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#1 | |
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New Romantic
Join Date: Apr 2003
Location: Seattle
Posts: 6,196
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CCP and White Wolf merge?
Quote:
Edit: Holy shit. Somehow in my first reading I totally missed that CCP bought White Wolf. |
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#2 |
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Social Worker
Join Date: Apr 2003
Location: Charlottesville, Virginia
Posts: 2,212
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Thats like. Totally. Crazy.
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#3 |
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New Romantic
Join Date: Jun 2002
Location: Austin, TX Gamertag: Qenan
Posts: 5,656
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Very interesting. Could be good.
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#4 |
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New Romantic
Join Date: Aug 2004
Location: Knee-deep in XCode
Posts: 5,815
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That's just..weird. And cool. Gives me hope of a WoD online (no mere WoDmod!).
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#5 |
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Social Worker
Join Date: Jul 2003
Location: Center of the universe
Posts: 2,945
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Whatthe waita whathuh?
Never would've seen this coming. CCP must be doing pretty well to be able to do this. |
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#6 |
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Social Worker
Join Date: Feb 2006
Location: Boston, MA PSN:HawkeyeFierce
Posts: 4,987
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What an odd combination. Hope they make an Exalted MMO.
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#7 | |
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New Romantic
Join Date: Jun 2002
Location: Bothell, WA
Posts: 9,646
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Quote:
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#8 | |
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New Romantic
Join Date: Aug 2002
Location: Richardson, TX
Posts: 9,596
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Quote:
--- Alan |
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#9 |
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New Romantic
Join Date: May 2004
Location: Phase 2
Posts: 9,630
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U-Mac has already worked up a ton of design thoughts for such a game. They should hire his ass.
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#10 | |
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World's End Supernova
Join Date: Feb 2003
Location: Summit of Mt. Sexy
Posts: 15,597
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Quote:
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#11 |
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World's End Supernova
Join Date: Feb 2003
Location: Portland, OR
Posts: 16,666
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I actually threw around some ideas with Mark Rhein*Hagen on a World of Darkness MMO back in '97... You may be surprised to hear that it never went anywhere. But WW did end up designing "GToons" for Cartoon Network Online based on a concept that I developed before I left.
I'm not surprised to hear that the company was sold though. I think the owners have been looking forward to cashing out. |
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#12 |
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New Romantic
Join Date: Jun 2002
Location: PSN: OddjobXL
Posts: 8,417
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This is some exciting news! Definitely good stuff. They've got the brainpower alright.
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#13 |
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New Romantic
Join Date: Mar 2004
Location: Corvallis or Portland, Oregon
Posts: 7,126
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Woa! I wonder if they'll keep up the simulation style they've pioneered in EVE?
I also wonder what they're working on, as that's not the kind of partnership/purchase you make without something specific in mind. |
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#14 |
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New Romantic
Join Date: Sep 2005
Posts: 5,219
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This is so strange, I have no idea how to feel about it overall. Except uneasy.
EVE as an RPG will probably be interesting.
The WoD as an MMO is so easy to fuck up that I can't help but feel like it's a foregone failure, even in these hands. Exalted as an MMO is pretty much guaranteed to suck. |
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#15 |
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Mad Chester
Join Date: Oct 2005
Location: Essen, Germany
Posts: 1,254
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So, another real rpg company gone to hell.
Sad times indeed, even if i never warmed to wod myself, but i made good business with white wolf back in the day. |
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#16 |
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New Romantic
Join Date: Apr 2003
Location: Seattle
Posts: 6,196
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Huh? Why the hostility to the idea, Hetzer?
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#17 | |
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Neo Acoustic
Join Date: Oct 2002
Location: Tromsø, Norway
Posts: 1,719
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Quote:
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#18 |
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Mad Chester
Join Date: Feb 2005
Posts: 1,190
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Huh...that's curious. I was just thinking a few days ago that it was surprising we hadn't seen a WoD MMO. And I do hope that's exactly what they do, a game where you could play Vamps, Wolves, Hunters, Mages, etc. Could be interesting.
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#19 |
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New Romantic
Join Date: Sep 2005
Posts: 5,219
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A more likely Exalted MMO: WoW reskin. With Solar PCs only.
It's hard to be a hero in a population of 1,000 to 2,000 people with capabilities comparable to yours who all want to be heroes too.
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#20 |
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New Romantic
Join Date: Jun 2002
Location: PSN: OddjobXL
Posts: 8,417
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No, no. The future is single-server that Eve pioneered. When you have everyone in the same space you can really tailor content to what's going on in the game. Creating events, reporting developments - it all builds into an overarching sense of place and creates a dynamic where storytelling can happen from bottom up or top down (I even consider non-roleplaying events like player corporation wars as storytelling - most CEOs, even of mostly non-roleplaying corporations, tend to create justifications and rationales that fit the setting when Eve's reporters are talking to them for a news item).
I'm almost certain a World of Darkness MMO would be quite terrible and I don't know enough about Exalted to assess that. But you've got two groups that understand settings and the nature of storytelling (hell, White Wolf invented the term as it relates to tabletop RPGs). I suspect they might initially try to bring an established property online but I think they'd be better off developing, mutually, an entirely new setting that takes into account the strengths and weaknesses of MMOs. |
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#21 |
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New Romantic
Join Date: Aug 2002
Location: Richardson, TX
Posts: 9,596
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Well, you can do that in EVE because the amount of updating (and size of updates) between server and clients is very minimal, less so than most average MMOs from what I understand. When you don't have to send a lot of info you can support a lot more people from one place.
--- Alan |
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#22 |
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How To Go
Join Date: Jul 2004
Location: Sigil
Posts: 11,656
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I smell an EVE PnP game...
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#23 | |
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Spinning Toe
Join Date: May 2003
Location: XBL: NuclearWinterUK PSN: Elenkis
Posts: 824
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Quote:
I'm pretty sure that having White Wolf will also be a good deal for their EVE collectible card game by providing the experience and ability to mass produce future expansions and such: http://www.eve-ccg.com/ |
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#24 |
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New Romantic
Join Date: Sep 2005
Posts: 5,219
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I speak the speech of acronyms.
An EVE PnP game is very likely and will probably be pretty good. I'd rather see a WoD NWN than a WoD MMO.
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#25 |
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World's End Supernova
Join Date: Jul 2002
Location: somewhere in OH gamertag: bobertchin
Posts: 15,939
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I'm more interested in the single player games mentioned in the article. The WoD setting lends itself to that.
BTW, can you imagine and exalted TBS game? Perhaps on the DS? |
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#26 |
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New Romantic
Join Date: Aug 2002
Location: Richardson, TX
Posts: 9,596
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Remember that EVE is also already in CCG form, which is not quite on the PnP plateau is a step in that direction.
--- Alan |
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#27 | ||
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Neo Acoustic
Join Date: Oct 2002
Location: Tromsø, Norway
Posts: 1,719
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EVE is probably the only moderately successful non-WoW MMO out there
Quote:
Quote:
Last edited by Idar Thorvaldsen; 11-11-2006 at 06:23 PM.. |
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#28 |
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New Romantic
Join Date: Aug 2004
Location: Knee-deep in XCode
Posts: 5,815
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Neither Exalted nor the World of Darkness games really suit the large scale
trend in MMOs. I could see them producing small-scale online games, but WoD without the actual roleplaying would just fuck up. Exalted is more likely, as it's a munchkin game in parts. I'd like to see them release a standalone WoD storytelling tool with oodles of models, map-building tools like in Redemption and the mechanics of all WoD games included where possible. WoD games aren't supposed to have thousands of supernaturals. A city isn't likely to have as many as fifty vampires, for example, and the over the top magic of Mage never felt like it fit in the same world as Vampire/Werewolf/Wraith. Heck, even Wraith was practically a world of its own (the other side, with brief visits to 'reality'). Exalted is all about heroics, but the majority of the world isn't populated by these godlike heroes (buckets of dice!) either. In short, I wouldn't play a White Wolf MMO unless they're strictly roleplaying servers with enforcement of just that, and the player count per server is very limited. Might as well make them products to run from home then. |
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#29 | |
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New Romantic
Join Date: Jun 2002
Location: PSN: OddjobXL
Posts: 8,417
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Quote:
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#30 | |
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New Romantic
Join Date: Jun 2002
Location: PSN: OddjobXL
Posts: 8,417
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Quote:
One server is best. You'll have overarching themes and continuity managed by the developers but they can adopt in elements that rise out of the community - roleplaying community or otherwise. If it ends up being a game with a strategic dynamic like Eve major developments between player factions can be treated as story elements and folded into the ongoing narrative. You see this, in a way, on Eve. Though it does build a real wall between the established Empires and the organized events and storytelling there and "free" 0.0 space where player alliances create their own history all are part of the same game and there's some crossover from time to time as storytellers embody the reaction of NPC factions to player alliance activities or purely military 0.0 groups get drawn back to the Empires for some particularly interesting or rewarding series of events. This is quite a nice model to build around. While it could use some polishing it offers good flexibility to the developer/storytellers and players alike. The single server model also has the crowning advantage of being The Game. Once you have a character, you're part of the story whether you realize it or not, whether you give a fig about roleplaying or not. History's going on all around you and it's just a matter of finding your place in it. Edit: I think the Chinese have a seperate server because the population would be too big and would quickly overwhelm the existing entities on the current server. They've got a good thing there and probably thought it would be safer to employ a seperate server for this huge fresh influx of people. |
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CCP and White Wolf merge?
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