Roboforge, baby!
www.roboforge.net
$19.95. I'm just getting started with this, so I'm pretty clueless. However, if you're a fan of tv shows like "battlebots" or whatever, this is pretty much the game for you.
Anybody remember OMEGA from Origin? Build a robot tank, program the AI, kick some ass? This is pretty much the same thing, with an online tournament schedule too. Build your bot, write an AI for it, pose it in various "moves" and attacks. Then upload it and see how it fares.
Anybody interested in putting together a QT3 team?
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By TomChick on Friday, August 31, 2001 - 06:55 pm:
Looks interesting. Give us your verdict after you've had a look.
-Tom
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By Michael Murphy (Murph) on Friday, August 31, 2001 - 11:24 pm:
Sounds pretty cool. If I had more time right now, I'd certainly look into is.
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By Michael Murphy (Murph) on Friday, August 31, 2001 - 11:24 pm:
Doh! I mean, look into IT.
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By Aszurom (Aszurom) on Saturday, September 1, 2001 - 07:37 pm:
It's ok. The biggest problem I have is that "super simple" AI seems to win out over complex thought processes and attacks. Ya know... like the box with a whirling helicopter blade on top will beat the humanoid samura-looking bot I put 15 hours into. Mainly this is because the game fails to accurately track physics and power of the limbs in some circumstances - which means that if your arm collides with mine both end up frozen until the bots are separated and my other attack is waiting on the first to complete, so I'm missing great opportunity to slam you with my other arm. If I could find an AI boolean test to determine how long my bot has unsuccessfully attempted to conduct an attack and abandon it, well, everything would be a lot better.