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Magic & Mayhem: Art of Magic
The Specs
Magic and Mayhem: Art of Magic is the follow-up to Magic and Mayhem.
Art of Magic is a game of spellcasting and magical armies, a contest
of tactical combat that plays in real-time with a pause-and-issue-orders
option. You control a wizard who summons creatures and casts defensive
and offensive spells while battling rival wizards doing same. An
interesting spell system will have you mixing and matching spell
components to devise more than 60 spells, such as a meteor showers,
fireballs, mini-tornados. You will also be able to summon 21 different
types of creatures, such as knights, skeletons, and dragons. Art
of Magic will be mission-based and play out over 30 missions but
will also have multiplayer support for LAN and Internet games. Finally,
this sequel is moving from 2D to 3D with a new engine.
The Speculation
Tom's Comments: The first Magic & Mayhem was
a sleeper from Mythos, the UK fellows who brought us X-COM. It had
it's own Gilliam-esque sensibility and a rare flexibility in the
way you could mix and match spells. Unfortunately, Mythos has nothing
to do with this sequel, which is being created by Charybdis, a development
studio with two utterly forgettable titles under its belt (Machines
and The Quivering, in case you're wondering). After spending a little
time with a very early build of Art of War, I'm cautiously optimistic
that Charybdis has managed to capture some of what made the first
game so good. However, the 3D engine could needlessly complicate
the game, particularly on the indoor levels, and I'm disappointed
that Charybdis has chosen to make the single player game completely
linear.
Mark's Comments: I talked to Charybdis at E3 and
they seemed genuinely excited about working on this sequel and appropriately
reverent in their praise for the work of Mythos. I also think the
inclusion of the 3D engine is a good thing on balance, though like
Tom I have reservations about 3D engines as applied to strategy
games. The graphics are improved with the new engine, and being
able to rotate and zoom will add some drama to the gameplay. Although
I thought the first game bordered on being a bit too frantic at
times, even with the ability to pause the action, I just love this
concept and I'm looking forward to seeing the final version of Art
of Magic. This in some small way is Magic: the Gathering
not in the details, of course, but in the spirit. You shuffle your
magic resources to create new types of spells and do battle with
a host of summoned creatures. That's just cool, isn't it? Let's
hope the AI and the interface are both up to the challenge.
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Publisher: Bethesda
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Developer: Charybdis
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Genre: Strategy
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Release Date: Q1 2001
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