
Tom's Pick: Warlords: Battlecry
Am
I glad I didn't miss this one! I came very close to just writing
it off. SSG taking their turn-based and venerable Warlords fantasy
milieu into real time? Didn't they know Blizzard had already made
Warcraft? Didn't they know about all the RTS clones? Didn't they
know that way lies disaster? What were they thinking, the fools?
The joke's on me. 2000 was a phenomenal year for real time strategy
and Warlords Battlecry sits with the best of them. With its varied
races, it has all the replayability of Starcraft's unique sides.
With the hero-building aspects, it has all the addictive RPG elements
of Diablo. Fans of the Warlords series will notice several nods
to the mechanics of the turned based game. And it's all tied together
in an RTS as smoothly honed and smart as Age of Empires II. Is it
the best RTS of 2000? Probably.
Mark's Pick: Shadow Watch
William
Carlos Williams once wrote that every line in a poem was like a
part in a machine, and each line brushed up against all the others
the way a gear might turn another gear which in turn would turn
yet another, and then another, and I'm getting dizzy as I write
this, but you get the picture. Shadow Watch is a game Williams would
love, and playing it is more fun than reading poetry. Every part
is tightly integrated. Every characters skills are balanced
and fitted against the other characters. Its a game of tactics
that employs a refreshingly different comic book look and feel,
a game of small squad combat with randomized campaigns that really
work. Shadow Watch was so little hyped that I didnt hear about
it until a month or two before it came out. Sadly, it didnt
sell. It really is a worthwhile game, but you have to play it for
a few hours to give it a chance. Its easy to be put off by
the games chess-like moves and countermoves. It feels a bit
like a puzzle game, but really isnt.
Most Disappointing Game
of 2000, Second Runner Up
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