Emperor: Battle for
Dune FAQs with Chris Longpre
Here ya go folks. Everything you always (or
never) wanted to know about Emperor, straight from the horse's mouth.
The horse being its producer, Chris Longpre...but please don't tell
him I called him a horse. Anyway, some of these you may have already
seen, but you're gettin' 'em again, so deal.
1. Why make another Dune game?
The Dune franchise is near and dear to Westwood�s
heart. It was with the first game in this series, Dune II, that
Westwood pioneered the real-time strategy (RTS) genre, and went
on to perfect it with the Command & Conquer franchise. Also,
the Dune universe is so extraordinarily rich and varied, in both
the landscapes and the characters, that it serves as the perfect
setting for a game.
2. When
is the game set, in terms of its relation to Dune II and even Herbert's
novels?
The game takes place roughly 200 years before
the original movie, "Dune," and just after Dune II. It�s
important to remember though, that Emperor is its own game and can
be enjoyed not only by fans of the Dune universe, but newcomers
to the franchise and to RTS games as well. No previous knowledge
of the Dune universe is necessary to play the game.
3. How much have the first two Dune games
influenced Emperor: Battle for Dune, if at all?
Being the sequel to the father of RTS, Dune
II, is quite an honor and responsibility! We kept many of the features
we loved about Dune II, three houses, Deviators, Starbases, rock,
sand and worms. We also added more innovative tactics on the battlefield
and more strategy in the campaign. It provides deep and intense
game play that will keep gamers enthralled for a long time to come.
4. How much input has Frank Herbert's
son had on the game?
None at all.
5. Given Dune's great literary background,
how important will the game's story be, and how will the narrative
be revealed to the player?
We;ve tried very hard to capture the rich variety
and intensity of the Dune Universe in all the games in the franchise.
But, again, we�ve made the game independent enough from the movie
and the book so that newcomers to the series will be able to enjoy
the game without having to know the whole back story. That�s not
to say we haven�t worked hard to develop the game�s storyline. Throughout
the game, the player progresses into an ever-deepening story, full
of twists, turns and political intrigue. Our film crew has done
a masterful job producing the cut scenes that keep the story progressing
through the game.
6. Which familiar Dune characters might
make an appearance in the game? And what sort of role will they
play in the game play?
None of the known Dune characters appear in
the game. We wanted to create a fresh story and didn�t want to be
constrained by having to be consistent with the movie.
7. In Dune II, it was deemed necessary
at the time to invent a race to compete against the Harkonnen and
Atreides. Which original Dune races might appear in the new game,
and what might be some of their distinguishing traits?
The three Great Houses of Dune II have returned:
The Nobel Atreides, the Evil Harkonnen and the Insidious Ordos.
Additionally, you can forge alliances with the five sub-houses during
your game. These include the native Fremen, the space-faring Guild,
the high-tech Ix, the terror-troops of the Imperial Sardaukar, and
the bio-tech Bene Tleilaxu.
8. How many units does each side have?
Emperor has focused on creating a small number
of unique units that require different strategies to use. This makes
the number of meaningful combinations very high, and we expect players
to be arguing over favorite combinations for quite a while! Each
of the three houses has 12 buildings, and five to seven infantry
along with five to seven vehicles, depending on the side chosen.
Additionally, there are five sub-houses with which you can ally.
With each allegiance, you can build a new building and two new units.
9. How much does terrain affect battle in
this game?
Very much so! Buildings can only be constructed
upon solid rock. Sand is very dangerous, as sandworms are attracted
to the vibrations generate by large vehicles and combat. Dust basins
are nearly impassable, except for some specialized units. Additionally,
there are some unique features and terrain on each of the home world
planets: Caladan, Geidi Prime and Draconis IV.
10. Is the engine technology completely
new? Regardless, what are some of its most notable new features?
We are using a completely new 3D engine, which
is custom designed for Emperor. Many technical issues like sand
and rock visualization, camera movement, etc. are specific to Emperor
and we came up with unique solutions for each of them. From the
beginning, our main goal in using 3D technology was that it would
serve to enhance game play. We never want to use 3D for the sake
of 3D. This technology not only adds beauty and depth to RTS games,
but it�s used in a way that will better allow the player to control
the battle in front of him. The player will be able to control the
camera to his benefit (zooming in and out, and rotating the battlefield)
but the camera movements will never become cumbersome or difficult
to maneuver.
Cont'd
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