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Kohan: Immortal Sovereigns

Tom's Review: Imagine if a really inoffensively awful movie called The Godfarmer came out in 1972. When The Godfather opened a few months later, would people not go see it because they confused it with The Godfarmer? I'm worried this is what will happen with Kohan, which came out shortly after a game called Konung. Here's a handy mnemonic device: "Kohan: be a fan. Konung: it's a pile of dung." Yeah, I know it's lame as far as mnemonic devices go, but I can't get "every good boy does fine" or "beer and liquor, never sicker" to work for this. And I'll do whatever it takes to help you distinguish this wonderful RTS from its limp homonymic predecessor. Because just when I thought RTS games had gotten as good as they were going to get, they got better with Kohan. It has the complexity of a wargame with none of the minutiae. And it has the pace of a real time strategy game with none of the sprawl. It's simple enough that you'll be playing all its features in short order, but sophisticated enough that you'll spend hours on end trying to get better at it. It may not be flashy, but it's got it where it counts.

Mark's Review: Kohan's a great game. I can't imagine that it won't be on my short list for the best strategy game of the year. Timegate really has managed to bring the feel of a turn-based game to real-time strategy, and the result is a game that feels complex, never drags, and is quite satisfying. Some of the concepts in Kohan — companies, formations that affect speed and combat effectiveness, routing and retreat, morale, entrenchment — have long been known to turn-based games. Now they're known to real-time strategy, and shame on future RTS games that ignore Kohan's innovations. As good as Kohan is, it's not perfect. The campaign's a bit uneven and multiplayer, while lots of fun, still becomes a production race. I'd like to see Timegate attempt to throttle back that aspect of the multiplayer in future games. What a cool game, though, and what a debut by Timegate.


Publisher: Strategy First
Developer:
Timegate Studios
Genre:
Real time strategy
Requirements:
P400, 128MB RAM, 600MB hard drive space

April 10, 2001

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