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#121 |
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New Romantic
Join Date: Nov 2003
Location: Wellington
Posts: 5,869
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#122 |
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New Romantic
Join Date: Nov 2003
Location: Wellington
Posts: 5,869
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Something else I don't get. I find it really hard to translate "what I see on the map and mini-map" into "That is this race, that is the other race, I'm at war with those guys, crap, that's a big enemy fleet coming for me!"
What am I doing wrong? |
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#123 | |
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Hustle
Join Date: Oct 2004
Location: UK
Posts: 488
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Quote:
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#124 |
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Spinning Toe
Join Date: Nov 2006
Location: Washington, DC
Posts: 850
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So, reading this thread has got me really interested in playing this. Is there a version I should get to start with? Do the expansions add so much that a beginning player would be best to start without them? Or should I just try to get all of them at once?
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#125 |
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Social Worker
Join Date: Feb 2007
Location: Overland Park, KS XBL & PSN: Kid Socrates
Posts: 3,619
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I'd say get all of them at once. Twilight of the Arnor adds great flavor to each race, and makes them feel unique and full of life, unless they're, y'know, robots or something.
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#126 | |
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Der Schulde
Social Worker
Join Date: Jun 2007
Posts: 3,679
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Quote:
And no, you won't miss the original retail game with the expansions. The games played with the expansions is just the same as the original game, but with added stuff. You only will loss the original campaign, but nobody plays the campaign in a GalCiv game. And even if you like them, the campaign in the first expansion is better. |
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#127 |
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Spinning Toe
Join Date: Nov 2006
Location: Washington, DC
Posts: 850
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#128 |
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Der Schulde
Social Worker
Join Date: Jun 2007
Posts: 3,679
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Dunno, i am european, in fact i usually buy my games in british online shops like play.com. :)
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#129 |
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Hustle
Join Date: Jun 2007
Location: Alberta Gamertag:PoundedLemon
Posts: 433
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Seeing as we are up to day 21, I have to say... This is supposed to be the twenty day war! And, and, and... You still have half the galaxy to conquer! Talk about leading a guy on.
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#130 |
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Neo Acoustic
Join Date: Dec 2006
Location: West Hollywood, CA Gamertag: DaedalusForever
Posts: 1,910
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Actually, that was the last one. This is a different game he is documenting.
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#131 | |
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New Romantic
Join Date: Sep 2005
Posts: 5,219
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If you're colorblind, I think the game has a setting for that.
Quote:
The most useful single screen for understanding diplomacy among the races is the foreign policy one with colored lines indicating diplomatic conditions. Look at the minimap, then look at this, then look at the minimap again. You can also check the stats screen and compare any two races to each other or look at long-term power graphs (especially the military one). Reports on enemy empires will include detailed breakdowns on how they feel about you and why -- e.g., we are too big -, we have ships on the border --, we share an ideology +, our diplomatic advantage ++. Espionage can reveal more, such as pipping all of a race's ships on the minimap. |
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#132 | |
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Spinning Toe
Join Date: Jun 2005
Posts: 858
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For reference:
Quote:
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#133 |
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Hustle
Join Date: Jun 2007
Location: Alberta Gamertag:PoundedLemon
Posts: 433
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This isn't the first time I've been an idiot.
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#134 |
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Social Worker
Join Date: Jul 2008
Location: Kingston, ON Steam:Staff Sergeant
Posts: 4,440
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Half as long again? At the rate you're conquering, you'll have to entrust the responsibility to finish the blog to your next of kin in your will.
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#135 |
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Mad Chester
Join Date: Mar 2008
Location: New Zealand
Posts: 1,002
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#136 |
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Social Worker
Join Date: Apr 2003
Posts: 3,129
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Whoa, what happened to the vow to be peaceful? Photonic Torpedoes don't sound very peaceful, even if you call them Peace Bees.
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#137 |
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New Romantic
Join Date: Jun 2003
Posts: 8,969
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#138 | |
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Neo Acoustic
Join Date: Nov 2004
Posts: 1,711
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Quote:
KG |
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#139 | |
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Spinning Toe
Join Date: Jun 2005
Posts: 858
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Quote:
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#140 |
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Social Worker
Join Date: Sep 2003
Location: Madison, WI
Posts: 2,534
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You know what I need in games this large? A Governor system that goes beyond "automatic upgrades" and "automatic terraforming".
For example, I tend to swing Evil, and one of my favorite buildings is the Brain Washing Center (+20% on Influence, +20% Econ). I'd like to have one of them on all of my planets. I'd like to be able to just say "Please add one of these to the queue for each of my planets that has the space and that doesn't already have one", and leave it at that. Instead, I spend at least a half-hour going through each and every planet, clicking on the same icons, adding it to the queue. While I'm grumbling about things, I'd like to have a "saved queue" feature like Civ. If I queue up a bunch of buildings, I should be able to hit Ctrl-F1, and save that queue for loading up a new planet. Sure, buildings that need to be put special places would need some tweaking, but this would go quite a long way toward getting in and out of the planet editing screen and back into the meat of the game. I'd also like the "automatic upgrade" feature to cross faction boundaries. If I get a better researching building from a tech trade with another race, I want my existing tech buildings auto-upgraded. I'm left to going through each planet now, and upgrading them manually. |
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#141 | |
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Social Worker
Join Date: Jul 2008
Posts: 2,011
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Quote:
http://forums.galciv2.com/324375 |
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#142 |
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Social Worker
Join Date: Jul 2008
Location: Kingston, ON Steam:Staff Sergeant
Posts: 4,440
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Pentadact is a fucking tactical genious when it comes to this game.
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#143 |
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Social Worker
Join Date: Mar 2003
Location: Live: Gar Drastic | PSN & Steam: GarDrastic
Posts: 4,685
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Ha. I love that he parked a Starfucker by every single soon-to-be-target system in the game. I still have fond memories of winning a MoO game by allying with every other race just long enough to park Genocide Fleets over every alien world and over the course of one long turn destroying them all. Go Space Bunnies!
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#144 | |
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Social Worker
Join Date: Jul 2008
Posts: 2,011
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Quote:
Do we know what difficulty he's playing at? Regardless he does come up with rather innovative strategies. |
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#145 |
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Spinning Toe
Join Date: Jun 2005
Posts: 858
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I just put up the final entry:
http://www.computerandvideogames.com...344#FinalEntry Thirty-five hours of play, six hundred and fifty billion people dead, sixteen game years gone by, fifteen thousand words written, a month and ten days in the uploading, and it is done. Brad and friends: please, take your time with GalCiv 3. - |
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#146 |
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Social Worker
Join Date: Jul 2008
Location: Kingston, ON Steam:Staff Sergeant
Posts: 4,440
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#147 |
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Social Worker
Join Date: Jul 2008
Posts: 2,011
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Wow magnificent man.
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#148 |
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Neo Acoustic
Join Date: Nov 2004
Posts: 1,711
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That final move with the Terror Star was inspired, man.
KG |
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GalCiv 2 - The 20 Day War
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