60 Second Preview of…
Empire Earth
The Specs
Empire Earth will cover the same kind of epic time span that Civilization
covers, starting with the Paleolithic Age and continuing on through
12 epochs that end with the futuristic Nano Age. Unlike Civlilization's
slow, measured gameplay, Empire Earth will be a real-time strategy
game. In that regard it will more closely resemble Ensemble's Age
of Empires series, and for good reason Stainless Steel Studio
is led Rick Goodman, one of the lead designers of Age of Empires
who decided to found his own company.
Empire Earth will include land, air, and sea units, including submarines,
thermonuclear missiles, and futuristic mechanized bots. You can
enlist heroes like Caesar or Patton to aid your cause. Military
units can be customized by 10 adjustable attributes, like armor,
hit points, and more. You'll construct buildings, research, build
Wonders of the World, create natural disasters and direct them at
your enemies, and customize your civilization as it grows. There
are non-militaristic paths to victory as well, including diplomatic
options. This fully 3D game will support random maps and multiplayer
games. Stainless Steel says it will also include a robust and easy-to-use
scenario editor and even a campaign builder that allows players
to make cutscenes from the game engine.
The Speculation
Mark's Comments: The RTS genre needs a kick in the
ass, and this game's wearing steel-toed boots. It's not that I expect
it to be incredibly innovative, but I do expect it to be...well,
just stuffed full of stuff. It should have tons of units, lots of
maps, and of course the scope is huge. Goodman has a good pedigree
with Age of Empires under his belt, and Stainless Steel has been
hiring veteran RTS gamers to help with testing, unit balance, and
level design. I think they'll deliver a tough, eminently playable
game that will hold up well to the kind of pounding that a popular
RTS game tends to get. My only doubts are about how all the 12 epochs
will be folded into the gameplay will you be able to start
in the Paleoithic and progress all the way to the Nano Age in the
course of a single multiplayer scenario? I kind of doubt that. Multiplayer
games may have to start with players choosing a starting epoch or
a range of epochs. This should be one of the year's biggest games.
Tom's Comments: Before its release, if you had described
to me all the gameplay mechanics Bruce Shelley was able to fold
into Age of Empires, I would have figured it would be unplayable
in real time. I have a similar concern that Empire Earth has too
many elements for real time gameplay. But if anyone can bring them
together, it's a veteran of Age of Empires. The catch is that the
RTS genre is healthy and thriving and brutally competitive. Among
commercial juggernauts like Age of Empires and Red Alert 2, sleepers
like Warlords: Battlecry and Earth 2150, and innovators like Majesty
and Sacrifice, how much room is there for Empire Earth's era-straddling
gimmick? Hopefully enough to finally answer the questions Sid Meier
dropped into our collective laps a decade ago: can a phalanx really
sink a battleship?
Comments? Post
'em here.
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Publisher: Havas Interactive
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Developer: Stainless Steel Studios
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Genre: Real-time strategy
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Release Date: Summer 2001
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