ALL YOUR BASE ARE BELONG TO US
News and our Home pageFirst impressions of the latest games60 Second Previews of upcoming games60 Second ReviewsTop Ten lists, amazing email, and moreShoot Club and more

60 Second Review of…

American McGee's Alice

Tom's Review: Alice isn't nearly as weird as she wants to be, which is kind of embarrassing for everyone involved. Imagine a regular guy — say, a middle-aged tile salesman or a business school student — starts wearing eyeliner and dresses up in full Goth regalia because he wants to convince everyone he's dark and edgy and full of unresolved mysterious angst. This is what Alice is like, except not nearly as entertaining. Read more here if you want specifics and then go out and buy Rayman 2.

Mark's Review: I don't know how a PS2 game got mistakenly released on the PC, but Alice did. Great visuals and interesting levels meet pedestrian gameplay and poor AI. If that's not a PS2 launch title, I'll eat the Mad Hatter's hat. It seems strange that a game obviously aimed at a mature audience — this isn't Rayman 2, after all — should rely so heavily on jumping and dull combat. I'm not a fan of puzzles, mostly since they tend to be inane in most games, but Alice is a game ideally suited for clever puzzles. Maybe this should have been designed by British McGee.

For more details, read our Early Hours with American McGee's Alice.

Comments? Click here.

Publisher: Electronic Arts
Developer:
Rogue Studios
Genre:
Console platform game on a PC
Requirements:
P400, 64MB RAM, 16MB OpenGL compatiable video card, 580 MB hard drive space

December 21, 2000

Back to 60 Second Reviews


© 2000-2001 Quarter to Three Inc. All rights reserved.
Read our disclaimer.

 

 

Site Meter

Support Qt3

Buy stuff from Amazon
GoGamer's deals

EB Games


Message Boards
Got news or comments? Email Us


What's New

March 18, 2003

:60 review: C&C Generals


March 13, 2003

Flight Sim Follies, 03 2003
Brad Wardell on IGF 2003


March 10, 2003

:60 review: Kung Fu Chaos (Xbox)


March 6, 2003

:60 review: Freelancer
:60 review: Unreal 2


March 3, 2003

Geryk's MOO3 rebuttal
:60 review: Dark Cloud 2 (PS2)
:60 review: Shrouded Isles


February 21, 2003

60: review: Master of Orion 3


July 8, 2002

Early Hours: Warcraft III
:60 review: Gore
:60 review: Ico (PS2)
:60 review: Eternal Darkness (GC)


June 19, 2002

:60 review: Dungeon Siege
:60 review: Castle Wolfenstein
:60 review: Silent Hunter II
:60 review: Destroyer Command


June 18, 2002

Shoot Club: EB or not EB?
:60 review: Laser Squad Nemesis
:60 review: Morrowind
:60 review: Freedom Force


February 5, 2002

Shoot Club: Aliens vs. Sex


January 9, 2002

Feature: 2001: A new kind of year


January 8, 2002

:60 review: Rails across America
:60 review: IL-2: Strumovik
:60 review: Pikmin (Gamecube)
:60 review: World War III
:60 review: Throne of Darkness
:60 review: Yuri's Revenge


December 11, 2001

:60 review: Sega Tennis 2k2 (DC)
:60 review: Burnout (PS2)
:60 review: Grand Theft Auto 3 (PS2)
:60 review: Smuggler's Run 2 (PS2)
:60 review: Tony Hawk 3 (PS2)
:60 review: DOA3 (Xbox)
:60 review: Halo (Xbox)
:60 review: Project Gotham (Xbox)
:60 review: Galactic Battlegrounds
:60 review: Majestic
:60 review: Real War
:60 review: Red Faction
:60 review: Rogue Spear Black Thorn
:60 review: Shattered Galaxy
:60 review: Sub Command
:60 review: Vietnam: Squad Battles
:60 review: Weakest Link


October 2, 2001

Early Hours: Silent Hill 2


September 21, 2001

Early Hours: Empire Earth beta


September 18, 2001

Tim Chown on ECTS 2001
Shoot Club: After September 11, 2001


Old message boards
Chat

About Us