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#1 |
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How To Go
Join Date: Jun 2002
Location: Aurora
Posts: 12,768
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RPS Demands for PC Games
It's the week of indisputably correct lists! Hot on the heels of Soren Johnson's strategy games list, Rock Paper Shotgun posts ten things that all PC games should do. Now please start arguing about whether having a "My Games" folder in "My Documents" is horrible or not.
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#2 |
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Social Worker
Join Date: Jul 2004
Location: Asia, with the giant robots, big eyed girls and magical swords
Posts: 4,017
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I prefer all my save games to be under the folder in which the game main files are.
It would be nice if all games allowed you to specify your own folder for all user-created files. That way, I can store my saved games and my mods in one handy folder and save it elsewere if I ever want to install the game years from now. I fully support seperate quicksave and quickload keys though. It should be mandatory by now. |
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#3 |
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Social Worker
Join Date: Aug 2004
Location: Oceanside, California
Posts: 2,835
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Can't remember a game that didn't support Alt-Tab.
Ability to skip all Company Logos/Cutscenes/Etc at boot is also a must. Even better with an option to turn that shit off. |
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#4 |
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Spinning Toe
Join Date: Apr 2004
Posts: 846
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Saved games should go in appdata because of user privileges. Some people put it in my documents because it has the same privilege situation as appdata, but it isn't a document and doesn't belong there.
Why not just in program files? Because modern os's have multiple users. Takes admin to write to program files, and so if you actually have a login, your game won't be able to save while you are playing it, unless you do the run as admin thing. People wonder why vista security is a pain for some games, and refusing to use appdata or mydocs is why. Different users of the comp _should_ have different quicksaves and config files, but w/e. That # of the list is rather naive. |
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#5 |
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Social Worker
Join Date: Apr 2005
Location: Dubai
Posts: 4,153
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A lot of Source engine games like HL2 and its episodes had flimsy alt-tab support that would often crash the game.
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#6 |
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How To Go
Join Date: Apr 2004
Location: Gamertag: Japrufrock
Posts: 10,370
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I like that save anywhere isn't on the list. It's written so it's a given.
Good list. |
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#7 | |
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Neo Acoustic
Join Date: Nov 2004
Posts: 1,710
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You need to play more games, man. It's the bane of my fucking life due to all the nonsense I have to play. And the ones which do it unreliably are even worse, in many ways.
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KG |
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#8 | |
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How To Go
Join Date: Apr 2004
Location: Gamertag: Japrufrock
Posts: 10,370
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Quote:
He can agree with me instead, then. |
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#9 |
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Neo Acoustic
Join Date: Nov 2004
Posts: 1,710
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Let us assume idea congress.
Re: Quickload, when I was towards the end of my stay at PCG (i.e. Burnt out and cynical) I used to ask almost every developer what they're hotkeys for quicksave and quickload were. If they were by each other, I just mentally wrote off their game. If they can't get something that simple right, what are the chances of them doing something actually hard? KG |
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#10 |
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How To Go
Join Date: Jun 2002
Location: Aurora
Posts: 12,768
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Regarding saves, another pet-peeve of mine is that I shouldn't have to save. I'm just playing two PC games where the autosave is nonexistent (Romance of the Three Kingdoms XI) or worthless (Mass Effect) -- in the latter case because the game only saves at area transitions, and you can easily spend an hour in a single area. Game freezes? Congratulations, you just lost an hour of gameplay!
Save automatically, to multiple slots and at timed intervals, people. Not just every once in a blue moon when it's convenient for the engine to do so. And if creating an entire save is too slow then do incremental saves. Desktop applications have known how to do this for ten years or more. |
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#11 |
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Social Worker
Join Date: Apr 2005
Location: Washington
Posts: 4,191
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Patches should definitely not break save games.. I think it's very lazy for developers to release patches that would do something like that. If their game was so bugged that it invalidates save games, then maybe they should've done more testing before releasing it.
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#12 | |
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Social Worker
Join Date: Feb 2006
Location: In over my head.
Posts: 3,896
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#13 |
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Neo Acoustic
Join Date: Jul 2007
Location: Not a koalafish
Posts: 1,889
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#14 |
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New Romantic
Join Date: May 2006
Location: San Diego, CA
Posts: 8,237
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I agree with all of these items except 3.
With games anywhere near the cutting edge I think you're better off giving the user a fullscreen resolution that's likely to give them good performance (based on profiling their hardware) than you are giving them a resolution that matches their display exactly. If you're planning for the user who is too unsavvy to change anything he's better off with a game that's a bit blurry due to upscaling rather than a game that runs at 3 FPS because his monitor's resolution is far higher than a game like Crysis or whatever could hope to display given his CPU/GPU/RAM. Obviously if their desktop resolution falls within playable range, that is the ideal selection in that case and if possible you should try to give them at least the same aspect ratio as their desktop resolution, but I think playable performance should trump avoiding display scaling. Last edited by Coca Cola Zero; 09-30-2008 at 03:38 AM.. |
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#15 |
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Social Worker
Join Date: Nov 2002
Location: Scenic Northern NJ Gamertag: JoshuaMarshall
Posts: 3,972
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Great list. I wouldn't mind the Widescreen Support bullet point to include proper Field Of View. Some games just zoom in on the FoV to accomodate widescreens, it's the gaming equivalent of getting stuck w/ a full screen DVD. Yuck.
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#16 |
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New Romantic
Join Date: May 2006
Location: Merriam, KS
Posts: 6,760
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Yeah, it seems like that list was compiled by people with lousy LCD scalers.
Also, I like how they insist that the Esc key should have ONE AND ONLY ONE purpose (pause/menu), then immediately and with no hint of irony whatsoever demand an exception to the rule-- it should also skip cutscenes. To paraphrase this very list entry, no-one wants to be miserably jabbing at random buttons one-by-one because the phone’s ringing but they’ve got no idea what pauses a cutscene. |
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#17 | |
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New Romantic
Join Date: Jul 2005
Location: Calgary
Posts: 7,604
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#18 |
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New Romantic
Join Date: May 2008
Posts: 9,762
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RPS seems to be very demanding.
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#19 |
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Neo Acoustic
Join Date: Nov 2004
Posts: 1,710
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Yet loving.
KG |
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#20 |
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New Romantic
Join Date: Apr 2008
Location: Panama City
Posts: 8,225
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What games allow cutscene pausing? (Apart from console's autopause on menu.)
I'm not challenging this, I really don't know. I always feel like I get one shot at a cutscene, and if anything interrupts it I'm fucked unless it has a cinema option. |
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#21 |
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Social Worker
Join Date: Nov 2002
Location: Scenic Northern NJ Gamertag: JoshuaMarshall
Posts: 3,972
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It's all a blur, but I seem to recall some games that let you hit Esc to enter the Options menu during cut scenes, while a mouse click or the space bar skips the movie. I don't mind it that much because in-engine cut scenes are often a good spot to tweak your visual settings.
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#22 |
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Spinning Toe
Join Date: Dec 2004
Location: Netherlands
Posts: 599
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Ahhhh, NOLF. They even explained the use of the space bar in the in-game tutorial, and added a "skip the intro movies" checkbox to the game launcher.
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#23 |
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New Romantic
Join Date: May 2006
Location: Merriam, KS
Posts: 6,760
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Ideally, Esc would behave exactly the same during cutscenes as it does any other time. I think UI design and technology has come far enough that it's not unreasonable to expect across-the-board consistency. Hell, if the game supports quicksaves, you should be able to do it right in the middle of a cutscene.
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#24 |
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Social Worker
Join Date: Jun 2003
Location: Deepest Wilt-shire in the United Kingdom!
Posts: 2,965
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#25 |
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New Romantic
Join Date: Jun 2002
Location: Maryland
Posts: 6,082
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You had me at "Alt-Tab" support.
Troy |
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#26 |
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Social Worker
Join Date: Oct 2002
Location: San Diego; GamerTag: "Rorschach Six"
Posts: 2,751
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It's a reasonable and practical list of things that developers can mostly control. Good job RPS crew!
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#27 |
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New Romantic
Join Date: May 2006
Location: Merriam, KS
Posts: 6,760
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#28 |
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New Romantic
Join Date: Sep 2004
Location: Somewhere sekrit near Washington, DC
Posts: 7,998
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I would add "remappable controls" in there somewhere (or is that too generic?); and maybe replace 2 with "let me choose where to install the game and where to save games."
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#29 | |
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Broad Band
Join Date: Jun 2006
Posts: 267
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Quote:
I agree that saved games aren't documents, but they're far more like documents than they are like configuration information. They belong in Documents where they can be found, indexed, and backed up easily. |
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#30 | ||||||||||
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New Romantic
Join Date: Feb 2003
Posts: 6,988
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Also, if you store your saved games off My Documents or User/Docs, why do people need to know where the subfolder under Program Files is? (And if you're using Vista, why aren't you using its superior Start Menu search?) Finally, publishers typically mandate (and put into contracts) the hierarchy for Start Menus and Folder locations. Quote:
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Here's the biggest PC gaming issue that isn't addressed in this piece: PC developers need to think of laptops first, not desktops. |
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RPS Demands for PC Games
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