Mark's Comments: The click-clack of polyhedral dice rolling amid lead miniatures, some painted and some not. Graph paper with partially drawn mazes. Character sheets smudged and worn through from too many erasings. Empty pizza boxes and small pyramids of soda cans. Excited chatter as the minutiae of rules are argued. Afternoons giving way to evenings spent in basements or garages or attics converted to gaming rooms. This is the essence, the aqua vitae that BioWare is attempting to pour into Neverwinter Nights, and it's something that RPG fans have been thirsting for. We're getting a computer game that's returning us to our roots of pen and paper Dungeons and Dragon gaming. Let's just hope they can deliver a game with an easy-to-use editor and good network code.
Tom's Comments: Mark just explained to me that Neverwinter Nights and Icewind Dale aren't the same thing. I get confused by all the BioWare titles that have something to do with cold things. Anyway, I'm hoping there will be massive delays before Neverwinter Nights is released, because I want to play Baldur's Gate 2 and Icewind Dale, but I'm still in the middle of Planescape Torment and I can't play two RPGs at once. It's like reading more than one book at a time -- some people can do it, but I can't. Here's hoping for a long and involved QA process and a release date sometime in 2002.
November 28, 2000