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#3661 | ||
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New Romantic
Join Date: Apr 2003
Location: Seattle
Posts: 6,196
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Quote:
Quote:
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#3662 |
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Spinning Toe
Join Date: Dec 2007
Posts: 807
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Some new-ish really low quality footage, link definitely not horked from NMA. http://www.gametrailers.com/player/u...es/251221.html
Kind of a shame he didn't use that sort of thing for their E3 combat demo. This one was a bit more interesting. |
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#3663 |
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Broad Band
Join Date: Aug 2008
Location: Santa Barbara, CA
Posts: 216
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They spoiled the vault exit; I wasn't expecting that. I dug the welding mask, and it was great to see VATs in action on a non-hacked character. This game looks like it's shaping up nicely.
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#3664 |
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New Romantic
Join Date: Jul 2003
Location: smrt
Posts: 7,626
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BUT I LOVDED THAT ONE RAD-SCORPION! I lovded him so much! Bethe$da made me kill him!
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#3665 |
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Broad Band
Join Date: Jun 2007
Location: Finland
Posts: 280
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That rag-tag armor he snatched from the raider was definitely a nice touch.
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#3666 |
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How To Go
Join Date: Jul 2004
Location: Sigil
Posts: 11,656
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#3667 | |
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How To Go
Join Date: Jul 2004
Location: Sigil
Posts: 11,656
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Quote:
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#3668 |
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Neo Acoustic
Join Date: Jul 2003
Location: Paris, France
Posts: 1,811
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#3669 | ||
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Social Worker
Join Date: Feb 2008
Posts: 2,597
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Eurogamer preview by Christian Donlan:
http://www.eurogamer.net/article.php?article_id=211357 Quote:
Quote:
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#3670 |
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Broad Band
Join Date: Jun 2007
Location: Finland
Posts: 280
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That guy is an idiot. Both those things are positives. A dialog system with actual lines instead of keywords? Great. Memorable stories? Great.
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#3671 |
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New Romantic
Join Date: Jul 2002
Location: Baltimore, Maryland Gamertag: Baron Calamity
Posts: 9,754
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Thats a good point. Mass Effect is probably the gold standard now on how scifi rpgs should be done and Fallout 3 could be hurt because of expectations. I was wondering if sticking with tradition will ultimately hurt the title?
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#3672 | |
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Der Schulde
Social Worker
Join Date: Jun 2007
Posts: 3,447
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Quote:
/Shudders |
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#3673 |
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New Romantic
Join Date: Jul 2002
Location: Baltimore, Maryland Gamertag: Baron Calamity
Posts: 9,754
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#3674 | |
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Social Worker
Join Date: Jul 2002
Location: Above the Chemist
Posts: 2,517
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Quote:
Accusing Pete of lying is retarded, but unsurprising given the accuser. |
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#3675 |
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Broad Band
Join Date: Jun 2007
Location: Finland
Posts: 280
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#3676 |
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Spinning Toe
Join Date: Sep 2004
Posts: 723
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Mass Effect's system is great for an action/RPG-lite to keep the pace flowing but it wouldn't be my choice for a deeper game with more complex dialogue.
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#3677 |
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Mad Chester
Join Date: Dec 2006
Location: The Netherlands
Posts: 1,009
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what makes you think FO3 will be a deeper game with more complex dialogue? what do you consider depth in a game anyway?
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#3678 |
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Social Worker
Join Date: Jan 2004
Location: Standing tough under stars and stripes
Posts: 3,064
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Universally praised? Then the universe is an idiot. I didn't mind the system, but only because dialogue didn't matter in Mass Effect. If it did matter, the fact that what your character actually said often did not resemble the shorthand you had to choose from would have pissed me off.
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#3679 | |
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[Solium Infernum]
How To Go
Join Date: Apr 2003
Location: Toronto, Ontario
Posts: 14,238
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Quote:
It's a very clever system that tricks people in to thinking it's good. But it's not good. If you don't believe me, go play the game, save before any conversation, and redo the conversation multiple times, selecting different options. |
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#3680 |
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New Romantic
Join Date: Jul 2002
Location: Baltimore, Maryland Gamertag: Baron Calamity
Posts: 9,754
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I complained about that as well about Mass Effect on this forum on my recent replay. However most people don't even finish games, let alone replay an RPG multiple times in order to noticed that.
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#3681 |
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[Solium Infernum]
How To Go
Join Date: Apr 2003
Location: Toronto, Ontario
Posts: 14,238
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I'm sorry, that doesn't mean it's a good thing. Just because people don't notice it's bad doesn't mean I want it taking over and becoming the defacto standard in games. It's bad enough most complexity and choice is being siphoned out of games without nuking the dialogue systems in western RPGs as well.
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#3682 | |
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Spinning Toe
Join Date: Jul 2008
Location: Columbia, MO
Posts: 594
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Quote:
If they didn't have voiceovers for all of the dialogue in the game, there would be room for, you know, actual divergent conversation trees. Or, shit, maybe they could switch development to PS3 so they could use Blue-Ray. |
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#3683 |
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How To Go
Join Date: Jan 2003
Location: Los Angeles, CA
Posts: 10,061
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In my three playthroughs (Paragon, Renegade, and neutral), I noticed exactly this to a disturbing degree. Often the responses NPCs give to the Paragon and neutral dialogue choices are exactly the same.
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#3684 |
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New Romantic
Join Date: May 2006
Location: Merriam, KS
Posts: 6,467
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Haven't you heard? If you can't hear, see, and do everything in a single playthrough, that's like stealing from the player!
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#3685 |
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New Romantic
Join Date: Nov 2003
Location: Seattle, WA
Posts: 5,311
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#3686 | |
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New Romantic
Join Date: Apr 2008
Location: Panama City
Posts: 8,085
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Quote:
Yeah, that's a pretty funny perspective. If someone's compulsive enough that they feel the need to open every door, that seems like it is on them. I guess if I'm convinced enough that I could have chosen another option, it's just as good. In Mass Effect's case, I had the impression they were running short on time. I'd had a distinct sense of diminishing content about halfway through the game. |
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#3687 |
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New Romantic
Join Date: May 2006
Location: Merriam, KS
Posts: 6,467
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#3688 |
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New Romantic
Join Date: Jul 2003
Location: smrt
Posts: 7,626
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On my third playthrough I did all of the cerberus encounters in the correct order. At first they just seem like a bunch of random missions on random planets, but there actually is a long story to go with it.
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#3689 |
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How To Go
Join Date: Jul 2004
Location: Sigil
Posts: 11,656
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Branching quest trees with meaningful differences between choices, whether they are dialogs or actions. Also the things you do having different lasting impacts on the game world and characters within it.
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#3690 |
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Neo Acoustic
Join Date: Jul 2003
Location: Paris, France
Posts: 1,811
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Oddly enough this thread is 123 pages long and we're still not talking about Fallout 3.
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New Fallout 3 Info
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