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I just got done talking to Phil O'Connor, Producer of O.R.B.
at Strategy First, about how the game is coming along.O.R.B
is one of the few RTS games that I'm excited about. It's every
bit as graphically spectacular as Homeworld it's set
in space just like Homeworld but it has an added layer
of complexity in that the game takes place in an asteroid
belt that rotates. So that rich asteroid you're mining for
resources will soon be behind enemy lines.
O'Connor said they're about three weeks away from going alpha
and are aiming at an April/May release time frame. They just
got done working out all the integration bugs and now have
the the physics engine, editor, and combat engine all working
together.
O'Connor explained a little bit about the two races in the
game. There will be one campaign for each with a total of
24 missions. "The two races are the Malus and Alyssian,"
he said. "The Malus are larger, more powerful, more aggressive,
and have a lot of raw materials to work with. They like to
build ships with lots of armor. Their ships are slow but are
d hard to kill. The Alyssian are reluctant fighters. They
have better technology, faster ships, and good guns. O.R.B.
essentially pits a tech race against a warrior culture.
"The first campaign leads into the second campaign.
It's very story oriented. We also support multiplayer with
up to 8 players in a game with a lot of emphasis on co-op
team play, "O'Connor said. "There can be AI players
for either side as well. Players can also customize the map
by changing asteroid density and other variables. You can
build gun platforms that will orbit individual asteroids,
place mines, and more." What's interesting about this
is that an asteroid you fortify in effect becomes a floating
weapon that will rotate into your opponent's backyard, so
to speak.
"In some ways the distances involved make it more time
consuming to move," O'Connor said. "You're constantly
off balance. You can't just hunker down behind a wall and
build and build. There's no way you can camp resources in
O.R.B."
Thanks Phil!

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