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60 Second Review of…

Silent Hunter II

Tom's review: In previews, the developers at Ultimation and the producers at SSI/Mattel/UbiSoft assured us that it just wasn't possible to do a dynamic campaign in Silent Hunter II. They either cited a lack of resources (fair enough) or that it couldn't possibly be done right on today's hardware (a line of bullshit that could only be delivered -- and swallowed -- by someone who hasn't bothered to play sub sims). The finished [sic] game suffered not just for its lack of dynamic campaign, but also for an atrocious AI that made a farce of any claims to historical verisimilitude. But the real tragedy of Silent Hunter II is that Ultimation's reputation has plunged from being one of the last of the sim makers to just another developer helping to bury the whole fucking genre under their half-baked crap. There was some hope they might be able to fix it up with a patch or two, but then Destroyer Command came out.

Read Tom's full review on Gamespot (membership required).

Publisher: UbiSoft
Developer:
Ultimation
Genre:
boxed beta software
Requirements:
blind love of naval sims

June 19, 2002

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