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60 Second Review of…

Freedom Force

Mark's review: If you're a comic book fan, Freedom Force is a nearly perfect game. Irrational Games has done a pow! bam! and bang! up job of recreating the feel and innocence of early '60's comics and putting them into a computer game. Commies are bad, heroes are good, the writing's perfect, and the never-before-seen superheroes seem to have jumped straight from the cracked and yellowed pages of vintage comics into the game. Every hero has a weakness, though, and Freedom Force's kryptonite is dull multiplayer, a missing skirmish mode, and an interface is a bit off at times -- no mini-map and the camera control can be irritating. Do yourself a favor and play the demo at least. It's a superb game.

Tom's review: Freedom Force sports a pretty swell tactical engine, but it seems like Irrational just stopped working on it after a certain point. They did almost nothing to give this game any longevity beyond the single player campaign. The multiplayer support has zero balance and it seems tacked on as an afterthought. The lack of a skirmish mode means there's not much point in playing around with the flexible hero creation system. If they plan on patching the game up (which they've said they do), they're sure taking their sweet time. So why did I enjoy it so much? As they say of California, it's the cheese. The main appeal of Freedom Force is the goofy and earnest comic book tone of the campaign, which includes a little bit of everything: aliens, dinosaurs, cloning, time travel, giant bugs, communists. Even if you're a snooty guy like me who considers himself above comic books, it's hard not to get carried away by Irrational's fondness for the genre.

Read Tom's full review on Gamespy.

Publisher: Electronic Arts
Developer:
Irrational Games
Genre:
a superhero game that wasn't cancelled
Requirements:
affection for those Silver Age comics

June 18, 2002

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