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#151 |
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New Romantic
Join Date: Jun 2002
Location: Gamertag: JasonC Cassiae/Elmindrea on WoW (Moonrunner/Alliance).........
Posts: 5,190
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#152 |
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Spinning Toe
Join Date: May 2003
Location: XBL: NuclearWinterUK PSN: Elenkis
Posts: 824
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EA have supposedly made user created content a lot more difficult with Sims 3. I'm sure it will come in time but unlike the previous games they are not providing any external content creation tools. I could be wrong but my understanding is that the stuff you can share in the game are just objects that have been styled with your own colour sets and patterns, not entirely new objects.
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#153 |
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Still king of lost
New Romantic
Join Date: Oct 2006
Location: in an open field, west of a big white house
Posts: 7,055
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What?!? That can't be right. One huge swath of their users are builder types. They would disassociate that entire community. I know they also had the builders workshop for top folks a while back. Are you saying that was to create the micro stuff that only EA is going to profit off of?
Nuclear I really hope that's not the case. Half the reason to keep playing the game is all the cool stuff users make or mod into the game. |
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#154 |
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New Romantic
Join Date: Apr 2008
Location: Panama City
Posts: 8,225
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Well, Sims 3 was already promising to make customization broader, requiring less external content .. But its looking like that just means applying different color patterns - which should've been a feature in 2, honestly.
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#155 | |
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Social Worker
Join Date: Sep 2002
Posts: 2,059
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Quote:
So my idea to nickel-and-dime you guys to death went through and I got like a big huge bonus and a new car. |
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#156 | |
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Spinning Toe
Join Date: May 2003
Location: XBL: NuclearWinterUK PSN: Elenkis
Posts: 824
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Quote:
http://forums.electronicarts.co.uk/s...terns-ts3.html Most info on this came from an event that EA ran for some members of the creation community, so it's hard to know for sure. I'm certain the community will manage to figure something out and build their own tools anyway, it's probably just going to take longer. |
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#157 |
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New Romantic
Join Date: Jul 2002
Location: Baltimore, Maryland Gamertag: Baron Calamity
Posts: 9,962
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Considering the stuff packs are prices at around $1 an item, this to me seems cheaper since I can buy only the items I want instead of spend $20 and getting a bunch of things I'll never use.
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#158 |
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Social Worker
Join Date: Feb 2007
Posts: 4,105
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If by "huge" you mean "relatively small," I agree. Hardcore modding people always overestimate the proportion of the gaming community that does that sort of stuff, and in an ultra-casual game like the Sims, yeah, your mom isn't creating custom items.
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#159 |
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New Romantic
Join Date: Apr 2008
Location: Panama City
Posts: 8,225
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#160 | |
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Still king of lost
New Romantic
Join Date: Oct 2006
Location: in an open field, west of a big white house
Posts: 7,055
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Quote:
Because if not, whats the point of a bonus and new car sir? |
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#161 |
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New Romantic
Join Date: May 2003
Location: Washington DC
Posts: 5,844
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User created content was a lot more difficult in Sims 2 than it was in the original game, too. Those of us losers who visited places like TSR and MTS and MTS2 regularly should be able to remember the gnashing of teeth and rending of garments because Sims 2 was so damn difficult to mod compared to the first game...
...but eventually the mod community caught up. EA also released some helpful mod tools down the line as well, but at the point they did that a lot of the more skilled modding types had already figured out work arounds as it was. I have a feeling we'll see the same model here: modders will make slow, steady progress, and after a year or so--an expansion or two--we'll see official mod tools make the game easier for us luddites to create custom content for. Give JG and RH a little credit for understanding the success of the franchise. |
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#162 | |
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New Romantic
Join Date: Apr 2008
Location: Panama City
Posts: 8,225
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Quote:
I'm pretty sure most folks picked up a Space Ghost to live with, or a DeLorean to drive to work, or whatever. It might not've been full content creation, but most players loved to add stuff to their game. |
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#163 | |
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New Romantic
Join Date: May 2003
Location: Washington DC
Posts: 5,844
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Quote:
...not only that, but while Mom may not be creating custom content herself, she's damn sure downloading it from ModTheSims or TheSimsResource. |
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#164 |
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Social Worker
Join Date: Feb 2007
Posts: 4,105
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I think you're still overestimating. I bet most people didn't even know you could download stuff from online.
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#165 | |
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Social Worker
Join Date: Feb 2007
Posts: 4,105
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Quote:
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#166 | |
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New Romantic
Join Date: May 2003
Location: Washington DC
Posts: 5,844
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Quote:
Again, I don't think you have an accurate grasp of just how many people are grabbing stuff from big Sims2 mod repositories. Those sites generate millions of unique hits per week. I think you'd be surprised at how many casual non-gamers-except-for-The Sims know *exactly* how and where to look and utilize player-created content in their games. |
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#167 | |
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Still king of lost
New Romantic
Join Date: Oct 2006
Location: in an open field, west of a big white house
Posts: 7,055
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Quote:
The game isn't out yet, I'm not going to worry too much until I see what's there and we can guage the reaction from everyone in the current sims communities. |
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#168 |
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Mad Chester
Join Date: Oct 2005
Posts: 1,235
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Yeh, if you look at the places on the web where the people who play Sims 2 and only Sims 2 hang out and talk about it, they all use purely custom skins and so on.
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#169 |
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Social Worker
Join Date: Nov 2002
Posts: 2,669
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I don't mind the micropayments at all, unless they preclude the Sims 2 style expansions. Those added so much new gameplay and systems they seemed well worth the money.
What's driving me crazy now is the torrented version. I am MORE than happy to give EA my money to play the game. What is driving me crazy is that I'm being punished for doing so by having to wait an extra 2 weeks to play. |
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#170 |
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Spinning Toe
Join Date: May 2003
Location: San Francisco
Posts: 950
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FYI, no its designed to be much much easier to share user content in the Sims 3. Uploading from within the game to the launcher making it easier to browse and install custom content. In addition the game has several tools built in that make it easier for regular players (instead of just core modders) to make their own stuff.
Thats one of the key features of The Sims why would we want to make it harder? In addition we open up a whole bunch of the game to modders that I think will impress people. Not sure where this idea that it was harder came from. Newer, yes, different yes but not harder. |
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#171 |
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Spinning Toe
Join Date: May 2003
Location: XBL: NuclearWinterUK PSN: Elenkis
Posts: 824
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Thanks Rod, that's great to hear. So will it be possible for content creators to make new meshes?
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#172 | |
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Spinning Toe
Join Date: May 2003
Location: San Francisco
Posts: 950
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Quote:
edit to be clear. Making meshes to put in the game is not that hard, its getting everything to work perfectly throughout the game that is the tough part. |
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#173 |
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Spinning Toe
Join Date: May 2003
Location: XBL: NuclearWinterUK PSN: Elenkis
Posts: 824
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Thanks again, that sounds a lot more positive than the stuff I've read on some of the community sites.
The DLC on release day thing still leaves a bad taste in my mouth, but I'm looking forward to getting my copy of the game. I'm unlikely to purchase object packs myself (unless they introduce new interactions), but I hope you guys will continue to release the more substantial expansion packs with new features as you did with the previous games. |
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#174 | |
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Spinning Toe
Join Date: May 2003
Location: San Francisco
Posts: 950
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Quote:
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#175 |
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New Romantic
Join Date: Dec 2004
Location: GFWL: PogoTribal
Posts: 8,569
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So how much time should we expect to wait before we can create characters with nipples and pubes?
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#176 |
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Spinning Toe
Join Date: May 2003
Location: San Francisco
Posts: 950
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#177 |
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Still king of lost
New Romantic
Join Date: Oct 2006
Location: in an open field, west of a big white house
Posts: 7,055
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Excellent news on the modding Rod. I mean that it will all be available at some point, not the part about nipples and pubes. That's of low concern. ;)
<immediately looks online for the user working on the nipple and pube mod> |
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#178 |
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Social Worker
Join Date: Jun 2003
Location: Deepest Wilt-shire in the United Kingdom!
Posts: 2,965
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#179 |
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New Romantic
Join Date: Apr 2008
Location: Panama City
Posts: 8,225
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This is actually what I was referring to earlier - what does actually that mean, beyond creating sets of patterns that can be deployed to various objects? Is there actually some way to tweak meshes, or combine primitives?
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#180 |
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Spinning Toe
Join Date: Jan 2009
Location: Melbourne
Posts: 676
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The Sims 3
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