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#1 |
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Social Worker
Join Date: Feb 2008
Posts: 2,598
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I made a fun little chart of BioWare RPG Cliches... and someone took it seriously
I whipped up a fun little chart on the weekend after hours of playing Dragon Age with tropes/cliches used in Bioware's narrative structure and Bioware writer Patrick Weekes seems to have taken it very seriously despite the fact that I mentioned it was all supposed to be tongue-in-cheek and not as any kind of criticism towards their games (which I very much enjoy). It's all very amusing.
http://hellforge.gameriot.com/blogs/...G-Cliche-Chart Even EuroGamer has written about it here: http://www.eurogamer.net/articles/bi...tory-structure |
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#2 | |
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New Romantic
Join Date: May 2006
Location: Merriam, KS
Posts: 6,758
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#3 |
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New Romantic
Join Date: Jun 2002
Location: PSN: OddjobXL
Posts: 8,470
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I mentioned this in another thread but there's actually an NPC in the game who addresses this directly!
You can ask Leliana to tell you stories. In the one there's a option to reply "I saw that coming!". She'll patiently explain to you why stories have familiar elements before continuing. It cracked me up. And then, of course, the story doesn't go where you thought it would. In fact, all the familiar tropes (as a gamer and reformed reader of fantasy fiction not as a Bioware fan - I'm not really or wasn't until now) seem turned around and spun into interesting new directions. There may be similiarities with Bioware's other games but I'm blissfully ignorant of most of them after finding KOTOR and Baldur's Gate not to my tastes. |
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#4 | |
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World's End Supernova
Join Date: May 2003
Location: Watchin' TV in the window of a furniture store. Gamertag: surplus bags
Posts: 17,300
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Lame. Guy should try to sound less ridiculous the next time he takes something way too seriously. Edit: Also, his number one reason that Bioware includes the same structure in every game is "it's easy." "Hey man, I know you think you're funny with your little 'every game Bioware makes is the same' chart, but did it ever occur to you that it's easier that way, asshole? Did you ever even stop and think that maybe not re-making our own games every couple of years would be harder? Dickhead." Last edited by extarbags; 11-09-2009 at 07:45 AM.. |
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#5 |
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Hustle
Join Date: Aug 2008
Posts: 375
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Joseph Campbell, Hero with a Thousand Faces, has a lot to say about familiar elements from story to story, but part of what makes for good writing is to make the story seem fresh regardless of how many times a trope has been used. Mary Sue characters are a good example of hack writing that takes the familiar and turns it into--behold!--more cliche!
Last edited by ceolstan; 11-09-2009 at 07:44 AM.. |
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#6 | |
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New Romantic
Join Date: May 2008
Posts: 9,760
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Good post. I make fun of Bioware a lot too but they should just embrace it because:
Quote:
Compare that with Creative Assembly, like we were talking about a couple of months ago. They keep breaking their new games, or adding content that doesn't work. |
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#7 |
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Social Worker
Join Date: Jul 2008
Posts: 2,996
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As with a lot of cliche complaints, a lot of them were a pretty huge stretch that you wouldn't see as a cliche unless you were specifically looking to make a chart about it.
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#8 |
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Social Worker
Join Date: Jun 2007
Location: SoFla
Posts: 2,005
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#9 |
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New Romantic
Join Date: Jan 2004
Location: Kitchener-Waterloo
Posts: 6,730
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DA:O is like one part Return Of The King, one part Star Wars and one part Army Of Darkness, with just a smidgen of one specific Twilight Zone episode thrown in at one point for good measure. That's not a criticism, because I like all of those things. (More or less.) But at least DA:O has the good grace to at least be semi-aware of it's own references without going to the Fallout 2 tongue-in-cheek extremes.
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#10 |
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New Romantic
Join Date: Aug 2002
Posts: 6,531
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The only repetitive aspect of Bioware's games that kind of bugs me is the aforementioned "here are four areas you can choose to tackle in any order". It does feel very formulaic and I kind of rolled my eyes when I got to that part of Dragon Age. But it was interesting reading Bioware's reasoning for this structure.
I did think for a time they were a little too proud of their Sixth Sense moment in KOTOR and were forever going to try and include a "super plot twist that you will never, ever see coming that will make you view the game in a whole new light" in every game because I found it too obvious in Jade Empire. However Mass Effect broke them of that so I'm not necessarily expecting it in DA (and please no one say if that's the case or not). |
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#11 |
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New Romantic
Join Date: Jun 2002
Location: PSN: OddjobXL
Posts: 8,470
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Bioware's done some clever things in how they put together the setting and play with expectations in the story if you know what you're looking for. Sure, there are familiar elements from all of those stories but, the truth is, those stories themselves are just retellings of older tales in different clothes. I probably don't get all the tropes myself because I don't read that much fantasy or play many fantasy RPGs anymore but the ones I get I really get and the historical elements they embellish and mutate are really cool.
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#12 |
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Social Worker
Join Date: Jul 2008
Posts: 2,996
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Having multiple objectives you need to pursue to complete one overarching objective is more formulaic than an open world game like oblivion or fallout 3? What would be the definition of original, if you just had to go one place to get help from The Elite Knight Crusader Death Troops instead of three or five or whatever? That doesn't sound like a very well written story.
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#13 |
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Der Schulde
Social Worker
Join Date: Jun 2007
Posts: 3,664
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I lol'd since "Campbellian archetype" quote.
No, really, every hack writer who writes tripe fantasy (or scifi, or superheroes comics) books with typical good vs evil tropes uses the same arguments (not saying it's the case here): It's "campbellian", they are "powerful archetypes used by the great stories of humanity since the greeks and before", "readers understand it" (players here instead of reader), "it's classical for a reason", "There's nothing wrong with it", etc etc. But hey, i never liked the simple, straighforward, boring, good vs evil stories since loots of years ago, so put me in the "against" camp. One of the reasons i was never hot for Bioware games. |
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#14 |
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New Romantic
Join Date: Jul 2007
Posts: 6,937
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Not to spoil DA, but I thought a particular sequence very definitely fit the "a big battle changes everything" shared theme, not just loosely.
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#15 | |
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Neo Acoustic
Join Date: Jun 2009
Location: Teplice, Czech Republic
Posts: 1,955
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Quote:
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#16 |
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Social Worker
Join Date: Jul 2008
Posts: 2,996
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#17 |
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Der Schulde
Social Worker
Join Date: Jun 2007
Posts: 3,664
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I still haven't read them, but yeah, some people have recommend it before, so don't worry ;).
There are some exceptions to my tastes. I love LOTR, and Star Wars; but i think i am not the only one who likes these obscure titles :P. But as i was reading the EG article, my mind came back one and another time to the last Bioware game i have played, Mass Effect. Which i personally subtitled it to "Sci-Fi: the RPG". The damn game crammed every sci-fi trope ever: from the soldier from a elite agency, to the almost forgotten coming-back evil menace, they myths and signals as warnings, the cyclic nature of the menace, the precursor race and techonology and it's paper in the story, the nonhuman/AI race as enemies, the situation of mankind as an early promise in the intergalactic status, the "all-life-consuming harvester overlords" tone of the enemy, the type of stories in the some of the big sidequets (the intergalactic underworld organization/mob and the insecty dangerous aliens used by a big corporation as research for weapons), etc. Perhaps i just read too much sci-fi and that's why i didn't see anything original :P. |
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#18 |
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Neo Acoustic
Join Date: Jun 2009
Location: Teplice, Czech Republic
Posts: 1,955
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Myself, I don't mind a cliche.I might even like it.But I definitely love it (and remember it), when I expect a cliche, and get something that completely turns it on its head.
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#19 |
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Social Worker
Join Date: Feb 2008
Posts: 2,598
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There was nothing original about Mass Effect, not even in the characters, unlike Dragon Age, which has a good number of original characters, as well as subverted tropes.
I did however enjoy it, terribly clichéd though it was. Alastair Reynolds has written much, much better work. |
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#20 | ||
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How To Go
Join Date: Jan 2003
Location: Los Angeles, CA
Posts: 10,467
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Of the BioWare clichés in Dragon Age, the one I really could have done without is the Grey Wardens. I don't need to be a Jedi in every one of your games, guys. Also, for all that Shale is not what I expected a golem to be like, he's exactly what I'd expect a "hey, people loved HK-47 so let's put a thinly disguised version of him in Dragon Age" character to be. Quote:
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#21 |
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New Romantic
Join Date: May 2008
Posts: 9,760
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I take it that when Bioware does a Mass Effect and Dragon Age sequel, they will probably stick to these formulas? Does anyone see them drastically shaking things up?
As I said before, I'd rather them keep it safe than break something. It's kind of nice to have the heavy hitters from Bioware and Bethesda release a solid RPG once a year. What we really need are more mid-level RPG dev houses with better support and polish. |
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#22 | |
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Social Worker
Join Date: Jan 2005
Location: DFW
Posts: 2,802
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I generally agree. Understand the hero cycle and then break it artfully. (It might have been Evan Skolnick (http://kotaku.com/296679/game-writing-meets-star-trek) but there was another presentation in the same room that I might be confusing). |
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#23 |
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Social Worker
Join Date: Jul 2004
Posts: 3,601
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If it's not too much trouble, could you put up a version without Dragon Age, for those of us who haven't started it or aren't too far in it yet?
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#24 |
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New Romantic
Join Date: Nov 2003
Location: Seattle, WA
Posts: 5,393
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#25 | |
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Social Worker
Join Date: Jun 2003
Location: Maplewood, NJ AlsoKnownAs: malphigian
Posts: 2,810
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Campbell took some observations people has made before (his kind of universalism was pretty common once upon a time -- see: The Golden Bough) and did plenty of "stretching" himself to create his monomyths. He then put a big heaping pile of goofy self help on top of it all ("Follow your bliss!"). His understanding of cultural anthropology and the history of human belief may have been vast, but mostly he cherry picked whatever fit his pattern and ignored everything else. He takes a vast and diverse world of human belief and reduces and twists and smashes until it's vanilla and meaningless. I don't make any claims one way or another about Bioware's stories, I've been pretty happy with them for what they are. But I don't think referencing Campbell's grand vague stories excuses cliche. |
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#26 |
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Social Worker
Join Date: Feb 2008
Posts: 2,598
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#27 | |
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Social Worker
Join Date: Feb 2008
Posts: 2,598
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Quote:
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#28 |
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New Romantic
Join Date: Mar 2003
Location: S. Carolina Gamertag: fulci zombi
Posts: 8,947
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#29 |
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Social Worker
Join Date: Jul 2008
Posts: 2,996
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This thread is so cliche.
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#30 |
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World's End Supernova
Join Date: May 2003
Location: Watchin' TV in the window of a furniture store. Gamertag: surplus bags
Posts: 17,300
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I made a fun little chart of BioWare RPG Cliches... and someone took it seriously
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