60 Second Preview of…
Age of Mythology at E3 2001
The Specs
Age of Mythology is the third in the series of "Age of
"
games from Ensemble and Microsoft. Among the changes since Age of
Kings is a move from 2D to a robust 3D engine. The emphasis on historical
detail is now supplemented with mythic elements: heroes, mythical
creatures, and magic have been added to familiar historical civilizations.
The three civilizations are the Egyptians, Greek, and Norse, each
with three gods to choose from. Your choice of god will determine
which spells and creatures you'll get to use. The Norse will have
access to several varieties of giants, the Greeks will have minotaurs,
cyclops, and medusae, and the Eyptians will have guys like the anubites
who can hop over impassable terrain. Heroes will be powerful units
with the ability to spend accumulated "divine favor" to
cast meteor storms, lightning strikes, volcanoes, and other spells.
The Norse earn favor by fighting battles, the Egyptians earn favor
by building monuments, and the Greeks earn favor by devoting units
to prayer. Most of the trappings of Age of Kings - extensive multiplayer
support, random scenarios, varied victory conditions - will be present
in Age of Mythology.
The Speculation
Tom's Comments: Of all the real time strategy games
I saw at E3, I can definitely say this was one of them. Age of Mythology
looks merely like Age of Kings with spells and uber-units.
Mark's Comments: Age of Mythology was one of the
better looking games at the show. It's interesting to contrast this
game with Blizzard's Warcraft III. Both have a greater emphasis
on spells and heroes than did their previous incarnations. But Mythology
looks to be very much a traditional RTS while Blizzard is veering
away from building to focus on combat. Mythology's 3D engine is
very pretty and models some nice effects, like waves breaking on
the shore. It also ran smoothly with a number of units fighting
on screen at once, though we saw 20-30 and not hundreds. I'm a bit
of sucker for magic and mythical creatures, so this game has me
more excited than a third Age of Empires game would have. This one
seems like a slam-dunk for Ensemble and Microsoft.
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Publisher:
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Microsoft
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Developer:
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Ensemble
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Genre:
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Real time strategy
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Release Date:
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Spring 2002
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May 22, 2001
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