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Old 09-22-2008, 01:23 PM   #121
Calistas
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Originally Posted by scharmers View Post
And, of course, "Hole in the Wall" is the same, only there's no hole in the wall.
I lost that game - stations just cost so much to keep going and the other networks didn't like me crowding out the airwaves... :(
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Old 09-22-2008, 11:53 PM   #122
Calistas
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Something else I don't get. I find it really hard to translate "what I see on the map and mini-map" into "That is this race, that is the other race, I'm at war with those guys, crap, that's a big enemy fleet coming for me!"

What am I doing wrong?
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Old 09-23-2008, 04:15 AM   #123
moss_icon
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Originally Posted by Unicorn McGriddle View Post
Dammit moss, don't you die on me! Qt3 is a great resource for learning a game like that. Start playing, accumulate your questions, then post your questions. We'll have answers and advice, because we love Galciv 2 to death. Which reminds me, I should really make the time to play some more Galciv 2.
Haha, thanks. If I can convince myself to suffer the growing pains I'll give it another shot.
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Old 09-23-2008, 07:17 AM   #124
Wader
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So, reading this thread has got me really interested in playing this. Is there a version I should get to start with? Do the expansions add so much that a beginning player would be best to start without them? Or should I just try to get all of them at once?
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Old 09-23-2008, 07:28 AM   #125
Matt Bowyer
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Originally Posted by Wader View Post
So, reading this thread has got me really interested in playing this. Is there a version I should get to start with? Do the expansions add so much that a beginning player would be best to start without them? Or should I just try to get all of them at once?
I'd say get all of them at once. Twilight of the Arnor adds great flavor to each race, and makes them feel unique and full of life, unless they're, y'know, robots or something.
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Old 09-23-2008, 07:30 AM   #126
Naeblis
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Originally Posted by Wader View Post
So, reading this thread has got me really interested in playing this. Is there a version I should get to start with? Do the expansions add so much that a beginning player would be best to start without them? Or should I just try to get all of them at once?
Buy the endlees universe pack, it's the two expansions together and made standalone.

And no, you won't miss the original retail game with the expansions. The games played with the expansions is just the same as the original game, but with added stuff. You only will loss the original campaign, but nobody plays the campaign in a GalCiv game. And even if you like them, the campaign in the first expansion is better.
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Old 09-23-2008, 07:35 AM   #127
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Originally Posted by Naeblis View Post
Buy the endlees universe pack, it's the two expansions together and made standalone.
RPS said that the UK release date for this was recently, but is it available in the US yet? I dont see it for sale on the website.
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Old 09-23-2008, 08:16 AM   #128
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Dunno, i am european, in fact i usually buy my games in british online shops like play.com. :)
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Old 09-23-2008, 10:03 AM   #129
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Seeing as we are up to day 21, I have to say... This is supposed to be the twenty day war! And, and, and... You still have half the galaxy to conquer! Talk about leading a guy on.
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Old 09-23-2008, 10:04 AM   #130
DavidKaye
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Actually, that was the last one. This is a different game he is documenting.
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Old 09-23-2008, 10:45 AM   #131
Unicorn McGriddle
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If you're colorblind, I think the game has a setting for that.

Quote:
Originally Posted by Calistas View Post
Something else I don't get. I find it really hard to translate "what I see on the map and mini-map" into "That is this race, that is the other race, I'm at war with those guys, crap, that's a big enemy fleet coming for me!"

What am I doing wrong?
You can identify the races by their insignia (an icon which appears next to every planet they control when you're zoomed in and in place of every planet they control when you're zoomed out), and by their color, which appears on some interface elements, on their ships, and on the border of their empire. If you turn on regional control display in the minimap (there are buttons right next to it for controlling display modes), then in all space you've explored, you'll see solid colors indicating zones of influence; this is extremely helpful in conceptualizing the lay of the land. To determine which planets are important, particularly in the midgame, there are settings which display each planet on the minimap as a circular footprint corresponding to production, influence, or population.

The most useful single screen for understanding diplomacy among the races is the foreign policy one with colored lines indicating diplomatic conditions. Look at the minimap, then look at this, then look at the minimap again. You can also check the stats screen and compare any two races to each other or look at long-term power graphs (especially the military one). Reports on enemy empires will include detailed breakdowns on how they feel about you and why -- e.g., we are too big -, we have ships on the border --, we share an ideology +, our diplomatic advantage ++. Espionage can reveal more, such as pipping all of a race's ships on the minimap.
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Old 09-23-2008, 10:47 AM   #132
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For reference:

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Originally Posted by MattKeil View Post
That was the 20 Day War, this one's called Plan B. It takes place in a galaxy half as big again, and is therefore roughly half as long again.

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Old 09-23-2008, 06:14 PM   #133
slikster
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This isn't the first time I've been an idiot.
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Old 09-23-2008, 06:32 PM   #134
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Quote:
Originally Posted by Pentadact View Post
For reference:



That was the 20 Day War, this one's called Plan B. It takes place in a galaxy half as big again, and is therefore roughly half as long again.

-
Half as long again? At the rate you're conquering, you'll have to entrust the responsibility to finish the blog to your next of kin in your will.
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Old 09-23-2008, 06:46 PM   #135
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This isn't the first time I've been an idiot.
Thank you for being an idiot because it saves me from admitting that I too made that mistake. No one need ever know.
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Old 09-23-2008, 10:08 PM   #136
MikeJ
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Whoa, what happened to the vow to be peaceful? Photonic Torpedoes don't sound very peaceful, even if you call them Peace Bees.
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Old 09-24-2008, 02:43 AM   #137
quatoria
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Originally Posted by Mike Jamieson View Post
Whoa, what happened to the vow to be peaceful? Photonic Torpedoes don't sound very peaceful, even if you call them Peace Bees.
As opposed to the 'Terror Star', which was just a solar radiation research platform!
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Old 09-24-2008, 03:31 AM   #138
KieronGillen
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Originally Posted by ~EFG~ View Post
Half as long again? At the rate you're conquering, you'll have to entrust the responsibility to finish the blog to your next of kin in your will.
It's actually all written already, and available in the form of a book on the new issue of Gamer. So even if Tom dies, the blog will carry on. As is only right.

KG
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Old 09-24-2008, 09:41 AM   #139
Pentadact
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Originally Posted by KieronGillen View Post
It's actually all written already, and available in the form of a book on the new issue of Gamer. So even if Tom dies, the blog will carry on. As is only right.

KG
Shh, you're spoiling the spontaneity. Everything's gone to gosh darned heck in the new entry - who knows if I'll get out of it alive? NO-ONE.

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Old 09-24-2008, 09:52 AM   #140
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You know what I need in games this large? A Governor system that goes beyond "automatic upgrades" and "automatic terraforming".

For example, I tend to swing Evil, and one of my favorite buildings is the Brain Washing Center (+20% on Influence, +20% Econ). I'd like to have one of them on all of my planets. I'd like to be able to just say "Please add one of these to the queue for each of my planets that has the space and that doesn't already have one", and leave it at that.

Instead, I spend at least a half-hour going through each and every planet, clicking on the same icons, adding it to the queue.

While I'm grumbling about things, I'd like to have a "saved queue" feature like Civ. If I queue up a bunch of buildings, I should be able to hit Ctrl-F1, and save that queue for loading up a new planet. Sure, buildings that need to be put special places would need some tweaking, but this would go quite a long way toward getting in and out of the planet editing screen and back into the meat of the game.

I'd also like the "automatic upgrade" feature to cross faction boundaries. If I get a better researching building from a tech trade with another race, I want my existing tech buildings auto-upgraded. I'm left to going through each planet now, and upgrading them manually.
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Old 09-24-2008, 10:46 AM   #141
Morberis
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Originally Posted by mystery View Post
You know what I need in games this large? A Governor system that goes beyond "automatic upgrades" and "automatic terraforming".

For example, I tend to swing Evil, and one of my favorite buildings is the Brain Washing Center (+20% on Influence, +20% Econ). I'd like to have one of them on all of my planets. I'd like to be able to just say "Please add one of these to the queue for each of my planets that has the space and that doesn't already have one", and leave it at that.

Instead, I spend at least a half-hour going through each and every planet, clicking on the same icons, adding it to the queue.

While I'm grumbling about things, I'd like to have a "saved queue" feature like Civ. If I queue up a bunch of buildings, I should be able to hit Ctrl-F1, and save that queue for loading up a new planet. Sure, buildings that need to be put special places would need some tweaking, but this would go quite a long way toward getting in and out of the planet editing screen and back into the meat of the game.

I'd also like the "automatic upgrade" feature to cross faction boundaries. If I get a better researching building from a tech trade with another race, I want my existing tech buildings auto-upgraded. I'm left to going through each planet now, and upgrading them manually.
Take a look at the 2.0 patch thats coming out I believe they address you're complaint a little bit.

http://forums.galciv2.com/324375
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Old 10-07-2008, 07:28 AM   #142
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Pentadact is a fucking tactical genious when it comes to this game.
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Old 10-07-2008, 07:53 AM   #143
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Ha. I love that he parked a Starfucker by every single soon-to-be-target system in the game. I still have fond memories of winning a MoO game by allying with every other race just long enough to park Genocide Fleets over every alien world and over the course of one long turn destroying them all. Go Space Bunnies!
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Old 10-07-2008, 08:31 AM   #144
Morberis
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Ha. I love that he parked a Starfucker by every single soon-to-be-target system in the game. I still have fond memories of winning a MoO game by allying with every other race just long enough to park Genocide Fleets over every alien world and over the course of one long turn destroying them all. Go Space Bunnies!

Do we know what difficulty he's playing at?

Regardless he does come up with rather innovative strategies.
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Old 10-07-2008, 01:05 PM   #145
Pentadact
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I just put up the final entry:

http://www.computerandvideogames.com...344#FinalEntry

Thirty-five hours of play, six hundred and fifty billion people dead, sixteen game years gone by, fifteen thousand words written, a month and ten days in the uploading, and it is done.

Brad and friends: please, take your time with GalCiv 3.

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Old 10-07-2008, 01:28 PM   #146
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six hundred and fifty billion people dead
You have brought peace, to the Emp-... Universe!
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Old 10-07-2008, 09:18 PM   #147
Morberis
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Wow magnificent man.
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Old 10-08-2008, 03:27 AM   #148
KieronGillen
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That final move with the Terror Star was inspired, man.

KG
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