60 Second Review of…
Quake III Team Arena
Tom's Review: After Unreal Tournament, Epic releases
Bonus Packs. After Half Life, Valve releases Team Fortress. After
Quake III, id releases Team Arena and has the audacity to
slap a $30 price tag on it. The fact that there's some good stuff
in this expansion is almost irrelevant. Team Arena is an affront
to the way content is added to first person shooters, a concept
pioneered and now abandoned by id. Consider it a merely decent mod
with a mandatory $30 tip jar in front of it.
Mark's Review: For the past few years id has been
accused of being a "technology company" rather than a
game developer. With each new release, they come closer to meeting
that definition. Like Tom says, this is the kind of content we've
come to expect in free downloads. What's really disappointing is
seeing id's failure to step up to meet the challenge of Epic and
Unreal Tournament. We should have received a creative, robust expansion
worth the $30. Instead we get this? A few new maps, some uninteresting
character models, and so on? Finally, by making people pay for this,
id is dividing the FPS Quake III community. Expansions traditionally
do just a fraction of the sales volume that the original does. It's
almost a guarantee that a number of shooter fans won't pick this
up. It's as if id wants to drive even more players towards CounterStrike.
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Publisher: Activison
Developer: id
Genre: first-person shooter
Requirements: PII 233 RAM, 64 MB, 4X CD-ROM, 3D Accelerator
with 8MB of video memory, 70 MB Hard Drive Space
December 27, 2000
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