It seems like exclusively multiplayer games are becoming more and more common these days. Seems like an interesting choice. Granted, multiplayer features are practically a necessity for a game to sell, but foregoing single player all together? Interesting. It seems to me like the majority of people might not go for this -- not everyone has a LAN, and broadband is so rare than it seems a lot of people would shie away from internet gaming. Maybe I'm wrong, but if I were creating a game, I wouldn't do this.
The sign-up site is pretty entertaining, though. The people in charge seem cool. Maybe they'll deliver.
By Mark Asher on Monday, March 12, 2001 - 04:26 pm:
I think Ethermoon's made a mistake, unless this has shaved so much off the development costs that they can turn a profit on minimal sales.
There are plenty of RTS games out there with single-player games. Why would you pay for multiplayer only?
By Michael Murphy (Murph) on Monday, March 12, 2001 - 04:35 pm:
Certainly an odd ploy for an RTS. I could see it with a FPS. Maybe even an RPG, but with all the MMORPGs out there, it'd have to be pretty great to compete, if that's not their intention. But an RTS? I dunno. Really, the single-player can never compete with multiplayer, so maybe it's not such a bad thing. Do we know for sure that there's no single player options at all, not even skirmish against the AI, or just no campaigns? That might change things a little.
At any rate, it's a bold move. I'm eager to see the result.