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#1 |
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New Romantic
Join Date: Nov 2003
Location: Wellington
Posts: 5,840
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Play-along Dwarf Fortress tutorials - complete!
I've finished the dozen tutorials for Dwarf Fortress I've been working on over on me site. I have mentioned them in the DF threads, but I thought there might be people out there who have long since given up on ever learning DF for whom a play-along tutorial might be the tool they need to get into the game. I've had lots of comments to that effect, so with that in mind here they all are!
If this is a horrible shill, please pwn my post! The Complete and Utter Newby Tutorial for Dwarf Fortress - Part 1: “WTF?” - Part 2: “No, srsly, WTF?!” - Part 3: “Dwarf whatnow?” - Part 4: “It almost makes sense!” - Part 5: “Onwards to Victory!” - Part 6: “Dwarf Resource Management” - Part 7: “A Mighty Fortress!” - Part 8: “It’s a trap!” - Part 9: “Nobles and other useless sods” - Part 10: “Soldiers and your army” - Part 11: “Burning hot mag-ma!” - Part 12: “That’s all folks?!” - Post-tutorial Dwarf Fortress links and resources - Part 13: "World Building Badness" - Part 14: "Embark... to your doom!" And all of the tutorials in a big PDF! Feedback and comments welcome. Last edited by Calistas; 06-03-2009 at 03:34 AM.. |
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#2 |
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New Romantic
Join Date: Dec 2004
Location: GFWL: PogoTribal
Posts: 8,569
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I finished up to Part 3 before getting annoyed with the UI, although your tutorial was the catalyst for me really giving the game a chance in the first place. I thought it was easy to understand and the pictures, instructions, and accompanying save file with the tileset were all great.
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#3 |
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New Romantic
Join Date: Nov 2003
Location: Wellington
Posts: 5,840
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Thanks! Yeah, no matter how much effort one puts in to a tutorial one is still dealing with Dwarf Fortress and its.... unique.. UI :)
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#4 |
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Social Worker
Join Date: Oct 2008
Location: oakland
Posts: 2,993
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Ooh, this looks really good. I will give this a try over the next couple of days and give you more constructive feedback then. I have been waiting for a good tutorial to spur me into DF.
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#5 |
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New Romantic
Join Date: Oct 2003
Location: Madison, AL PSN&Live:BobJustBob
Posts: 8,590
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Dammit Calistas, you know better than this. You can't go around saying "Dwarf Fortress" willy nilly. I demand those hours of my life back! You stole them from me!
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#6 |
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Social Worker
Join Date: Jul 2008
Posts: 2,001
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Congrats man
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#7 |
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New Romantic
Join Date: Nov 2003
Location: Wellington
Posts: 5,840
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The dwarfs will consume all! And then, as Aeon221 pointed out, menace with spikes!
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#8 |
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Broad Band
Join Date: Feb 2004
Location: Albuquerque, NM
Posts: 275
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Thanks for putting together such a fantastic set of tutorials. I finally came back to DF and got over the 3-d learning curve thanks to these.
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#9 |
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New Romantic
Join Date: Apr 2008
Location: Lafayette, IN ---> XBL: Cubit33 --------------> PSN: Cubit85 -------------->
Posts: 9,413
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thanks for putting these together calistas! they are really gonna help me "get" dwarf fortress.
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#10 |
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New Romantic
Join Date: Apr 2006
Location: Binghamton, NY Gamertag: Demon G Sides
Posts: 7,351
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Yeah, mad props Calistas, even I used them for a bit before growing tired of the UI.
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#11 |
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New Romantic
Join Date: Nov 2003
Location: Wellington
Posts: 5,840
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Ta muchly for the comments and feedback. It was good fun. Now I have to raise the energy to do my pirate-based DF AAR!
I'm enjoying my website. Perhaps I should make it pretty or something. Would be good to do. |
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#12 |
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Social Worker
Join Date: Dec 2006
Location: Munich, Germany
Posts: 2,793
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Thanks a lot.
Always wanted to see what is behind that game and its raving fans. Did tutorial 1 and managed to find "saving" myself. Looking forward to do tutorial 2 tomorrow. So far I'm still at the "WTF? What's so special about this game?" stage but I hope that will clear soon. :) |
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#13 |
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Social Worker
Join Date: Feb 2007
Location: Raleigh, NC
Posts: 4,412
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I also want to offer my thanks for your hard work on these tutorials, Calistas. I've played through all but the last two or three and even learned a thing or two that I didn't know. I'm hoping to find time to finish the last few since I am completely ignorant about militias.
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#14 |
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World's End Supernova
Join Date: Jun 2002
Location: In my head and it is pretty filthy in here.
Posts: 15,340
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They look superb. I think you had posted a partial of these before and I decided to dive back into DF after you finished. I guess that time is now.
Great Job!!! |
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#15 |
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New Romantic
Join Date: Nov 2003
Location: Wellington
Posts: 5,840
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Ta muchly! I have had a request for windmills and pumps. Will have to have a think about that!
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#16 |
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New Romantic
Join Date: Nov 2007
Location: Madison, WI Gamertag: Dr JonDanger Steam: Jon_Danger
Posts: 7,437
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Loved the tutorial. it helped me get back into the game after a long hiatus.
I love this game. |
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#17 | |
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Social Worker
Join Date: May 2005
Location: Mountain View, CA; Gamertag: Corvidae
Posts: 4,189
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Quote:
The main level has a number of silver statues on it, and is designated as a sculpture garden, so my dwarves like to hang out there, giving me plenty of spectators. Unfortunately, they tend to run away when I toss a goblin in. Wimps. So I decided to add some additional features to keep them happy when the arena isn't being used for my goblin-war dog cage matches. I dug out a cistern below the arena, and an lengthy, winding channel leading from the brook on the surface down to the cistern. Floodgates controlled by levers allow me to fill the cistern without flooding the fortress. I then added a sequence of pumps to draw water from the cistern to a channel above the arena. The water falls through two holes to splash down in the gladiatorial pit. From there, it drains back into the cistern. The pumps are powered by windmills on the surface, and a lever permits me to disengage a gear and shut off the pump system. My dwarves were ecstatic, with many happy thoughts generated--dwarves like waterfalls. While this construction went on, the Baroness's consort mandated that we produce several adamantine items. We have no adamantium available, which made this request...problematic. Eventually, he furiously gave up--and declared one of the smithdwarves responsible for failing to fulfill the mandate. One of the guards carried out the smithdwarf's punishment, beating her senseless in the dining room. He was overly zealous: She died. A short while later, her youngest daughter threw herself into the arena pit in despair. She was washed into the cistern and drowned. The stench of her rotting corpse hindered the dwarves' enjoyment of the lovely sculpture garden. I resolved to retrieve her bones from the cistern to provide her with a proper burial. I added hatches to the top of the waterfall system, covering the holes that allow water to pour down into the pit. Pull a lever to close the hatches, and water flows over them and to a new sequence of pumps that will draw it to the surface. The uppermost pump is located in a small building atop a hill behind the fortress, and a windmill on the roof powers the system. To dispose of the water cleanly, I constructed an aqueduct (built of lovely blue microcline) that will carries the water back to the stream. The system isn't quite complete yet; I still need to redesign the bottom end of the pumping system to reach the lower depths of the cistern. And that's what's so special about this game. :> |
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#19 |
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New Romantic
Join Date: Nov 2003
Location: Wellington
Posts: 5,840
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It will all end in tears!
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#20 |
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Social Worker
Join Date: Jul 2008
Posts: 2,001
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I wonder how much the site traffic will spike after this :p
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#21 |
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New Romantic
Join Date: Nov 2003
Location: Wellington
Posts: 5,840
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I will let you know. I am a bit of a stars slag, I must admit!
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#22 |
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Spinning Toe
Join Date: May 2006
Posts: 754
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This is brilliant.
Here's the question I have: I have a fortress where I've fought off goblin hordes, the King has moved in, we can afford everything we want, and I'm a bit ... bored. Is this basically what happens when you manage to avoid a Losing Is Fun scenario? Is there anything else in store? |
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#23 | |
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Spinning Toe
Join Date: Dec 2007
Posts: 710
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Quote:
Such things are planned, but great features like you sending out armies to the world map have to compete with stuff like individually tracked blood stains for toady's time. |
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#24 | |
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Social Worker
Join Date: Jul 2008
Posts: 2,001
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Quote:
Build a mega project!! Or start getting creative with your fortress if you haven't already. Remove any and all traps and make the military guard everything. Mod in the ability to train captured goblins, Mmm nothing says success like chained War Goblins at the entrance to your fort. |
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#25 |
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New Romantic
Join Date: Nov 2003
Location: Wellington
Posts: 5,840
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http://penny-arcade.com/2009/03/13/nature-man/
Bloody hell! I got linked from Penny Arcade! I've changed the theme and made my own header title. It sucks ass. If you want to make a better one you get a big kiss from me. HALP, HALP! Last edited by Calistas; 03-13-2009 at 04:49 AM.. |
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#26 |
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New Romantic
Join Date: Nov 2007
Location: Madison, WI Gamertag: Dr JonDanger Steam: Jon_Danger
Posts: 7,437
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Congrats dude! May your website be bountiful.
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#27 |
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Spinning Toe
Join Date: Mar 2007
Location: ..the furthest you can live from the government.
Posts: 619
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Wow, just saw the reference at PA. That's freakin awesome.
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#28 |
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Social Worker
Join Date: May 2003
Posts: 4,719
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Nice one, C. You'll bring many a player into this game.
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#29 |
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New Romantic
Join Date: Dec 2004
Location: GFWL: PogoTribal
Posts: 8,569
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You're talking about the image of the battleships and the terrible fonts, right? Yeah that needs to go. I can try to fix it up for you. If you have any ideas or other images you want to use, let me know and I could probably whip something up.
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#30 |
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New Romantic
Join Date: Nov 2007
Location: Madison, WI Gamertag: Dr JonDanger Steam: Jon_Danger
Posts: 7,437
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Yeah, the fonts in the banner aren't anything to call home about. Also, it gives me the impression that your website is nautical themed.
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Play-along Dwarf Fortress tutorials - complete!
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