Daily News Spin October 5, 2001 (Friday)
Fifteen year old shows up killologist
The world's leading (and only) killologist, Lt. Col. David Grossman
is at it again in an LA
Times article about kids and violent games.
There's a generation growing up that the media has cocked and
primed for draconian action and a degree of bloodlust that we
haven't seen since the Roman children sat in the Colosseum and
cheered as the Christians were killed," Grossman says, serious,
disgusted.
This is countered by a 15 year old.
Luke Barthez, 15, from Long Beach, uses his vast, inherent knowledge
of complex media to counter guys like Grossman. "Only idiots can
learn from a video game," he says. "I play soccer, and I only
wish I could be as good as the goalie in the [Nintendo 64] game."
He gets much of what he knows about war, conflict and mass, nation-sponsored
death from the History Channel. It's better than what war looks
like on a computer, which, he insists, isn't even close to real.
It's "a prefabricated idea of what somebody wants me to think
combat is like. It's just what they want me to see war as. It's
not real."
It's amazing that a 15 year old can be smarter than a guy with
an advanced degree in killology, but there you have it!
Imagine game mags see circ increase
The rest of their publishing empire may be limping, but the game
magazines are doing better, at least with circulation according
to Freerealtime.
Media's PSM: 100% Independent PS2 & PlayStation Magazine has
experienced a 20.6% increase in total qualified paid circulation
over the past year (June 2001 ABC FAS-FAX). In addition, Imagine's
PC Gamer saw an increase of 4.9% in paid circulation during that
time.
And:
PC Gamer has been the leader in PC games magazines circulation
since its launch in 1994. In fact, it has seen six rate-base increases
since its inception, and a growth of 108% in total paid circulation
over the past five years. PC Gamer currently delivers a core market
audience of 375,170.
Of course, if they hadn't dumped Coconut Monkey, they'd probably
have a circ of over a million.
Nekked chicks sing to hockey players
The Barenaked Ladies single "It's Only Me", will debut in
EA Sports' NHL 2002, according to GameSpyDaily.
One thing that's always puzzled us about the Ladies is that they
don't sound like they're singing in the nude. Heck, at times they
don't even sound like ladies!
Distant Horizons
Artifact Entertainment, which already dumped its CEO and major
shareholder, has now reduced its staff by 20%.
Artifact Entertainment has made a reduction of approximately
20% of the staff working on the development of its flagship title,
Horizons. In addition key restructuring changes were made to the
management team and production staff.
David Allen no longer holds the positions of Chairman and CEO
of Artifact Entertainment he remains as a shareholder of the company.
The duties that the CEO position previously entailed have been
assigned to Artifact’s President James Jones. Mr. Jones has been
with Artifact since November of 1999, and has over 10 years experience
in technology development management and public company operations."
What does this mean for the incredibly ambitious MMOG Horizons?
Don't cancel your EQ account just yet.
Is this good or does it kind of suck?
Simutronics is one of the
pioneers of MMOGs, though their games are text-based. We hit their
website on a whim and noticed that they have normal accounts and
premium accounts. If you're willing to pay $80 a month for a premium
account, you get to be part of a smaller community of players and
enjoy more GM-driven events. Sounds a bit pricey, but maybe reasonable
if there are a lot of GM events.
However, there are other things they're charging for that you might
think would normally be included in a game free of charge. For example,
if you want a portrait of your character to be visible to other
players, they'll charge you $150 to create one. There's no option
to create one yourself. You have to pay them to do it.
If you want an in-game wedding, get ready to fork over an undisclosed
amount. At least the "...happy couple will be united by the
blessings of the gods, and will be able to express their love for
one another via more intimate verb messaging in some of the common
verbs such as HUG and LEAN."
Mmmm...intimate verb messaging. Do Latin verbs cost extra?
There are also special in-game quests that you can participate
in only if you pay for them.
Are your pockets a little lighter after buying your books? Don't
worry, we're running a great "Back to School" special! Premium
tickets for the November quest dates of Return to Taisidon
are now only $69.95 and regular tickets are only $89.95!
Sign up today!
Now maybe some of those players who were upset about paying $30
for an EQ expansion pack might be grateful that Simutronics didn't
price the expansion. It probably would have been $595!
These monkeys have the stones!
The official announcement
is out about Monkeystone Games, the new venture for hand-held gaming
from John Romero, Tom Hall, and Stevie Case, among others.
"Monkeystone is dedicated to smaller games and a small staff.
That way, the quality can remain super high, and we get to try
all sorts of gaming ideas," says Hall.
Trans. After the Ion Storm debacle, we're lucky to still be working
in the industry. Thanks Jason!
Also, GameSpy interviews
Stevie Case. Turns out she loves Monkeystones, but we already knew
that, didn't we?
Square's Hironobu Sakaguchi interviewed...
The man, the myth, and the mustache says the caption beneath his
photo in the interview
at Gaming Intelligence Agency.
GIA: You have talked previously of merging the character
detail possible in movies with the interactivity of games. How
close does Final Fantasy X come to doing just that?
HS: With Final Fantasy X, visually it is not quite there.
Graphically, there is still the need for the hardware to be able
to show that level of detail. As far as the interactivity, the
goal from the get-go for FFX was to blur the borders between gameplay
and the story. We aimed to make the game feel really seamless,
and we feel it has been done extremely well in FFX.
...and Square says sayanora to movies
According to Yahoo,
after losing their kimonos with the Final Fantasy flick, they're
sticking to games from now on.
``We shall concentrate on video games, which is our core business,''
a spokesman told Daily Variety.
Square is struggling to recoup $137 million in production costs
for ``Final Fantasy,'' which was directed by Hironobu Sakaguchi,
executive VP of movie production subsidiary Square Pictures. Sakaguchi
oversees all film and game production at the company.
The company did not receive any guarantees from Sony Pictures,
which distributed the feature internationally.
The picture has taken $30 million in North America, a third of
expectations, with similarly feeble results in key foreign territories.
Square had pinned great hopes on its home market of Japan, where
the film was released Sept. 15. But receipts through Sunday were
just $6 million. The film ends its wide release at the end of
this week.
The article also mentions that Square will now lose $84 million
at the end of their fiscal year instead of making an expected $6
million profit. Yikes! Let's hope that the Yakuza aren't shareholders.
More on Battlecry II, Warlords IV
We had the pleasure of a brief email exchange with SSG's Steve
Fawkner. He gave us further information on the Battlecry sequel
and a new Warlords game.
Fawkner: Word sure got out fast about Battlecry II ;-) I
saw that Quartertothree & Bluesnews had links to it about 30 min's
after the site went live (we were trying to coordinate with our
publisher's press release, but they seem to have been held up, and
we're not sure why...)
Quarter to Three: Who's publishing it?
Fawkner: Ubisoft (via SSI)
Quarter to Three: When do you expect it to be released?
Fawkner: Spring 2002 The game is in beta already - we probably
could have had it done for Christmas, but we didn't want to rush
it. A demo should be ready around about Christmas time.
Quarter to Three: How long have you been working on it?
Fawkner: Almost a year.
Quarter to Three: What are the big changes from the first
game?
Fawkner: The changes that have the biggest impact on the
game are:
* Complete new graphics engine (with all sorts of cool effects)
* 3 New sides, 4 new heroes, 4 new classes, 20 new spells + lots
of other new stuff
* A totally new style of non-linear dynamic Campaign
* In-game matchmaking service using Ubi.com.
We're hoping to use the Ubi.com servers to keep ladders, rankings,
clans and also to store people's online heroes (it should stop cheating).
We haven't implemented these storage features yet, so we haven't
officially announced them.
Amazingly, the biggest changes to the way we play are in the smallest
things... such as being able to set units to auto-spellcast when
appropriate. It really cuts down the micromanagement and increases
the enjoyment of the game.
I really took to heart your comment on the first game when you
said you *couldn't* enjoy it because the graphics were bad. It made
me wonder just how many other people either: a) thought the same,
or b) found other things to dislike about the game because they
thought the graphics were bad.
We hired a new Art Director & Terrain Artist for WBC2 and I hope
everybody enjoys their work.
[Fawkner was referring to a review from Mark; Tom loved the game,
though he didn't play it when it was first released.]
Quarter to Three: What about a new turn-based Warlords game?
Fawkner: Warlords IV is well underway, though I'm not working
on it. Our new art director wasn't happy with the graphics engine,
so the decision was made to rewrite it from the ground up. This,
along with constant publisher changes (SSI->Mindscape->Gores->GAMEStudios->Ubisoft)
has kept the project in a bit of a state of turmoil. Hopefully we'll
have something really worthwhile in the end.
Thanks Steve!
Far out war stuff
This is real and not a game, but it's not hard to imagine it being
recreated in a game years from now. The International
News has a story about how we think we know where bin Laden
is holed up and how we're going to get him. We have laser guns apparently!
It's with very hi-tech and not-yet-used-in-real-combat weapons
that the US commandos are reported to be inching towards Osama's
base in Pamir mountain range. For the first time in real use would
perhaps be a newly developed two barrelled rifle. Its lower barrel
can fire ammunition of 5.56 mm calibre. The upper barrel of the
same gun fires 20 mm shells from a distance of half a mile. It
sends shells to explode over the targets before unleashing a rain
of death.
The commandos talk to each other in virtual whispers, amplified
through satellite enabled voice messaging received through the
helmets of the addressed soldiers. They can also communicate with
each other through message, written through a wrist mounted keyboard.
The troops read these messages on the visor of their helmets.
The soldiers chasing Osama and his followers can also use a specially
designed laser. It can pick and destroy an individual in a crowd
by unleashing 2 mega watts of energy. Though, some defence experts
told The News that before going for the "unavoidable" hand to
hand combat, the US troops would certainly want to "smoke Osama
and his followers out" of their citadel, with excessive use of
GBU 15 system of penetrating bombs.
Get 'em lads! But be careful, too.
3am
Star Wars Starfighter is coming to the PC now as well as the Xbox.
Expect the PC version in January.
Interested in beta testing a new MMOG? You can download Black Moon
Chronicles. The artwork is designed to make the game look like a
comic book, as you can see here.
You can download the 360 meg beta here.
Sony's looking to cut costs by farming out some PS2 production
to Taiwan, according to Bloomberg.
In other PS2 news, the price cut in the UK caused PS2 sales to spike
upwards to 50,476 units sold in the most recent week, which is up
from under 15,000 units sold the previous week. We spotted these
stories at Eurogamer.
Snowball's (IGN) 1 for 6 reverse split isn't working. The new stock
has already dropped from $1.20 a share down to $0.90.
Some Swedish women with an anti-porn bent have created fake porn
webpages that are designed to trick porn surfers into checking them
out, and then urge the surfers to "get some real" out
in the real world, according to Wired
news.
Since the campaign was launched last Friday, nearly 13,000 ersatz
pages have been generated. Birde has gotten her share of fan mail
and hate mail.
"A lot of people love it, but a lot of people are like 'stay
away from our porn, you crazy bitches,'" she said.
Click here
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