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#1 |
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[Solium Infernum]
How To Go
Join Date: Apr 2003
Location: Toronto, Ontario
Posts: 14,438
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New GTA4 Trailer
http://www.gametrailers.com/player/28633.html
Didn't see a thread, thought I'd start one. Looks good, still worried about the framerate. Was that Seth Green I heard? |
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#2 |
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Spinning Toe
Join Date: Sep 2004
Location: Tampa, FL.
Posts: 732
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Shitzu :) Best part of the trailer...
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#3 |
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Spinning Toe
Join Date: Jun 2003
Posts: 762
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Too much cut scene in the trailer, not enough gameplay. Regardless I'm fanboi'ing out over it and can't wait! Woo!
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#4 |
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New Romantic
Join Date: May 2006
Location: San Diego, CA
Posts: 8,237
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The character animation is horrible (with the exception of good lipsync that is probably being done automatically by some middleware). Not that it matters that much in-game assuming this plays pretty much like the GTA3s, but it really hurts the trailer.
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#5 |
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Spinning Toe
Join Date: Feb 2005
Location: Leominster, MA
Posts: 821
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maybe it was the audio they selected to put with the trailer, but I wasn't overly drawn to this.
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#6 |
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Social Worker
Join Date: Jun 2002
Location: Edmonton, AB, Canada
Posts: 2,489
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Wicked.
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#7 | |
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Social Worker
Join Date: Dec 2003
Location: XLive: Qorgyle; PS3: Comfy_Pants; Loc: Portland OR
Posts: 3,680
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#8 |
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Hustle
Join Date: Mar 2003
Location: XBL: gamadictGGG
Posts: 474
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Underwhelming unless you're really into GTA storylines. Which isn't to say it'll be a bad game, just that it's difficult to tell with every bit of gameplay either zoomed way in or about a half second long
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#9 |
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Spinning Toe
Join Date: Jun 2003
Posts: 762
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I noticed that there's not release date on the trailer. Hrm.
The problem with the GTA trailers is that they focus too much on the story/mission part of the game. There's a lot more to the game than that, but I guess they feel the need to market it that way. When i see the trailer, I see much more than the story. |
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#10 |
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Neo Acoustic
Join Date: Jan 2007
Location: London, UK Gamertag: UncleSmoothie
Posts: 1,872
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Awesome. Glad that it seems Rockstar hasn't messed with the formula too much.
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#11 | |
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Spinning Toe
Join Date: Feb 2005
Location: Leominster, MA
Posts: 821
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Quote:
exactly. The last GTA I picked up was Vice City. As much as I thought San Andreas' audio seemed cool, it really looked like the same as 3 and Vice City, but music from a different generation. Well unless Rockstar plan on putting out only one game a decade, they need to do something different and fresh, not necessarily go even deeper in to the the gangster, hiphop, crowd. Does that kinda stuff often appeal to the gamer in their mid 20's or older? I'd think not. Maybe that's ok with them. |
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#12 |
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Social Worker
Join Date: Aug 2006
Posts: 3,628
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And another GTA game fails to interest me.
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#13 | |
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Neo Acoustic
Join Date: Jan 2007
Location: London, UK Gamertag: UncleSmoothie
Posts: 1,872
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#14 |
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New Romantic
Join Date: Jun 2002
Location: Bothell, WA
Posts: 9,727
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Curious, Hugin, what would that take, exactly? For a GTA to interest you?
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#15 |
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New Romantic
Join Date: Jun 2002
Location: Seattlish. XBL:Editer PSN:DennyA These are my opinions, not my employer's, but they should be yours.
Posts: 8,954
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Not to pimp, but since it looks like GameTrailers is getting hammered right now, I'll note that the trailer is also avaialble for download in full 720p HD at Xbox.com.
I'm off today and just grabbed it from home at 300Kb/s, which is as fast as my connection goes. |
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#16 | |
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New Romantic
Join Date: Jan 2004
Location: Kitchener-Waterloo
Posts: 6,731
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#17 |
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Neo Acoustic
Join Date: Jan 2007
Location: London, UK Gamertag: UncleSmoothie
Posts: 1,872
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It's interesting to me when people complain about GTA games being too "gangster". These are crime games. Crimes (of the sort depicted/satirized in Grand Theft Auto) tend to be committed by, well, gangsters.
If GTA wasn't a gangster game, what would it be? A game about embezzling? Insider trading? If you quibble about GTA's subject matter and characters, you should probably just play Mercenaries. |
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#18 |
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New Romantic
Join Date: Nov 2007
Location: Madison, WI Gamertag: Dr JonDanger Steam: Jon_Danger
Posts: 7,438
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Why does next gen graphics = shiny people?
Anyways, I really liked the music and the story seems interesting, but the framerate and animation looked pretty choppy to me for some reason. Did anyone else notice that? |
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#19 |
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Spinning Toe
Join Date: Aug 2002
Posts: 538
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Another game about stealing cars in New York and all the rapping and beats that go along with that. YAWN. Wake me up when they put out a game without so many blacks in it for once.
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#20 |
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Spinning Toe
Join Date: Jun 2003
Posts: 762
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The missions in GTA III were the best, but then R* made them too cinematic/scripted for their own good. The GTA III mission were so great because it put you in this world and you were given an objective to solve. You could figure out different plans of attack with whatever weapons or objects that were in the world at your disposal. Contrast that with the grand finale missions of Vice City and, ugh, San Andreas and there's a big difference.
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#21 | |
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Social Worker
Join Date: Mar 2006
Location: Parsimony
Posts: 3,313
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#22 |
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Spinning Toe
Join Date: Sep 2004
Location: Tampa, FL.
Posts: 732
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I smell fear... I dunno why... But after the delay from the original release date, and lots of secrecy around how the actual gameplay will work, I'm suspicious. The graphics also seem to get closer and closer to last gen with every trailer I see. Rockstar needs to foot up some details already, as well as a new release date :) I remember when it was first announced, it was hailed as "things will be different", well, up to this point, things look about exactly like they always have (obnoxious stereotypical cutscene that leads into one of four types of missions).
-Chris |
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#23 | |
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Social Worker
Join Date: Aug 2006
Posts: 3,628
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Quote:
I think for me the three main problems are: I'm not all that interested in the settings/environments aesthetically or thematically, I generally find the character designs actively ugly, which is a turnoff, and because of the way morality and conflict are modeled in the games (at least so far as I generally understand them), I find it hard to get invested in who wins or loses. I think the games generally say something ugly and uninteresting about life. I felt it especially strongly with San Andreas, I think because I had personal experiences growing up that I'm not really interested in turning into video game play. I know that comes off as prissy and moralistic. I more just mean the hooks built into the games are not the hooks I respond to emotionally. Now, I'm a sci-fi junkie. If they made a sci-fi GTA game (no, not fucking Crackdown), with a big interesting city, a lot to do, lots of politics and factions and whatnot, plus all the combat and racing around, I'd probably begin to be hooked. Especially if it looked good. And especially if they somehow presented my character as someone I liked and someone who was justified in their actions. Take the Mass Effect Citadel stuff, toss in some next gen G-Police, some Shadowrun, some Blade Runner, some Total Recall, divorce the setting from the grubby contemporary world I can see on the evening news or on my commute home, make it look good...I could get into that. I know that gets people's eyes rolling, but I can't help it, setting makes a huge difference to me. For the record, I really appreciated Rockstar doing Bully. I liked that idea much more than their regular GTA stuff. And I liked the look of LA Noire (I know Noire is other people really and the whole thing is in development hell/limbo). |
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#24 |
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Social Worker
Join Date: Sep 2004
Location: Austin, TX Live/Steam: roberdjp
Posts: 4,020
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What's wrong with Crackdown?
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#25 |
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Social Worker
Join Date: Aug 2006
Posts: 3,628
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Sigh. I found Crackdown to be stupid and shallow and arcadey. All that jumping around stuff and stacking up stacks of things and blowing the stacks up and kicking people over buildings felt like the most pointless, asinine play possible, and I didn't like the shooting.
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#26 | |
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New Romantic
Join Date: Jun 2002
Location: Bothell, WA
Posts: 9,727
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Quote:
Then there's the part where you befriend the Triad boss by beating him in a race and later find out he's actually blind. His boys, who try very hard to make him feel like he's not, tell you. And you go on a mission with him, and he thinks you haven't figured it out, and then he keeps running into walls. Then James Woods tells you to steal a jetpack from a military base by strapping it on and flying it out of there. |
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#27 | |
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New Romantic
Join Date: May 2006
Location: Merriam, KS
Posts: 6,759
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#28 |
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Neo Acoustic
Join Date: Jan 2007
Location: London, UK Gamertag: UncleSmoothie
Posts: 1,872
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And don't forget about the hamburgers. They cure your bullet wounds.
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#29 | |
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How To Go
Join Date: Nov 2007
Location: bahimiron
Posts: 13,263
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Seriously, Rockstar. The right stick being used for camera control has been pretty standard since PS1 dual shock games. What the hell were you thinking? Twice! |
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#30 | |
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Social Worker
Join Date: Dec 2003
Location: XLive: Qorgyle; PS3: Comfy_Pants; Loc: Portland OR
Posts: 3,680
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Quote:
I'm sure I'll pick it up, love it, and maybe even complete a large part of the so-called storyline, but I'd really rather it opened up more, say, Ronin, Jackal or Bourne Conspiracy (for example) and less "wassup dawg". |
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New GTA4 Trailer
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