Earth will
also come with an editor and support for multiplayer deathmatch
and cooperative modes.
The Speculation
Mark's Comments: This one looked interesting, though
I'm not sold on the idea of having to open a revolver to count ammo
or inspect my character to determine his health level. I'm not a
big fan of Lovecraft, but I am a big fan of effective horror in
action games, so I hope this game pulls it off. By the way, if you
get motion sickness from games, this one might be hard to take;
it will model vertigo by making the display spin if you look down
from a great height.
Tom's Comments: All Headfirst was showing at E3 was
a handful of non-interactive movies, so it's hard to tell how the
crucial factors are coming along. This game will live or die based
on how well they can build the essentials of Lovecraft into a computer
game: horror, mystery, insanity, and other things prone to going
by the wayside and leaving behind just another Undying style shooter.
It doesn't exactly instill confidence that the bulk of the team's
experience is with the light-hearted Simon the Sorcerer games. But
at least we can credit Headfirst with not focusing on a bunch of
footage of Deep Ones being blown away with a shotgun.
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Publisher:
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Fishtank Interactive
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Developer:
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Headfirst Productions
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Genre:
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First person action/adventure horror
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Release Date:
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Q1, 2002
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May 22, 2001
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