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#1 |
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Administrator
World's End Supernova
Join Date: Jun 2002
Posts: 18,200
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Grand Theft Auto: Sentenced
After 50 hours and 22 minutes, 15,036 bullets (9,172 of which actually hit what I was aiming at), 857 murders, 206 pedestrians run over, 211 cars stolen, an average speed of 31mph, 9 exterminated pigeons, and a single soda, I've finally finished the story mode in Grand Theft Auto IV. And I'm only 71.25% done.
Note: The above link has my impressions after having finished the game, but it's free of any specific spoilers. However, any discussion below this post will be fair game for any and all spoilers. Last edited by TomChick; 05-10-2008 at 07:23 PM.. |
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#2 |
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Hustle
Join Date: Apr 2005
Location: St. John's, NL, CA Gamertag: devonrt
Posts: 462
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I'm glad that someone else agrees that the last half of the game was pretty terrible. They did such a great job avoiding dull Italian mobster baloney for most of the game too: Eastern European gangsters, Puerto Rican drug dealers and one fucked up Irish family. The McCreary family were the high-point of the game, in my opinion, story wise and could have been a great jumping point for a much more gratifying final act. I was really hoping for more to come out of that arc.
Anyway, I'm doing the text message car missions now and I agree that there should have been more like it. Why not assassination missions like these? You're given a picture of the target, some info on their habits and such and then left to it instead of having a big fat red arrow over some dude's head. BTW, speaking of things we've found while wandering around: there's a skatepark in an alley in Fishmarket South but sadly no skateboard! |
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#3 | |
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New Romantic
Join Date: Nov 2003
Location: Gamertag/PSN/Steam: forgeforsaken
Posts: 7,367
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#4 |
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New Romantic
Join Date: Apr 2008
Location: Panama City
Posts: 8,225
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I think it could have been a little better implemented in Saint's Row, however. More detail on the target. I got one by accident, actually found one of the guy's but ended up having the wrong pistol (doesn't seem tell you which you have in slot).
I did like the idea of not being too blatant, but a few personal details would've made it more interesting rather than wander around an area and hope it shows up on the minimap. Still haven't gotten up to them in IV. |
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#5 |
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New Romantic
Join Date: Nov 2003
Location: Gamertag/PSN/Steam: forgeforsaken
Posts: 7,367
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#6 |
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New Romantic
Join Date: Apr 2008
Location: Panama City
Posts: 8,225
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I think there's actually a contact who doles them out later. But I could be misunderstanding. I'm only just up to the McReary section.
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#7 |
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How To Go
Join Date: Mar 2006
Location: Raleigh, NC
Posts: 11,650
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Nice review, Tom. I enjoyed reading it and I agree that the city itself is such a fantastic character. It's great to just drive/walk around and experience it.
Niko is a great character as well. He's so well acted and so personable that you just have to like him. Sad to hear about the plot degenerating though and the crappy end to the game. Oh, and what you said about the indoor environments really rings true for me as well. Whenever I have to go inside a building during a mission I cringe because I know that somehow, in some way, the horrible camera is going to get me killed. |
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#8 |
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New Romantic
Join Date: Apr 2008
Location: The 44th Parallel
Posts: 6,895
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I've not reached the endgame yet, so I can't comment on the whole of the review, but for the most part I think you've got it, Tom. Spot-on.
So far, there hasn't been a single mission I've played that I've wanted to dedicate a save slot from just beforehand to. In Vice City and San Andreas, there were several show-stoppers that were so thrilling, or just plain enjoyable, I just had to replay them. Hasn't happened yet this time around. It's a shame that a gameworld so beautifully realized can have such little resonance. It's just flat. I've seen tech demos with more spirit! Finally, I don't see the complaints about the game being too profane. I'm fairly certain I've dropped a good number more F-bombs than anyone in Liberty City during certain missions. The game pales in comparison to what it manages to draw out of the player. |
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#9 | |
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New Romantic
Join Date: Apr 2008
Location: Panama City
Posts: 8,225
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#10 |
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Pillow Talk
Join Date: Apr 2008
Posts: 27
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Your review definitely makes me feel better about stopping when I did. I'm one of the people they lost in the first ten hours, by the way.
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#11 |
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New Romantic
Join Date: Apr 2008
Location: The 44th Parallel
Posts: 6,895
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#12 |
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How To Go
Join Date: Mar 2006
Location: Raleigh, NC
Posts: 11,650
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Based on what I've read, I don't imagine that I'll be finishing the game but I'm still going to have fun.
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#13 |
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Social Worker
Join Date: Apr 2003
Location: Chicago, IL. Gamertag: No Depth
Posts: 2,968
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I was really turned off when San Andreas went from a respectable urban gang story to the wacky hijincks of blind triads and nerd wars with David Cross, almost for the sake of expansiveness where it didn't feel needed. Shame that this game takes a very substandard turn in the lategame with a closing that left some of you limp. I'm relishing in the sluggish early hours(still on island 1) and have adored the tone and personalities thus far and have been hoping it wouldn't go either off the deep-end, or into stale territory.
The bit about loving the physics and driving in the game really has given me a second wind of optimism about the cars though. As I progress farther, I hope my mood shifts to adoration as well(it still hasn't quite clicked yet). |
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#14 |
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Hustle
Join Date: Sep 2006
Location: Leeds, England
Posts: 457
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#15 |
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New Romantic
Join Date: Apr 2008
Location: Panama City
Posts: 8,225
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Agreed. I can't believe there isn't an option to call Packie for Heist missions ..
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#16 |
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Broad Band
Join Date: Apr 2008
Posts: 246
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I bet for DLC they'll have heist mission numbers you can call. I just wish it was more than a shootout. Something that involved a high speed chase + changing cars and dressing up differently would have rocked.
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#17 | |
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Social Worker
Join Date: Aug 2006
Location: Portland, OR Gamertag: BlueJackalope
Posts: 4,851
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I haven't read the whole thing - fear of spoilers - and frankly I'm enjoying it so much I would like to come to my own conclusions, but I did read this far -
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#18 |
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New Romantic
Join Date: Apr 2008
Location: Panama City
Posts: 8,225
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An entire DLC pack devoted to heist missions would be excellent, and, yes, with a variety of objectives and perhaps approaches as you described, thamer.
Of course, before they bother with heists they'll have to actually put some more stuff in worth buying .. |
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#19 | |
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How To Go
Join Date: Mar 2006
Location: Raleigh, NC
Posts: 11,650
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#20 | |
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Social Worker
Join Date: Aug 2006
Location: Portland, OR Gamertag: BlueJackalope
Posts: 4,851
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Quote:
That aim before you shoot thing would be nice though... |
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#21 |
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New Romantic
Join Date: Apr 2008
Location: Panama City
Posts: 8,225
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Handheld binoculars would've been pretty useful .. Can you use the sniper scope from the car? I hadn't even tried that.
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#22 |
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New Romantic
Join Date: Nov 2003
Location: Gamertag/PSN/Steam: forgeforsaken
Posts: 7,367
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#23 | |
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New Romantic
Join Date: Apr 2008
Location: The 44th Parallel
Posts: 6,895
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#24 |
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New Romantic
Join Date: Apr 2008
Location: Panama City
Posts: 8,225
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#25 |
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Social Worker
Join Date: Aug 2006
Location: Portland, OR Gamertag: BlueJackalope
Posts: 4,851
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Dudes were shooting at Steve McQueen, and having a tough time of it (I loved the bad guys in that chase, just two dudes in suits and shotgun, no music, no dialogue,). I threw in French Connection for gritty street cred.
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#26 |
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New Romantic
Join Date: Apr 2008
Location: The 44th Parallel
Posts: 6,895
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If you want good shooting-while-driving (or riding, as the case may be) action, Ronin takes the cake.
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#27 |
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Social Worker
Join Date: Aug 2006
Location: Portland, OR Gamertag: BlueJackalope
Posts: 4,851
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#28 |
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New Romantic
Join Date: Apr 2008
Location: The 44th Parallel
Posts: 6,895
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In the interest of preventing such an event, allow me to add that I like how Tom's thread titles have progressed from Arrested to Sentenced, without any Trial in between. Of course, that's probably substantially the review itself. Or is justice simply that swift in Liberty City?
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#29 |
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New Romantic
Join Date: Sep 2005
Posts: 6,726
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That's good to hear that the city really opens up, I'm still feeling a bit confined in the first island ( I think I'm about 5 hours in). I agree completely about not having stores appear on the full map in game, and I did actually stop a mission halfway thru to drive back to the only hotdog stand I remembered as my health was in the red.
Is there some easy way to shoot people in cars ? As the basic hold LB to fire was hard to aim with. |
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#30 |
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New Romantic
Join Date: Apr 2003
Location: Delirium, Texas
Posts: 7,750
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Justice in Liberty City is swift, lethal, with no pretense of fairness, and often delivered by gangsters of varying ethnicities.
Trivia (since we're spoiler friendly now): Roman and Niko don't speak Russian to each other, but Serbo-Croatian. Apparently this was scripted for the actors phonetically (it was pointed out by a native speaker who understood some but not all of what they were saying). Oh, and I really want to put a bullet in Michelle. You toyed with my heart, after all the effort I spared to not get in car chases with you around! |
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Grand Theft Auto: Sentenced
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