60 Second Review of…

Dark Age of Camelot:
Shrouded Isles

Mark's Review: Shrouded Isles is a solid extension of Dark Age of Camelot. It does what you'd want in an expansion for a massively multiplayer, massively consuming timesink like Camelot. It adds new lands to explore, new monsters to slay, and new races and character classes to play, and it's all done well. The new lands are laid out intelligently amd allow faster leveling for new characters, the new monsters have a few new AI tricks to add some interest to otherwise stale battles, and the new character classes are interesting to play, probably because they're a bit overpowered. My favorite new class is the Bonedancer, which lets you eventually control four pets at a time. The Reaver is melee power incarnate and satisfying in a crush, crumble, and chomp sort of way. The Necromancer's a floating, ephemeral nancy-boy but uses his clever magic to win almost every battle. The Animist is easily the most complex character class in the game, but he's some weirdo half-man, half-plant dude that creates exploding plants, fireball spewing plants, etc. The Savage is Mythic's answer to Wolverine with some poofy self-buff spells, and the Valewalker carries a big sycthe and that's all I know about him. What Shrouded Isles doesn't do is solve the problems that Camelot previously had. If you quit the game because you were bored with it, Shrouded Isles only offers a month or two of new fun before you're just as bored as before.


Publisher: Mythic
Developer:
Mythic
Genre:
MMORPG expansion
Requirements:
Lots and lots of time

March 3, 2003

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