ALL YOUR BASE ARE BELONG TO US
News and our Home pageFirst impressions of the latest games60 Second Previews of upcoming games60 Second ReviewsTop Ten lists, amazing email, and moreShoot Club and more

60 Second Preview of…

Age of Sail II

The Specs

It's a wargame covering naval battles between 1775 and 1820, with self-contained scenarios and two branching campaigns. It's real time, but in battles between sailing ships real time is probably plenty slow, which is why you can use time compressions up to 32x. The game is being developed by Russian newcomers Akella, who are also making Sea Dogs with the same engine. A fully moveable 3D camera will give you a variety of perspectives on the detailed ship models, which features colored dots for your crew, animated canvas sails, and damage effects.

The Speculation

Mark's Comments: The feature list for this game is impressive: You can control sail configuration, speed, course, ammo (pick between round, chain, and grape shot), and weapon aiming. You also manage repair parties, grappling, depth sounding, and can even send crew over to man a ship you have just captured. Age of Sail II is real-time as well, so the interface and controls really need to be sharp for players to manage a fleet of ships. I think the real-time management issues and the AI will be the reefs this game needs to navigate through. Most real-time games present a challenge to the player through efficient building that fields a superior force rather than through superior tactics. Age of Sail II's AI will have to out-admiral the player instead.

Tom's Comments: This will doubtless be the year's best wargame about sailing ships. You guys at Talonsoft can even put that on a sticker with my name under it and slap it on the box. Crochety old wargamers like me will appreciate it for its rarefied subject matter, but the rest of you might dig on it as a version of Star Fleet Command without the Star Trek.

Publisher: Talonsoft

Developer: Akella

Genre: Real time historical wargame

Release Date: Q1, 2001

 

November 25, 2000

Back to 60 Second Previews


© 2000-2001 Quarter to Three Inc. All rights reserved.
Read our disclaimer.

 

 

Site Meter

Support Qt3

Buy stuff from Amazon
GoGamer's deals

EB Games


Message Boards
Got news or comments? Email Us


What's New

March 18, 2003

:60 review: C&C Generals


March 13, 2003

Flight Sim Follies, 03 2003
Brad Wardell on IGF 2003


March 10, 2003

:60 review: Kung Fu Chaos (Xbox)


March 6, 2003

:60 review: Freelancer
:60 review: Unreal 2


March 3, 2003

Geryk's MOO3 rebuttal
:60 review: Dark Cloud 2 (PS2)
:60 review: Shrouded Isles


February 21, 2003

60: review: Master of Orion 3


July 8, 2002

Early Hours: Warcraft III
:60 review: Gore
:60 review: Ico (PS2)
:60 review: Eternal Darkness (GC)


June 19, 2002

:60 review: Dungeon Siege
:60 review: Castle Wolfenstein
:60 review: Silent Hunter II
:60 review: Destroyer Command


June 18, 2002

Shoot Club: EB or not EB?
:60 review: Laser Squad Nemesis
:60 review: Morrowind
:60 review: Freedom Force


February 5, 2002

Shoot Club: Aliens vs. Sex


January 9, 2002

Feature: 2001: A new kind of year


January 8, 2002

:60 review: Rails across America
:60 review: IL-2: Strumovik
:60 review: Pikmin (Gamecube)
:60 review: World War III
:60 review: Throne of Darkness
:60 review: Yuri's Revenge


December 11, 2001

:60 review: Sega Tennis 2k2 (DC)
:60 review: Burnout (PS2)
:60 review: Grand Theft Auto 3 (PS2)
:60 review: Smuggler's Run 2 (PS2)
:60 review: Tony Hawk 3 (PS2)
:60 review: DOA3 (Xbox)
:60 review: Halo (Xbox)
:60 review: Project Gotham (Xbox)
:60 review: Galactic Battlegrounds
:60 review: Majestic
:60 review: Real War
:60 review: Red Faction
:60 review: Rogue Spear Black Thorn
:60 review: Shattered Galaxy
:60 review: Sub Command
:60 review: Vietnam: Squad Battles
:60 review: Weakest Link


October 2, 2001

Early Hours: Silent Hill 2


September 21, 2001

Early Hours: Empire Earth beta


September 18, 2001

Tim Chown on ECTS 2001
Shoot Club: After September 11, 2001


Old message boards
Chat

About Us