Mark's Comments: You get to be your own version of a lighthearted Castro or Noriega in a bright, colorful game with AI-driven citizens who are affected by dozens of variables. Do you invest in housing or factories, mines or hotels to attract the tourist trade? Sounds interesting, doesn't it? Tropico will require players to take a more intimate approach than the typical Sim City approach. Like all good strategy games, Tropico will require the player to juggle many different conflicting goals. Like a Phil Steinmeyer game, you can expect Tropico to be intelligent.
Tom's Comments: Woo-hoo! Roller Coaster Tycoon in a banana republic! Sim Junta! Railroad Tycoon II with politics! Caesar/Pharoah in the contemporary Third World! Since the game is going for a lighter touch, it looks like they're soft pedaling some of the less savory aspects like the drug trade, political oppression, and golf courses. But I love the milieu, I love the look, I love the development studio, and I love Phil Steinmeyer's ongoing developer's diary in Computer Games Magazine. Wringing resources from Carribbean islands is uncharted territory in computer gaming, but I can think of very few companies I trust to take me there like I do PopTop.
Publisher: Gathering of Developers
January 8, 2001