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#1 |
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New Romantic
Join Date: Apr 2008
Location: Lafayette, IN ---> XBL: Cubit33 --------------> PSN: Cubit85 -------------->
Posts: 9,022
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Stardock Customer Report
Brad has released the Stardock Customer Report 2009. Read it here:
http://www.impulsedriven.com/news/14...er_Report_2009 Very interesting stuff, and goes into a bit more detail about the challenge that Steamworks presents to Stardock/Impulse. Pre-loading is coming in Phase 5 too! Last edited by Cory; 11-18-2009 at 04:30 PM.. |
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#2 |
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World's End Supernova
Join Date: Jun 2002
Location: In my head and it is pretty filthy in here.
Posts: 15,064
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Didn't they do this last year too? Good stuff.
I think it is a challenge to NOT like Stardock with all that it does in attempting to be transparent in addition to serving their customers well. |
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#3 | |||
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Social Worker
Join Date: Apr 2009
Location: Pacific Northwest XBL & Steam: kerzain
Posts: 4,170
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The report talks about several programs I've never tried and don't own, but there are a couple interesting snippets here and there about programs I own. here's a couple::
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#4 |
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New Romantic
Join Date: Apr 2008
Location: Lafayette, IN ---> XBL: Cubit33 --------------> PSN: Cubit85 -------------->
Posts: 9,022
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Well, the survey was sent to the same audience last year, so the change in buying habits should be pretty accurate.
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#5 |
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New Romantic
Join Date: Jun 2002
Location: Bothell, WA
Posts: 9,646
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#6 |
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Social Worker
Join Date: Apr 2009
Location: Pacific Northwest XBL & Steam: kerzain
Posts: 4,170
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Raise your hand if you're surprised.
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#7 |
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World's End Supernova
Join Date: Jun 2002
Location: In my head and it is pretty filthy in here.
Posts: 15,064
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#8 |
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Spinning Toe
Join Date: Feb 2005
Posts: 601
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Well, it's kind of like asking why everyone on the steam hardware survey had a rig that could play counter strike.
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#9 | |
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New Romantic
Join Date: Aug 2003
Location: Victoria, BC Gamertag: Shadarr
Posts: 6,656
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#10 |
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Broad Band
Join Date: Jun 2006
Posts: 264
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Customers don't like PDFs.
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#11 | |
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Spinning Toe
Join Date: Nov 2007
Location: I will always be Aquaman
Posts: 893
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#12 |
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Spinning Toe
Join Date: Nov 2007
Location: I will always be Aquaman
Posts: 893
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#13 |
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Social Worker
Join Date: Apr 2009
Location: Pacific Northwest XBL & Steam: kerzain
Posts: 4,170
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Quote me all you want, I don't mind.
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#14 |
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Mad Chester
Join Date: Apr 2009
Location: Melbourne, AU
Posts: 1,075
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Well, it's true that SOASE came out many months before (a year?) and had even fewer people playing online, but the aim with Demigod was to become like DotA. Given that 100% of DotA players play online(!) I can see why expectations didn't match post-launch reality.
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#15 | |
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How To Go
Join Date: Jun 2002
Location: Aurora
Posts: 12,588
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#16 | ||
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Spinning Toe
Join Date: Dec 2008
Posts: 667
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Very interesting to read, particularly about Demigod:
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#17 |
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Social Worker
Join Date: Dec 2006
Location: Munich, Germany
Posts: 2,704
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I purchased Demigod (actually pre-ordered it back in Beta when it was cheaper) and I haven't even installed it yet.
I was of the impression it would be a cool single-player experience with HUGE monster units etc. (based on first previews I read). I'm not buying games based on their multiplayer capabilities since I'm surrounded the whole day by enough retards here so that I don't need them at night in my off-time. WoW and UT are the only multiplayer-games I play(ed) regularly. I dipped my toes into MW2 multiplayer this week and I'm already disgusted by a lot of players there. Seems I'm not the only one that loath multiplayer based on that report. |
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#18 | |
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Spinning Toe
Join Date: Dec 2007
Posts: 636
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Quote:
Especially considering that both Sins and Demigod are excellent MP games gameplay-wise, but suffer(ed) from big technical annoyances and missing comfort in actually starting and playing MP. The huge number of players that didn't even try to connect with Demigod somewhat surprise me... but is it really reason enough to conclude that an MP focused game like Demigod should have an SP focus too? I'd like to believe that those never trying to connect just bought it, played it an hour or two and never started it again. |
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#19 |
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How To Go
Join Date: Jun 2002
Location: Aurora
Posts: 12,588
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But why would they do that unless they were disappointed with the single-player game?
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#20 | |
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Spinning Toe
Join Date: Dec 2007
Posts: 636
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A bad singleplayer experience might have prevent them from even trying MP. Does that really mean that you have to forcefully include an extensive singleplayer part into a DotA inspired game like Demigod though? I guess once those other "full" DotA-games had some time there might be some more data to judge this. |
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#21 |
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Broad Band
Join Date: May 2009
Location: Frankfurt, Germany
Posts: 151
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I am really gald they are going to focus more on the SP portion of their games. There once was a time I spend alot Online playing nothing else. But I am just not big into multiplayer anymore. Maybe we get another Sins with a great SP campaign down the line.
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#22 | |
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Mad Chester
Join Date: Aug 2007
Posts: 1,124
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Quote:
Stardock's customer base may be part of that as well as it's predominantly male (96% or some such) and appears to skew older, though it didn't list the % of folks like me over 40 or folks under 20. Older, male, strategy gamers are going to tend to be less MP focused than today's teens. |
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#23 | |
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Neo Acoustic
Join Date: Oct 2005
Posts: 1,888
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#24 |
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Spinning Toe
Join Date: Jan 2009
Location: Melbourne
Posts: 644
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#25 |
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Social Worker
Join Date: Jul 2008
Location: Washington State, XBL: Telefrog
Posts: 4,313
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Or, if you really want to compete with an online-only game, you should make your game online-only as well. I imagine that would've really cramped Demigod's total sales however. The DotA genre is still pretty rabidly hardcore and insular. I know I certainly wouldn't have given Demigod a second look if there was no skirmish or SP mode.
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#26 | |
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How To Go
Join Date: Jun 2002
Location: St. Louis
Posts: 11,303
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Quote:
OTOH, it's it a bit more difficult to learn a game in a multiplayer setting. You play your first game and get your ass handed to you, you may not want to play a second game. |
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#27 |
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New Romantic
Join Date: Jan 2004
Posts: 8,672
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Not game related, but I found the windowblinds section to be both particularly candid and thoughtful. He's absolutely dead-on, and while I still won't be buying windowblinds7 due to the value not being present, with the direction change it's at least not an absurd concept.
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#28 |
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New Romantic
Join Date: May 2008
Posts: 9,544
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I wonder if Stardock is publishing those Demigod numbers to justify their desire to get away from multiplayer again. Not quite a "see, we told you so" but a confirmation of their original game design model?
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#29 |
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New Romantic
Join Date: Mar 2006
Location: Edmonton
Posts: 5,760
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I hate the different Impulse/Stardock forums.
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#30 |
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Social Worker
Join Date: Mar 2003
Location: I love this thread so much
Posts: 3,824
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The document did include a reference to Fences, which I knew nothing about, which ended up with said free software installed happily on my computer.
As for everything else -- I fire up GC2 every once in a while, get my ass owned, then go do something else. Is Impulse like Brad's Steam or something? |
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