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#1 |
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Broad Band
Join Date: Feb 2005
Location: Oakland, CA
Posts: 297
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"Art" Games
I was thinking of writing something on the increasing visibility, commentary, and awareness of "Art" games over the last few years. However, a lot of these games are still hiding in remote areas of the Web hoping for champions.
Recent examples would be Passage: http://hcsoftware.sourceforge.net/passage/ or The Marriage: http://rodvik.com/rodgames/ What else is there? Go, Go, Qt3 hive-mind!!! |
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#2 |
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6th Grade Spelling Bee Loser
World's End Supernova
Join Date: Oct 2003
Location: Xbox Gamertag: Rimbosity
Posts: 20,260
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BioShock.
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#3 |
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New Romantic
Join Date: Mar 2006
Location: We all do dumb things, but schlepping children doesn't have to be one of them!
Posts: 7,196
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Maybe I'm just a filthy pleb (okay, no maybe about it), but "kwhaaa?!"
I don't get what makes these games art, and what makes more normal games, like, say, Armageddon Empires, not art. If it's about making you think about themes above and beyond the game, then that's a factor of game design, not a factor of whether or not your game is tucked away in some corner of the internet with graphics so bad they'd make a Dadaist cry in pain. Or is this some PoMo stuff like those poets who write with the goal of creating a specific sound rather than actually generating meaning? I'm confused. Enlighten me! |
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#4 |
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New Romantic
Join Date: Jul 2007
Posts: 6,937
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Samorost?
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#5 |
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Social Worker
Join Date: Apr 2003
Posts: 2,989
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The text adventure Shade: http://www.ifiction.org/games/play.p...=297&mode=html
Super Columbine Massacre! Desert Bus? |
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#6 |
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Social Worker
Join Date: Jun 2005
Location: PSN: Moggraider GFWL: MoggBerserker
Posts: 4,793
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This thread is going to inevitably degrade into an "Are games art?" discussion, and I will cry when it does.
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#7 |
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Social Worker
Join Date: Oct 2002
Location: COLBERT 2008
Posts: 2,214
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Everyday Shooter
Flow and Cloud The Path and Endless Forest Whatever that weird Flash game was where you platform through notebook scribbles and poetry (though it was a kinda bad game) Rod Humble's other games (A Walk With Max, and one or two that are unreleased) Braid (my game, not out yet, sorry) Most of the Orisinal games September 12 Mondo Medicals (or pretty much any of cactus' other games) StdBits (it's one of the Gamma 256 games) probably Space Giraffe If I weren't dead tired tonight, I could think of a bunch more. |
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#8 |
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Social Worker
Join Date: Oct 2002
Location: COLBERT 2008
Posts: 2,214
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A good point about the text adventure thing... most of the notable IF games are pretty much art games.
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#9 | |
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Social Worker
Join Date: Sep 2004
Location: Boston
Posts: 4,020
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Quote:
For me, The Marriage is the most effective at this. It's sufficiently abstract to allow me to put what I want into it, and if I spend time with it, I am rewarded, with something. What exactly I'm not sure, but certainly something. By contrast games with an obvious message might also be art, but not in the same way as these two. By their nature I think these kinds of games are going to be hiding in remote areas of the web, but it might be nice to create a gallery. A snobbish and haughty one of course. Of the conventional style of games, I'd say Dwarf Fortress has a large potential for player interpretation. |
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#10 |
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Social Worker
Join Date: Oct 2002
Location: COLBERT 2008
Posts: 2,214
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Oh, and some of the Indie Game Jam games definitely were...
Very Serious Robo Doom Ebi Flip and the game Atman showed last year, the name of which I forget (the ravey looking one). |
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#11 |
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6th Grade Spelling Bee Loser
World's End Supernova
Join Date: Oct 2003
Location: Xbox Gamertag: Rimbosity
Posts: 20,260
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That which achieves its effect by accident is not art.
I have a tough time believing that a game that is not a good game can also be good art. |
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#12 |
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New Romantic
Join Date: Sep 2006
Posts: 6,016
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Why does it matter if a game is art?
That's like arguing whether a white canvas is art. Even if it is, who gives a fuck except the person who bought it and the guys sucking up to him? I'd rather have games that are good and, by being good, artistic, rather than games whose primary function is to be High Arte and, by sucking as a game, fail in an epic fashion at both being good games and being art at all. And every game (that I've played or seen) that has tried to be High Arte rather than a great game has sucked ass. </derail> Besides which, everyone knows the answer is Bioshock. Not that I've ever played it. |
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#13 | |
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Neo Acoustic
Join Date: Nov 2004
Posts: 1,710
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Quote:
In addition to Shade, I'd add Galatea, Shrapnel and Photopia for other short art IF. KG *Or even some Gamers. |
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#14 | |
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How To Go
Join Date: Nov 2006
Posts: 12,209
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Quote:
Standards of good and bad are just as nebulous as art. But please, let's not derail this by having yet another discussion about the definition of art. |
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#15 | |
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Spinning Toe
Join Date: Nov 2007
Posts: 987
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Quote:
I think what he means by "art" games is by analogy to "art" films - something created to explore ideas primarily and entertain only secondarily. I don't even think there was any indication, implied or not, that these games were better in some way than traditional games, so I'm a bit baffled by the angry reaction. EDIT: Portal is a good game that has artistic value. But it is not an "art" game in this sense, because it is crafted to entertain, not simply to explore the medium. |
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#16 |
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Goodluck!!
Join Date: Mar 2006
Posts: 123
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- ICO
- Okami |
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#17 | |
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Hustle
Join Date: Nov 2003
Location: Toronto
Posts: 370
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Quote:
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#18 | |
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New Romantic
Join Date: Mar 2006
Location: We all do dumb things, but schlepping children doesn't have to be one of them!
Posts: 7,196
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Quote:
My comment up at the top of the thread was me trying to rationalize what was meant by "art game". I'm guessing, based on the replies, that this is indeed a lot like those poets who write for sound instead of meaning, and that the point of the art game is to go for some other aspect rather than what I consider the, you know, important bit -- the game itself. Which is fine and all, but I don't see why Armageddon Empires shouldn't be included in that list. I've not seen art that evocative in a long time, and I'm not the only poster in the AE thread to think so. But I digress. I've clearly got nothing of real substance to add, and now that I kind of get what the hubbub is, bub, I'll bow out. |
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#19 |
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New Romantic
Join Date: Nov 2007
Location: Madison, WI Gamertag: Dr JonDanger Steam: Jon_Danger
Posts: 7,436
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Kyntt Stories
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#20 |
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New Romantic
Join Date: Jun 2002
Location: PSN: OddjobXL
Posts: 8,470
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I've got a problem with "Are Games Art" because I tend to think most abstract art is pretty damn pointless and generally an excuse for salespeople, I'm sorry, gallery owners to spin potential investors on a purchase. So when abstract art in gaming is celebrated I raise the same skeptical eyebrow I do when conventional art is so praised. Whatever. Pretty colors dude.
But I think games can be artistic in the sense that they can express Process like nothing else. How one thing becomes another thing. Film can show you. You can read about it in a book. But in a game you can do it, over and over, from different angles until you utterly grok it. And the degree to which something is communicated or the choice of subjects and how they're arranged does have artistic qualities. We gamers might talk about them in other terms or in other ways but we're essentially, once you get past whether something runs or not, talking about artistic merit. Why else would we get all criticial if something's merely derivative? We want original content. We don't like lip syncing. That's an artistic, qualitative, judgement. The End. |
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#21 |
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Neo Acoustic
Join Date: Aug 2006
Location: Boletaria
Posts: 1,516
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I don't think anyone could argue with Pac-Mondrian!
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#22 |
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World's End Supernova
Join Date: Jun 2002
Location: In my head and it is pretty filthy in here.
Posts: 15,340
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Here is a wiki page listing some Art games.
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#23 | |
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Spinning Toe
Join Date: Nov 2007
Posts: 987
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Quote:
Just noodling around in Passage is kind of pointless and boring. But exploring the way in which the game is represents aspects of life and aging is an interesting experience. |
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#24 |
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How To Go
Join Date: Nov 2007
Location: bahimiron
Posts: 13,263
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Fugitive Hunter.
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#25 | |
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New Romantic
Join Date: Nov 2003
Location: Seattle, WA
Posts: 5,393
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Quote:
You might want to expand your horizons a little. |
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#26 | |
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World's End Supernova
Join Date: Jun 2002
Location: In my head and it is pretty filthy in here.
Posts: 15,340
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Quote:
EDIT: I think a person can have relatively broad horizons and stil think abstract is shite. Last edited by Tyjenks; 12-20-2007 at 08:27 AM.. |
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#27 |
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Social Worker
Join Date: Oct 2004
Location: Salem, MA!!!!!!!!!! Gamertag: worm4real
Posts: 2,125
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Oregon Trail got across passage's retarded arty meaning years ago.
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#28 | ||||||
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How To Go
Join Date: Nov 2006
Posts: 12,209
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Quote:
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The Marriage works the same way. You're exploring the rules (or universe) with the game, rather than just explicitly exploiting them. Quote:
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Last edited by Mordrak; 12-20-2007 at 08:53 AM.. |
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#29 | |
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Social Worker
Join Date: Oct 2004
Location: Salem, MA!!!!!!!!!! Gamertag: worm4real
Posts: 2,125
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Quote:
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#30 | |
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World's End Supernova
Join Date: Jun 2002
Location: In my head and it is pretty filthy in here.
Posts: 15,340
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Quote:
EDITED: for clarification or further muddying. Your choice Last edited by Tyjenks; 12-20-2007 at 09:12 AM.. |
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"Art" Games
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