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#241 |
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New Romantic
Join Date: Nov 2003
Location: Wellington
Posts: 5,869
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It sounds neat - I'll give it a go tonight.
Mind you, you say no giant walking robot game, but boy does that market CRAVE a decent game to play. If I hear my mate go on about 10 year old mech games one more time!.... |
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#242 |
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New Romantic
Join Date: Nov 2003
Location: Wellington
Posts: 5,869
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Had a go - neat stuff! Getting things moving was tricky mind you. For a demo I'd recommend some kind of hint mechanism or popup in game.
Pretty good work mate, well done :) |
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#243 |
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Neo Acoustic
Join Date: Jan 2003
Location: In the front yard, next to the stove
Posts: 1,644
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Vic, if we need to redownload the full game, is there a way to do it?
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#244 | ||
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Spinning Toe
Join Date: Mar 2003
Location: In a van down by the river
Posts: 839
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Quote:
Quote:
support@crypticcomet.com |
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#245 | |
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Spinning Toe
Join Date: Oct 2005
Location: Norway
Posts: 559
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#246 |
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Neo Acoustic
Join Date: Jan 2003
Location: In the front yard, next to the stove
Posts: 1,644
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In building our decks, it would be nice to have some kind of ability filter to show which cards share which special abilities. I was thinking maybe you could make it so if you click on an ability on a card, any other card types that share that ability would turn some color (like red, if red's not being used now) in the menu. That way, if we wanted to focus on, say, stealth in our deck, it would be easy to see which units were available to fulfill that role.
If you really wanted to get fancy, you could extend that idea to other things--e.g. AP cost or whatever--for decks built around cheap units and so on. Last edited by mutt; 08-22-2007 at 04:08 PM.. |
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#247 |
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New Romantic
Join Date: Aug 2002
Location: Gtag: Plasmasaint
Posts: 8,720
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Does the AI know where your Stronghold is is off the bat? I've had enemy agents show up there early a couple of times now, and my current game had an Assassin there on turn 5. Kind of rough in a 5-point tile start, especially when they have the Slayer ability.
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#248 | |
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Spinning Toe
Join Date: Mar 2003
Location: In a van down by the river
Posts: 839
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#249 |
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Neo Acoustic
Join Date: Jan 2003
Location: In the front yard, next to the stove
Posts: 1,644
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Vic, the Mutant Hero Mitochs card has "gentetics" instead of "genetics." Also, I ran into the Brotherhood of the Snake out in the wasteland, headed by some guy named Pliskin. His card is missing the ability descriptions.
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#250 | |||
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New Romantic
Join Date: Aug 2002
Location: Gtag: Plasmasaint
Posts: 8,720
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Quote:
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#251 | |
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Spinning Toe
Join Date: Mar 2003
Location: In a van down by the river
Posts: 839
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#252 | |
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Neo Acoustic
Join Date: Jan 2003
Location: In the front yard, next to the stove
Posts: 1,644
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Quote:
EDIT: Ok, I see what the problem is now: This has to do with armies in a base. When you click on an army in a base, the first card's info is displayed automatically in the info pad, but without the picture or the ability descriptions. If you click on the card itself, however, then the descriptions will show up. Also, I noticed that when you first open the base screen, the first card in the garrison (where the garrison is selected by default) is not automatically displayed in the pad. That only happens when you manually click on the army name ("Garrison") in the left hand column. You might--or might not--want to change that. Last edited by mutt; 08-23-2007 at 09:21 AM.. |
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#253 |
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Neo Acoustic
Join Date: Jan 2003
Location: In the front yard, next to the stove
Posts: 1,644
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(See the EDIT in my previous message first before reading this one if you haven't already.)
As a suggestion, why don't you just automatically display the first hero card in an army or garrison when the base display is opened up or the army name is clicked on in the left column? I mean the whole card, picture and all. And if there's no hero in charge of the army or garrison, don't display anything. |
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#254 |
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Neo Acoustic
Join Date: Jan 2003
Location: In the front yard, next to the stove
Posts: 1,644
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Another minor issue: I purchased Hirzal and put her on a base that already contained a hero. When I opened the base, the infopad window graphic was displayed over the base screen, blocking the "Close" button. The infopad was empty--just white space with a square where her picture would go--but it displayed nevertheless until I moused over it. Then it went away.
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#255 | |
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Spinning Toe
Join Date: Mar 2003
Location: In a van down by the river
Posts: 839
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Quote:
The info pad for the cards in the hand can be a little unruly. It sometimes sticks around if the card is being moved quickly and the mouse pointer comes off the card and then reenters. I've engineered it so that a light breeze gets rid of the pad so that it will never block anything...you can move the mouse over it to dismiss it or click on the game board. I'm going to also try and improve the safety locks a bit so that it doesn't stick around even when the cards are being whiplashed around. |
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#256 |
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Social Worker
Join Date: Feb 2007
Location: Raleigh, NC
Posts: 4,423
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I just bought this. I'll play it some tonight.
Didn't I see somewhere about more sample decks to download? |
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#257 |
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Spinning Toe
Join Date: Mar 2003
Location: In a van down by the river
Posts: 839
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You can get a starter deck for the Mutants and Xenopods here. Just unzip them to your SaveDecks folder in My Documents\ArmageddonEmpiresGame
http://www.crypticcomet.com/Support.html Down towards the bottom. They are just basic well rounded decks. You will want to start experimenting with your own. That's half the fun. |
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#258 | |
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Social Worker
Join Date: Feb 2007
Location: Raleigh, NC
Posts: 4,423
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#259 |
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New Romantic
Join Date: Aug 2002
Location: Gtag: Plasmasaint
Posts: 8,720
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Can every assassin use Fate when defending against assassination attempts? I never noticed that before, but the AI used Fate this way against me twice last game. Maybe I've just never had my assassins targeted, but I thought it was only Tactics cards.
[Edit]: Actually, one of them might have been when an enemy assassin was being hunted. Last edited by Raife; 08-28-2007 at 09:07 AM.. |
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#260 | |
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Spinning Toe
Join Date: Mar 2003
Location: In a van down by the river
Posts: 839
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Quote:
In capture kill attempts the only way a hero can use their fate is if they have the "elusive" special ability. |
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#261 | |
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New Romantic
Join Date: Aug 2002
Location: Gtag: Plasmasaint
Posts: 8,720
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Thanks, I guess I never ran into that situation before. I'll bet it's even covered in the manual!
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#262 |
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New Romantic
Join Date: Aug 2002
Location: Gtag: Plasmasaint
Posts: 8,720
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Is there any way to attack a stealthed (non-hero) unit that you've detected without moving an army away and back? That's the only way I've found to get the combat option to trigger, and it's kind of annoying when you're dealing with garrisons.
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#263 | |
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Spinning Toe
Join Date: Mar 2003
Location: In a van down by the river
Posts: 839
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#264 | |
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New Romantic
Join Date: Aug 2002
Location: Gtag: Plasmasaint
Posts: 8,720
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#265 | |
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Spinning Toe
Join Date: Mar 2003
Location: In a van down by the river
Posts: 839
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#266 |
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New Romantic
Join Date: Aug 2002
Location: Gtag: Plasmasaint
Posts: 8,720
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That makes sense, and I should have to pay AP's to attack on my turn. It's just that having to move away and back to initiate an attack is both kind of annoying and potentially impossible depending on the terrain.
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#267 | |
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Spinning Toe
Join Date: Mar 2003
Location: In a van down by the river
Posts: 839
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Quote:
Ah I see. You can just click on the same hex to move into it and start the combat. You don't have to leave the hex. Plus you get any observation checks you are entitled to so who knows what else you might discover. |
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#268 |
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New Romantic
Join Date: Aug 2002
Location: Gtag: Plasmasaint
Posts: 8,720
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Heh, I didn't even consider that.
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#269 |
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New Romantic
Join Date: Aug 2002
Location: Gtag: Plasmasaint
Posts: 8,720
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Sort of a weird thing about some of the Tactics cards, and this may be as intended. You can play cards before the roll, so dropping a +dice card then will give you a better shot at success without having to worry about being able to tweak your successes later. However, if you drop a +success dice card before the roll, they'll still get rolled along with the rest of the dice.
I'd guess that -success dice cards played pre-roll probably work the same way. |
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#270 | |
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Spinning Toe
Join Date: Mar 2003
Location: In a van down by the river
Posts: 839
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Quote:
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