60 Second Review of…
Laser Squad Nemesis
Mark's review: Frank OHara wrote a book of
poetry called Lunch Poems small, short, quirky, and if you
managed to get through your required lit classes in college without
reading The
Day Lady Died, shame on your teachers. Laser Squad Nemesis is
nothing like the poetry of Frank OHara, except that it too
is small, short and quirky, and if you like turn-based games designed
around small group tactics and havent tried this $15 game,
shame on you too. Nemesis is a lunchtime game, a quick-playing email
game that never threatens to devour an entire evening the way a
game of X-COM might. Its slick, smooth, streamlined, and also
unfinished. The third race is missing and Codo Games is promising
more and more features. Its a crazy way to run a railroad
the way Codo is making this game, but so far it works.
Tom's review: I was trying to think of some poetry
I'd read in college that I could cite, but I couldn't think of anything,
since I wasted my education on girls and beer. Which probably accounts
for how Mark kicked my ass in this game. While I was chasing co-eds,
he was reading poems
about guys stumbling around buying boring books. I'm a wargamer,
for Pete's sake, and he dinks around with online RPGs, so how do
you explain him beating me in a tactical combat game like this?
He probably thinks flanking has something to do with steak and overwatch
is a character from a comic book. The beauty of Laser Squad Nemesis
is that it works for both of us; it presents a tightly drawn and
accessible set of rules for a sleek play-by-email system that highlights
the thrill of no battle plan surviving contact with the enemy. Give
your orders and watch them play out against the other player's orders
in slices of real time a la Combat Mission. Mark's comment about
the game being unfinished is absolute twaddle, since Laser Squad
Nemesis is an ongoing work-in-progress by the guys who did X-Com.
Their talent, experience, and confidence are evident here. Nemesis
has advanced by leaps and bounds since it began and I have no doubt
this already superlative little game will come a long way yet.
Read Tom's full review in the latst issue of Computer
Games Magazine.
Publisher: Codo Games
Developer: Codo Games
Genre: play-by-email X-Com style tactical battle
Requirements: an email account and this
download
June 18, 2002
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