Strifeshadow Beta

QuarterToThree Message Boards: Free for all: Strifeshadow Beta
Top of pagePrevious messageNext messageBottom of pageLink to this message  By Michael Murphy (Murph) on Monday, March 12, 2001 - 10:20 am:

It seems like exclusively multiplayer games are becoming more and more common these days. Seems like an interesting choice. Granted, multiplayer features are practically a necessity for a game to sell, but foregoing single player all together? Interesting. It seems to me like the majority of people might not go for this -- not everyone has a LAN, and broadband is so rare than it seems a lot of people would shie away from internet gaming. Maybe I'm wrong, but if I were creating a game, I wouldn't do this.

The sign-up site is pretty entertaining, though. The people in charge seem cool. Maybe they'll deliver.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Mark Asher on Monday, March 12, 2001 - 04:26 pm:

I think Ethermoon's made a mistake, unless this has shaved so much off the development costs that they can turn a profit on minimal sales.

There are plenty of RTS games out there with single-player games. Why would you pay for multiplayer only?


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Michael Murphy (Murph) on Monday, March 12, 2001 - 04:35 pm:

Certainly an odd ploy for an RTS. I could see it with a FPS. Maybe even an RPG, but with all the MMORPGs out there, it'd have to be pretty great to compete, if that's not their intention. But an RTS? I dunno. Really, the single-player can never compete with multiplayer, so maybe it's not such a bad thing. Do we know for sure that there's no single player options at all, not even skirmish against the AI, or just no campaigns? That might change things a little.

At any rate, it's a bold move. I'm eager to see the result.


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