60 Second Preview of…
O.R.B.
The Specs
O.R.B. is a 3D real-time strategy game that cannot avoid being
compared to Homeworld. O.R.B. pits the distinct races of two planets
against one another in a war for control of a solar system. The
planets are located in an orbiting asteroid belt. Players mine the
asteroids for resources, research new technologies, and build and
upgrade units. While all this is going on, the asteroids they fight
over and mine orbit from one side to the other. As asteroids are
mined, craters are created that players can convert into covert
military installations, allowing players to launch guerilla operations
from these bases as they orbit behind enemy lines. O.R.B. will consist
of two single-player campaigns as well as multiplayer games of up
to eight players, some of which can be AI players.
The Speculation
Tom's Comments: Asteroid belts don't
make good playing fields. When you're talking about a game set in
an asteroid belt and one of your selling points is that everything
moves around at different speeds and so the mining base you've just
built might soon be in enemy territory, an unpleasant memory is
tickled awake in the back of my mind. That memory has a name: Malkari.
Malkari was an Interactive Magic strategy game set in an asteroid
belt where everything moved around at different speeds and so the
mining base you've just built might soon be in enemy territory.
It was confusing and frustrating. It's the enemy's job to put my
mining base in his territory; I don't need the actual map doing
it for him. Of course, Strategy First is a strange and surprising
company. I guessed Disciples was going to be awful and I was wrong
it was great. I guessed Submarine Titans was going to be
great and I was wrong it was awful. Perhaps O.R.B. will make
asteroid belts fun again.
Mark's Comments: There's always a fine line dividing
fun and frustration in a real-time game where players are asked
to control multiple units. Players hate to lose because they can't
manage their forces in a timely fashion, but they also don't want
to be idle. O.R.B. needs to find that middle ground just
enough for players to do, but not too much so as to be overwhelming.
Tom's point is well taken about it being the opponent's job to wrest
control of a mining base rather than have it switch hands simply
by orbiting controlling resources is the key to victory in
most RTS games. But grabbing resources and digging in is also something
that's been done dozens of times before in previous games. O.R.B.
may just offer a fresh take on the RTS experience, which is why
I'm excited about it. O.R.B. also gives us an element that I felt
was missing in Homeworld terrain. I thought Homeworld was
more a game about mastering the interface rather than tactics. O.R.B.
will allow players to place mines, build orbiting cannons that will
rotate into enemy territory, and allow players to hide and use asteroids
as shields. The asteroids will also serve as landmarks and allow
players to orient themselves as well. Plus, O.R.B. is just darn
cool looking check the screenshots.
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Publisher: Strategy First
Developer: Strategy First
Genre: Real-Time Strategy
Release Date: Q! 2001
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