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Old 07-25-2008, 01:14 AM   #3151
Briosafreak
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Originally Posted by Bill Dungsroman View Post
Tanks was referencing a fairly infamous NMA post where one of the resident losers claimed his girlfriend maligned the Fallout franchise in some manner, and he backhanded her for it. No, really. He wasn't making a joke.
And you forgot to show the next posts screaming at the guy. He was banned too, no doubt he was a troll from the SA or here trying to cause some confusion.

Anyway here are a few pics from the game, now online.
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Old 07-25-2008, 01:19 AM   #3152
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I wonder about that Mr. Handy VS Cockroaches picture. Is it a different vault, and if not, how did giant roaches get into 101?
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Old 07-25-2008, 01:48 AM   #3153
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God, now I'm sorry I asked.
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Old 07-25-2008, 01:55 AM   #3154
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Originally Posted by Briosafreak View Post
And you forgot to show the next posts screaming at the guy. He was banned too, no doubt he was a troll from the SA or here trying to cause some confusion.
Yeah, it was totally out of character for someone on NMA to do something like that, it must have been a sneaky infiltrating spy!

So what did you guys do to the people who claimed Jeff Green had Bethesda's cum on his face?

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Old 07-25-2008, 03:31 AM   #3155
Killzig
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sweet, we're back to talking about NMA.
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Old 07-25-2008, 05:39 AM   #3156
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Originally Posted by Squee View Post
I wonder about that Mr. Handy VS Cockroaches picture. Is it a different vault, and if not, how did giant roaches get into 101?
Congratulations, you just directed me to the first thing I'm going to hate about Fallout 3. I don't understand why RPG devs constantly put giant bugs in their games. Who likes them? Who actually enjoys a game world filled with massive insects?
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Old 07-25-2008, 05:50 AM   #3157
Roy Ziegler
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Originally Posted by extarbags View Post
Congratulations, you just directed me to the first thing I'm going to hate about Fallout 3. I don't understand why RPG devs constantly put giant bugs in their games. Who likes them? Who actually enjoys a game world filled with massive insects?
Are you serious...?

You don't remember radscorpians or giant praying mantis or giant ants?
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Old 07-25-2008, 06:05 AM   #3158
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Originally Posted by usedpilot View Post
Are you serious...?

You don't remember radscorpians or giant praying mantis or giant ants?
Sorry, I should clarify: yes I remember those, but giant cockroaches are the worst of all. I actually think that on the giant bug scale, mantises (mantii?) and scorpions are ok because they're kind of like monsters anyway and perhaps also because you (or at least I) do not often encounter either of them in real life, ants are relatively inoffensive, spiders are skeevy and cockroaches are the skeeviest. Basically, I hate spiders and cockroaches in real life, and I think that's fairly common, so I don't know why producers of entertainment media seem to think that I would enjoy voluntarily encountering giant versions of them in a virtual world.

Fallout Tactics did have giant cockroaches, and they were pretty awful. They were one of the reasons I stopped playing the single-player campaign of that game.
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Old 07-25-2008, 06:10 AM   #3159
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Originally Posted by extarbags View Post
Sorry, I should clarify: yes I remember those, but giant cockroaches are the worst of all. I actually think that on the giant bug scale, mantises (mantii?) and scorpions are ok because they're kind of like monsters anyway and perhaps also because you (or at least I) do not often encounter either of them in real life, ants are relatively inoffensive, spiders are skeevy and cockroaches are the skeeviest. Basically, I hate spiders and cockroaches in real life, and I think that's fairly common, so I don't know why producers of entertainment media seem to think that I would enjoy voluntarily encountering giant versions of them in a virtual world.

Fallout Tactics did have giant cockroaches, and they were pretty awful. They were one of the reasons I stopped playing the single-player campaign of that game.
I think you're expecting a bit much in hoping that game designers will tiptoe around your brand of insect phobias. At least with the "no giant bugs" line you had consistency. Stupid consistency, but it was something.

It's Fallout, and giant mutated bugs are part of the deal. I can't think of anything more appropriate than cockroaches in a post-nuclear environment.
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Old 07-25-2008, 06:10 AM   #3160
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Originally Posted by usedpilot View Post
Are you serious...?

You don't remember radscorpians or giant praying mantis or giant ants?
Yeah and they were my least favorite enemies. :(

But there is more than one vault in the game. One of the previews even gave a little detail on one of them.

Vault 106 for example, http://fallout.wikia.com/wiki/Vault_106

Quote:
Vault 106 is one of the Vault-Tec Vaults. As part of the Vault Experiment, psychoactive drugs were released into the air filtration system 10 days after the Door was sealed. This Vault is located somewhere in the Capital Wasteland. 200 years after the Great War, in 2277, it appears to be rusted and filled with water.
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Old 07-25-2008, 06:11 AM   #3161
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Take it as a game first, though, and ignore issues that might have come up from the original entries to the series.

It's been a long time since Fallout 2, and I think for the most part there's a bit of weariness over encountering enemies like 'Giant Rat' or 'Giant Crab'.

I don't have a problem with the cockroaches, as they fit in particularly well in a post-apocalyptic landscape. But I can definitely appreciate someone wincing at the notion of too much focus on fighting Biggie-Sized pests. Hopefully they'll be relatively rare, and mostly starting point EXP-fodder.
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Old 07-25-2008, 06:15 AM   #3162
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Originally Posted by zengonzo View Post
Take it as a game first, though, and ignore issues that might have come up from the original entries to the series.

It's been a long time since Fallout 2, and I think for the most part there's a bit of weariness over encountering enemies like 'Giant Rat' or 'Giant Crab'.

I don't have a problem with the cockroaches, as they fit in particularly well in a post-apocalyptic landscape. But I can definitely appreciate someone wincing at the notion of too much focus on fighting Biggie-Sized pests. Hopefully they'll be relatively rare, and mostly starting point EXP-fodder.
Yeah, that I can see. I guess it will depend on how they tie into the combat system, and whether they can keep them lootable in meaningful ways.
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Old 07-25-2008, 06:17 AM   #3163
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Hopefully the animal friend perk makes a return.
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Old 07-25-2008, 06:30 AM   #3164
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Originally Posted by Lizard_King View Post
I think you're expecting a bit much in hoping that game designers will tiptoe around your brand of insect phobias. At least with the "no giant bugs" line you had consistency. Stupid consistency, but it was something.

It's Fallout, and giant mutated bugs are part of the deal. I can't think of anything more appropriate than cockroaches in a post-nuclear environment.
Hey, my line is still "no giant bugs;" that hierarchy is just how things bother me personally, but I don't really see what enjoyment anyone gets out of them.

As for it being a natural extension of the setting: maybe? I dunno, I didn't even think of it that way because giant cockroaches are in tons of games that don't take place in an irradiated wasteland.
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Old 07-25-2008, 06:51 AM   #3165
Roy Ziegler
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Originally Posted by extarbags View Post
Hey, my line is still "no giant bugs;" that hierarchy is just how things bother me personally, but I don't really see what enjoyment anyone gets out of them.
I agree. The animal/insect enemies were the least interesting of the games, but fighting giant X is a series staple at this point.
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Old 07-25-2008, 07:04 AM   #3166
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Eurogamer didn't like it too much,

http://www.eurogamer.net/article.php?article_id=201105
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Old 07-25-2008, 07:08 AM   #3167
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Obviously written by someone who has never been to Singapore.
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Dude, our hookers have regular government medical checkups to certify that they're safe for business.
Are we talking about the same country? I thought Singapore was the place where you couldn't bring pornography into the country.
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Old 07-25-2008, 07:16 AM   #3168
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Are we talking about the same country? I thought Singapore was the place where you couldn't bring pornography into the country.
http://en.wikipedia.org/wiki/Prostitution_in_Singapore

Quote:
Prostitution in Singapore is legal but pimping and street prostitution are not. Licensed brothels operate in designated areas where mandatory health checks are required. Apart from legal licensed brothels, commercial sex workers can be found in many 'massage' or 'spa' establishments, which are situated all around the country. In recent years, a new genre of massage parlour has emerged in Singapore. Known as 'Tuina' outlets, these massage parlours typically employ scantily clad women from mainland China. For them, massage is just a pretext for the sexual services which are the main menu. Technically, sex in these massage parlours are illegal, with a jail term for the operator if anti-vice raids on the premises yields evidence of commercial sex going-ons. Yet, virtually everyone who visits such establishments are fully aware of the sexual services provided within, and are there precisely because of it.
On Oct 4, 2005, the Singapore government decided it may raise the minimum age for prostitutes from 16 to 18 to bring its laws in line with international standards.
Under current laws, having sex with women under 16 is considered statutory rape, punishable by up to five years in jail and a fine of S$10,000 (US$5900).
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Old 07-25-2008, 07:19 AM   #3169
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Yeah, that I can see. I guess it will depend on how they tie into the combat system, and whether they can keep them lootable in meaningful ways.

I think there was a general sense of frustration, too, from having the pace of the game slow down every time you encountered a pack of low-level monsters. They were easy enough to deal with, and yet time-consuming.

That might be less of an annoyance in this style of gameplay, where combat doesn't mechanically alter the pace. Dealing with them will be less tedious, so they'll end up being more of an environmental hazard.
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Old 07-25-2008, 07:27 AM   #3170
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Originally Posted by Killzig View Post
Oh man NMA will have a field day. Cover story there in 3,2,1...

Quote:
As Kieron noted, what worked okay in Oblivion's melee combat is not necessarily going to wash when you have a gun in your hand, and the lack of precision, sense of connection or tactile feedback is startling. (It's worth noting here that we tested the Xbox 360 version of the game, and some of these criticisms might not apply if you play on PC with a mouse.)
I'm laughing a little inside...
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Old 07-25-2008, 07:34 AM   #3171
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From the article it sounds like the previewer wants a pure FPS rather than a Deus Ex style game where stats heavily determine your shots.
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Old 07-25-2008, 07:35 AM   #3172
Charles
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Originally Posted by usedpilot View Post
From the article it sounds like the previewer wants a pure FPS rather than a Deus Ex style game where stats heavily determine your shots.
Even in Deus Ex player skill was a requirement. You still need to point the gun, no one does it for you.
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Old 07-25-2008, 07:37 AM   #3173
Roy Ziegler
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And it doesn't sound much different in this game (unless you use VATS).

Part skill, but it's still mainly an RPG.

So if your character sucks dick with small arms, it doesn't matter if you're a master at counter-strike. And likewise, if you have a very high skill and you're masterful at FPS games you'll hit everything.
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Old 07-25-2008, 07:38 AM   #3174
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Auto-Aim - game setting or Perk?
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Old 07-25-2008, 07:45 AM   #3175
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It's the only strong flash of character and style we get from the game in our brief hands-on, although it does sound one bum note: Lady Killer gives you extra damage against female enemies, and "unique dialogue options" when talking to female NPCs. Sorry, Bethesda, that's not satirical, it's just crass and misogynistic.
Indicates two things to me:

1) They played as a stereotypical male character
2) They weren't curious enough to ask about a female counterpart to the skill or didn't feel it made a difference.

Fail.
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Old 07-25-2008, 07:46 AM   #3176
Charles
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His article implies that they didn't get to set up their own character.
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Old 07-25-2008, 08:37 AM   #3177
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Originally Posted by usedpilot View Post
From the article it sounds like the previewer wants a pure FPS rather than a Deus Ex style game where stats heavily determine your shots.

It's a valid concern. Some hybrid games try to be both genres at the same time and in the end fail in every genre, both in action terms (not enough responsive, control too indirect) and in rpg terms (not enough depth). Hellgate London is one of them, Mass Effect wasn't bad but suffered a bit trying to be also both an action and a rpg game. I didn't like the Spellforce saga, again trying to be a strategy and a rpg game. And i wan't a fan of World in Conflict, too light and 'silly' in the strategy side because they tried to be "actiony" but it didn't have the good points of an action game.

Games like Deus Ex got it right (but for me it was more a shooter than a rpg, just another type of shooter), Vampire Bloodlines also (except in the last stages as everyone knows) but it's hard to do, more than a pure action or a pure strategy or a pure rpg game.
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Old 07-25-2008, 08:43 AM   #3178
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Also from that article:

Quote:
Conversation and bartering are two aspects of the game that we regretfully don't get anywhere near experiencing at E3, but given Bethesda's record and Fallout's history, we'd expect them to have some serious depth and reward, and we're looking forward to examining them more closely.
Bethesda games having deep bartering and conversation systems? Uh, much as I like Bethesda games, their conversation and bartering are about as simplistic as it gets...
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Old 07-25-2008, 09:51 AM   #3179
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Originally Posted by Eurogamer
and, worst by far, the hilariously, embarrassingly wooden animation.
It's pretty bizarre that Morrowind, Oblivion, and Fallout 3 are all AAA games that have the same sub-user-mod quality character animation. Is the animator the VP's brother or something?
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Old 07-25-2008, 10:09 AM   #3180
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Yeah, it was totally out of character for someone on NMA to do something like that, it must have been a sneaky infiltrating spy!

So what did you guys do to the people who claimed Jeff Green had Bethesda's cum on his face?

This is pretty much the point where all the NMA yots soak themselves in gasoline and light a match to protest F3
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