60 Second Review of…

Command & Conquer: Generals

Mark's Review: Not wanting to screw around with another RTS campaign that doled out new units mission by mission and not wanting to get slapped around in online games, I headed straight for skirmish mode in Generals. What a disappointment. The AI I experienced on varying levels was nearly broken. All the AI wanted to do was maintain its base at a seemingly preset level, send jets at me one at a time, and attack with small clusters of units now and then,. Otherwise, all it did was react as I encroached on its territory. To beat the AI, all I had to do was build rudimentary defenses to handle the odd attack dribbled my to buy me the time to build a large enough attack force to crush the AI in one attack. It's too bad because other than the moronic skirmish AI and some interface issues, Generals is a first-class effort. It looks great, the explosions and weapon effects are viscerally satisfying, and the sides are varied and full of interesting units and potential tactical approaches. It's another Tin Man of RTS games, unfortunately. I've already uninstalled it until I get word of a patch that fixes the skirmish mode.

Tom's review: Mark's right on about the skirmish AI, but the C&C games were never really about skirmishing the AI; they were about multiplayer games and overblown single-player storylines. The storylines are AWOL in Generals, which seems to have tightened its narrative belt after Westwood has been binging on FMV cutscenes starring minor celebrities in front of blue screens. But fortunately, Generals has a solid foundation for a great multiplayer game: three distinct sides with lots of clever units and superweapons, gorgeous graphics, and Westwood's trademark over-the-top fireworks when the shooting starts. But here we are, four patches after its release, and there's still no sign of the developers cleaning up the godawful interface that demands you use your mouse like a pair of tweezers, manipulating little details about who's going to ride in the Humvee and which MiG is going to bomb which unit and now my Stinger Site is placed so I can build a -- oops!, I ordered a bunch of units back to base and they're getting killed because I was trying to click on a worker who was standing around not doing anything. With Generals, my love/hate relationship with the late Westwood continues: I love the game, but I hate how these guys refuse to make their RTSs easier to play.

Publisher: Electronic Arts
Developer:
Electronic Arts Pacific
Genre:
Westwood RTS
Requirements:
a third hand

March18, 2003

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