60 Second Review of…
Dark Age of Camelot:
Shrouded Isles
Mark's Review: Shrouded Isles is a solid extension
of Dark Age of Camelot. It does what you'd want in an expansion
for a massively multiplayer, massively consuming timesink like Camelot.
It adds new lands to explore, new monsters to slay, and new races
and character classes to play, and it's all done well. The new lands
are laid out intelligently amd allow faster leveling for new characters,
the new monsters have a few new AI tricks to add some interest to
otherwise stale battles, and the new character classes are interesting
to play, probably because they're a bit overpowered. My favorite
new class is the Bonedancer, which lets you eventually control four
pets at a time. The Reaver is melee power incarnate and satisfying
in a crush, crumble, and chomp sort of way. The Necromancer's a
floating, ephemeral nancy-boy but uses his clever magic to win almost
every battle. The Animist is easily the most complex character class
in the game, but he's some weirdo half-man, half-plant dude that
creates exploding plants, fireball spewing plants, etc. The Savage
is Mythic's answer to Wolverine with some poofy self-buff spells,
and the Valewalker carries a big sycthe and that's all I know about
him. What Shrouded Isles doesn't do is solve the problems that Camelot
previously had. If you quit the game because you were bored with
it, Shrouded Isles only offers a month or two of new fun before
you're just as bored as before.
Publisher: Mythic
Developer: Mythic
Genre: MMORPG expansion
Requirements: Lots and lots of time
March 3, 2003
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