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#1 | |
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Social Worker
Join Date: Jun 2003
Location: out of body
Posts: 2,850
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green monster games
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#2 |
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Social Worker
Join Date: Jul 2004
Posts: 3,501
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A comics artist, a writer of D&D novels, and some baseball guy making an MMO. Yeah, that'll be great. Do they have any actual game people calling the shots?
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#3 |
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Social Worker
Join Date: Jan 2005
Location: Boston, MA Gamertag: Crumpie
Posts: 3,436
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Schilling is also very hardcore (the guy drags a laptop around with him to raid during baseball season).
We may get the ultra-hardcore came people have allegedly been clamoring for. |
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#4 |
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Hustle
Join Date: Apr 2005
Location: St. John's, NL, CA Gamertag: devonrt
Posts: 451
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I can't WAIT to play that business model!
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#5 |
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Hustle
Join Date: May 2004
Posts: 400
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They're still hiring for a lead programmer.
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#6 |
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Social Worker
Join Date: Jul 2004
Posts: 3,501
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The newbie quests will be given by a fearsome dark elven outfielder wearing an enchanted leather thong.
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#7 |
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Spinning Toe
Join Date: Jun 2002
Location: Irvine, CA Gamertag: earlocust
Posts: 784
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A couple coworkers of mine just left to go work there. It's a really small team right now. They are located in Boston. I have no idea what they are making and I'm not sure they even know. It's basically a really well funded start-up.
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#8 |
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Social Worker
Join Date: Jan 2005
Location: Boston, MA Gamertag: Crumpie
Posts: 3,436
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Schilling's rented 30,000 sq. ft. of space up in Maynard--I think up in the same complex that Iron Lore is in.
Both Moorgard and Schwayder just left the EQ2 team, so maybe they are headed up there. I wouldn't discount this game just because no one big-names from the industry are involved yet. With how much cash Schilling has, this is not going to be a low-budget indie release. Plus, Schill is an endorser of SOE and gets along with their PR head quite well. Expect this to be published by SOE. |
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#9 |
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Spinning Toe
Join Date: Jun 2006
Location: Outside of my cage Gamertag/PSN:DustyTheHamster
Posts: 546
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I actually heard about this at the Dark Age of Camelot Las Vegas roundtable where R.A Salvatore was the keynote speaker.
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#10 | |
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New Romantic
Join Date: Aug 2003
Posts: 8,132
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#11 |
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Social Worker
Join Date: Mar 2004
Location: http://twitter.com/MrSkimpole
Posts: 4,529
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I "predict" it will fall apart within one year, maybe two.
But you are allowed to believe. |
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#12 | |
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Social Worker
Join Date: Jan 2005
Location: Boston, MA Gamertag: Crumpie
Posts: 3,436
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I'm expecting they are going to try and make this a big spash, mostly because Schilling doesn't strike me as the type to do things small. Stop looking at this like a baseball guy and no one who knows what they are doing starting a game company. Instead, it's an MMO fan with a shitload of money; a well-respected, highly-talented author; and a talented visual artist making a game. Those resumes alone are worth serious talent lining up, and I wouldn't be surprised if he's poaching heavilly from SOE the same way Sigil was. Schill's been involved with SOE for a long time, so he knows the people there real well. |
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#13 |
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Mad Chester
Join Date: Jan 2005
Location: Malaysia
Posts: 1,266
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Wow, just imagine if it had been Rob Liefield instead. What kind of an MMO world would he make?
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#14 |
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Social Worker
Join Date: Mar 2004
Posts: 2,952
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I think it's possible for a well funded, well designed MMO to take a big bite out of WoW.
... in 5 years. :) |
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#15 |
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Mad Chester
Join Date: Feb 2006
Location: Bawston, MA
Posts: 1,055
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Schilling spoke at a roundtable at MIT a couple of weeks ago, and he gave a pretty bland talk. He went on and on about his love for the industry, and how he wanted to do things "differently" to challenge the status quo. He also mentioned that he was looking for people with "passion", who would stop at nothing to be the best of the best.
Disappointingly, he didn't really provide any real information about his company, or what he planned to do. When pressed by a Boston Globe reporter, he just said "I can't tell you, but it'll be cool". Talking with other folks there, all we could really conclude is that it'll be a high-pressure, extended work-day slog trying to meet ill-defined goals that are changed on a whim by owners with good intentions. One thing that sounded really interesting was his plan of 50/50 profit sharing with the employees. As skeptical as I am, even I had a Scrooge McDuck moment, where my eyes spun like slot machines, and came up dollar signs. Assuming that they aren't going to play games with what constitutes profit ( like the recording industry does ), it could be a pretty compelling reason to work there. Overall, I really hope it works out, because more major players aren't necessarily a bad thing. There are already a ton of companies in the market, so what's one more? If anything, good games expand the market and open more total revenue for games to fight over. But that being said, there's no sort of master plan which is apparent yet. And as such, it's hard not to be more than a little skeptical about an industry outsider who wants to shake things up, learn from the past, but can't provide any details as to how he's going to do it. I wish him the best of luck (hey, I may end up working there someday), but he (and his partners) have a lot of work to do. |
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#16 | |
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New Romantic
Join Date: Aug 2004
Location: Knee-deep in XCode
Posts: 5,815
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in your numerous belt pouches. |
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#17 | |
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Social Worker
Join Date: Mar 2004
Location: http://twitter.com/MrSkimpole
Posts: 4,529
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#18 |
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Neo Acoustic
Join Date: Jun 2002
Location: San Francisco, CA
Posts: 1,585
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How much money do you suppose a guy like Schilling has saved up? Because the fastest way to eat through $30 million or so would be to start an MMO developer from scratch.
Come to think of it, maybe this is some sort of weird Brewster's Millions thing? |
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#19 | |
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Neo Acoustic
Join Date: Apr 2003
Location: Baltimore, MD
Posts: 1,552
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#20 |
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Social Worker
Join Date: May 2005
Location: Mountain View, CA; Gamertag: Corvidae
Posts: 4,070
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80% chance the company vanishes without a trace, 15% chance they produce something bland and uninspiring, 4.9% chance they make a profit, 0.1% chance anything they do is any good.
Wait. Todd McFarlane. Add a few 0s to that last 0.1%. |
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#21 | |
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New Romantic
Join Date: Aug 2002
Location: Las Vegas, Nv Gamertag: VegasLife
Posts: 6,188
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#22 | ||
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New Romantic
Join Date: Aug 2003
Posts: 8,132
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I'm not saying Schilling is a figurehead or anything like that. Just that having a desire, a popular (I hesitate to use the word "good") writer, and a popular (there's that word again!) art director isn't really a sufficient pedigree to end up at "good game". I don't know how or why, but everything points towards these games being harder to make than regular ones by far. Maybe that's not true and we're just seeing the same success rate in MMOs that we would expect in regular games, but if so those odds are extra-shitty when your up-front costs are 10s of millions rather than millions of dollars, y'know? Quote:
Maybe some of the guys at the frontlines will weigh in here, but my impression is the "free money printing here!" days are pretty much gone, and at the same time nobody's really nailed down the fundamental ingredients of the genre well enough to know how to incrementally increase the success reliably from product to product (unlike, say, an FPS or an RTS). That's a pretty volatile situation to throw oneself into, no matter how much funding or true desire the guy has. If you want to argue that somehow because he's a ball player with lots of bucks that he inherently understands these games better than most other people trying to make them, well, I'll have to disagree. |
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#23 | |
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Social Worker
Join Date: May 2005
Location: Mountain View, CA; Gamertag: Corvidae
Posts: 4,070
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#24 |
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Social Worker
Join Date: Jan 2005
Location: Boston, MA Gamertag: Crumpie
Posts: 3,436
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to mouselook:
You may very well be right. I'm hoping a story written by Salvatore and art direction by McFarlane might do better than a story done by an amateur. That said, it's possible it will simply fail on that regard because of the scale of it. I might also fail if Schilling is a pain to work for, or it might simply fail. Who knows. It's way to early to tell. |
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#25 | |
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Spinning Toe
Join Date: Apr 2004
Posts: 641
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#26 | |
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New Romantic
Join Date: Feb 2003
Posts: 6,918
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Schilling also has a board game company that makes Squad Leader add-ons. |
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#27 |
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New Romantic
Join Date: Feb 2004
Posts: 5,282
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Not Squad Leader add-ons. That's not accurate.
The guy already owns a board game company. He also happens to be a pretty diehard Advanced Squad Leader player (about the most complex regularly played board game you're going to find). When Avalon Hill sold out to Hasbro, he literally liked it so much, he bought the company (okay, not really, but he owns the company that has the licensing rights to all ASL stuff - we're talking the main rulebook, all the modules, basically the game). They seem to be doing fairly well. Nothing will guarantee great things out of this, because you wouldn't guarantee that with any other normal, start-up company that didn't involve Curt Schilling. But I see no reason why this has any less of a chance than any other; if anything, as previously stated, it may have a better chance simply because it is unlikely to be capitalized on a shoestring. |
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#28 | ||||||
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Pillow Talk
Join Date: Nov 2006
Posts: 24
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As far as going 'on and on', I won't disagree, I have an immense amount of passion about games in general, especially the ones I play, and about this company and our goals and dreams. My love for this is in the dream more than anything, and in creating a company that's so vastly different than what's out there, and being part of changing peoples lives, and having the ability to, so ya, I can and most likely will continue to go on and on. Quote:
I can only say it's cool because I've been gaming for 25 years, been in the MMO space since Alpha in UO, I know what's out there in the MMO space, I know what's been out there, and I know what's not. I think what we are creating is 'pretty cool', even more than that, but details, as I said earlier, would not be the prudent thing to give now. Quote:
What exactly did I say that allowed you to conclude we'd have a high pressure enviroment? What did I say that gave you enough insight to deduce we have extended work days? What exactly are our 'ill defined goals'? Who's going to be changing them on a whim? I'm always open to getting better at something, if you think you know more about this industry than I do then by all means I'm all ears. Quote:
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The details that will be made public will be done so when they need to be on a schedule we deem to be the most beneficial to the game, the company, and the people. If getting the word out early is a requirement to your game being good, you've lost before you started. And as for partners, there are none. GMG, at the moment is owned 100% by me, R.A., and Todd, have both signed on to oversee their respective areas as leads for the flagship title. |
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#29 | |
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Pillow Talk
Join Date: Nov 2006
Posts: 24
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I won't fund this myself, I have put the seed money in to get the company up and running, but ultimately we will have one or two partners. Those partnerships will be ones that enhance the parties involved more than just monetarily. Yes I have had a long and very prosperous relationship with SOE, they've been great to me and to my family. If it can be worked out SOE and GMG will certainly partner in some way, down the road. This industry is a very small one and very tight knit. Almost like a high school campus. Everyone knows everything about everyone else, or thinks they do. Hiring tech and lead talent means finding studs, which means finding people that have been there and done that, which means finding people that are already employed and secure. To do that you better bring alot more than money to the table to hire these people, and I think that's something that's working incredibly well right now and will as we go forward. We opened our offices last week in Maynard, Mass. 30k square feet that will hopefully be jam packed a few years from now. The first of the core team is in house and pre-production has already begun and the pace will be picking up over the next few months as more talent comes into the company. It's certainly not boring! |
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#30 |
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Social Worker
Join Date: Feb 2006
Location: Boston, MA PSN:HawkeyeFierce
Posts: 4,987
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QT3 is now officially the coolest place on the intarweb
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green monster games
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