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#3151 | |
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Goodluck!!
Join Date: Mar 2005
Location: Portugal
Posts: 82
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Quote:
Anyway here are a few pics from the game, now online. |
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#3152 |
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Spinning Toe
Join Date: Dec 2007
Posts: 838
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I wonder about that Mr. Handy VS Cockroaches picture. Is it a different vault, and if not, how did giant roaches get into 101?
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#3153 | |
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Social Worker
Join Date: Sep 2007
Location: SteamID: DoomMunky
Posts: 3,417
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#3154 | |
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New Romantic
Join Date: Aug 2002
Location: Gamertag: Kallews
Posts: 9,435
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Quote:
So what did you guys do to the people who claimed Jeff Green had Bethesda's cum on his face? ![]() |
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#3155 |
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Spinning Toe
Join Date: Dec 2005
Location: Miami, Fl □□□□ GT/PSN/Steam: Killzig
Posts: 828
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sweet, we're back to talking about NMA.
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#3156 |
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World's End Supernova
Join Date: May 2003
Location: Watchin' TV in the window of a furniture store. Gamertag: surplus bags
Posts: 17,319
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Congratulations, you just directed me to the first thing I'm going to hate about Fallout 3. I don't understand why RPG devs constantly put giant bugs in their games. Who likes them? Who actually enjoys a game world filled with massive insects?
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#3157 | |
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Mad Chester
Join Date: Nov 2007
Posts: 1,149
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Quote:
You don't remember radscorpians or giant praying mantis or giant ants? |
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#3158 | |
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World's End Supernova
Join Date: May 2003
Location: Watchin' TV in the window of a furniture store. Gamertag: surplus bags
Posts: 17,319
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Quote:
Fallout Tactics did have giant cockroaches, and they were pretty awful. They were one of the reasons I stopped playing the single-player campaign of that game. |
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#3159 | |
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How To Go
Join Date: Aug 2003
Location: XBLIVE:LIZRDKNG; PSN:lizardkng3333
Posts: 11,315
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Quote:
It's Fallout, and giant mutated bugs are part of the deal. I can't think of anything more appropriate than cockroaches in a post-nuclear environment. |
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#3160 | ||
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Spinning Toe
Join Date: Dec 2005
Location: Miami, Fl □□□□ GT/PSN/Steam: Killzig
Posts: 828
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Quote:
But there is more than one vault in the game. One of the previews even gave a little detail on one of them. Vault 106 for example, http://fallout.wikia.com/wiki/Vault_106 Quote:
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#3161 |
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New Romantic
Join Date: Apr 2008
Location: Panama City
Posts: 8,249
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Take it as a game first, though, and ignore issues that might have come up from the original entries to the series.
It's been a long time since Fallout 2, and I think for the most part there's a bit of weariness over encountering enemies like 'Giant Rat' or 'Giant Crab'. I don't have a problem with the cockroaches, as they fit in particularly well in a post-apocalyptic landscape. But I can definitely appreciate someone wincing at the notion of too much focus on fighting Biggie-Sized pests. Hopefully they'll be relatively rare, and mostly starting point EXP-fodder. |
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#3162 | |
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How To Go
Join Date: Aug 2003
Location: XBLIVE:LIZRDKNG; PSN:lizardkng3333
Posts: 11,315
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Quote:
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#3163 |
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Spinning Toe
Join Date: Dec 2005
Location: Miami, Fl □□□□ GT/PSN/Steam: Killzig
Posts: 828
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Hopefully the animal friend perk makes a return.
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#3164 | |
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World's End Supernova
Join Date: May 2003
Location: Watchin' TV in the window of a furniture store. Gamertag: surplus bags
Posts: 17,319
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Quote:
As for it being a natural extension of the setting: maybe? I dunno, I didn't even think of it that way because giant cockroaches are in tons of games that don't take place in an irradiated wasteland. |
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#3165 |
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Mad Chester
Join Date: Nov 2007
Posts: 1,149
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I agree. The animal/insect enemies were the least interesting of the games, but fighting giant X is a series staple at this point.
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#3166 |
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Spinning Toe
Join Date: Dec 2005
Location: Miami, Fl □□□□ GT/PSN/Steam: Killzig
Posts: 828
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#3167 |
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How To Go
Join Date: Jul 2004
Location: Sigil
Posts: 11,674
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Are we talking about the same country? I thought Singapore was the place where you couldn't bring pornography into the country.
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#3168 | ||
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Spinning Toe
Join Date: Dec 2005
Location: Miami, Fl □□□□ GT/PSN/Steam: Killzig
Posts: 828
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Quote:
Quote:
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#3169 | |
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New Romantic
Join Date: Apr 2008
Location: Panama City
Posts: 8,249
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Quote:
I think there was a general sense of frustration, too, from having the pace of the game slow down every time you encountered a pack of low-level monsters. They were easy enough to deal with, and yet time-consuming. That might be less of an annoyance in this style of gameplay, where combat doesn't mechanically alter the pace. Dealing with them will be less tedious, so they'll end up being more of an environmental hazard. |
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#3170 | ||
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Social Worker
Join Date: Dec 2006
Location: Munich, Germany
Posts: 2,814
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Quote:
Quote:
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#3171 |
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Mad Chester
Join Date: Nov 2007
Posts: 1,149
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From the article it sounds like the previewer wants a pure FPS rather than a Deus Ex style game where stats heavily determine your shots.
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#3172 |
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[Solium Infernum]
How To Go
Join Date: Apr 2003
Location: Toronto, Ontario
Posts: 14,439
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#3173 |
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Mad Chester
Join Date: Nov 2007
Posts: 1,149
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And it doesn't sound much different in this game (unless you use VATS).
Part skill, but it's still mainly an RPG. So if your character sucks dick with small arms, it doesn't matter if you're a master at counter-strike. And likewise, if you have a very high skill and you're masterful at FPS games you'll hit everything. |
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#3174 |
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New Romantic
Join Date: Apr 2008
Location: Panama City
Posts: 8,249
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Auto-Aim - game setting or Perk?
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#3175 | |
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New Romantic
Join Date: Mar 2006
Location: We all do dumb things, but schlepping children doesn't have to be one of them!
Posts: 7,196
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Quote:
1) They played as a stereotypical male character 2) They weren't curious enough to ask about a female counterpart to the skill or didn't feel it made a difference. Fail. |
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#3176 |
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[Solium Infernum]
How To Go
Join Date: Apr 2003
Location: Toronto, Ontario
Posts: 14,439
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His article implies that they didn't get to set up their own character.
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#3177 | |
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Der Schulde
Social Worker
Join Date: Jun 2007
Posts: 3,678
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Quote:
It's a valid concern. Some hybrid games try to be both genres at the same time and in the end fail in every genre, both in action terms (not enough responsive, control too indirect) and in rpg terms (not enough depth). Hellgate London is one of them, Mass Effect wasn't bad but suffered a bit trying to be also both an action and a rpg game. I didn't like the Spellforce saga, again trying to be a strategy and a rpg game. And i wan't a fan of World in Conflict, too light and 'silly' in the strategy side because they tried to be "actiony" but it didn't have the good points of an action game. Games like Deus Ex got it right (but for me it was more a shooter than a rpg, just another type of shooter), Vampire Bloodlines also (except in the last stages as everyone knows) but it's hard to do, more than a pure action or a pure strategy or a pure rpg game. |
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#3178 | |
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Mad Chester
Join Date: Apr 2007
Posts: 1,190
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Also from that article:
Quote:
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#3179 | |
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Hustle
Join Date: Jul 2005
Posts: 329
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Quote:
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#3180 |
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Social Worker
Join Date: Mar 2003
Location: I love this thread so much
Posts: 3,905
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This is pretty much the point where all the NMA yots soak themselves in gasoline and light a match to protest F3
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