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#1 |
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Hustle
Join Date: Aug 2006
Location: Toronto
Posts: 346
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Games for Windows & NWN2: What the Hell?
There once was a time when CGW was the most influential games magazine in the business. It had this guy called Johnny Wilson at the helm - and I loved it.
Like many of the people here, I was a subscriber. Fast forward a decade and Johnny Wilson departed to go work for Wizards of the Coast (and Paizo for a time). Games for Windows, nee CGW is still trying to be relevant... And somone at this magazine just assigned a review of Neverwinter Nights 2 to someone who clearly doesn't even LIKE D&D. Matt Peckham just slams this game in a worthless review, gives it a 5 out of 10. Its sin? Near as I can tell, for being a faithful D&D computer game. "Call me crazy -- I guess I'm just finally weary of being led around on a pencil-and-paper leash and batting numbers around a glorified three-dimensional spreadsheet ..." He could have said a lot about the game to criticize it - but attacking it for succeeding at what it sets out to do is just nutty. Exhibit A: http://www.1up.com/do/reviewPage?cId=3154870 To Jeff Green: this review did not influence my purchase of NWN2. It did, however, greatly influence my future purchase of Games for Windows. Good luck with all that. Seriously: how do you decide, as an editor, to assign a review of a game to someone who clearly dislikes the genre? What causes you to do that and offer up a review like this with a straight face? There was a time when your magazine was the most influential in the business. It isn't anymore - not even close. If you are wondering why - take a good long look in the mirror. |
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#2 | |
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Hustle
Join Date: Oct 2005
Location: Iowa City, Iowa
Posts: 379
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-Matt |
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#3 | |
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World's End Supernova
Join Date: Feb 2003
Location: Summit of Mt. Sexy
Posts: 15,597
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#4 | |
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Hustle
Join Date: Aug 2006
Location: Toronto
Posts: 346
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Quote:
You just think you are. And therein lies the problem. |
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#5 | |
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Hustle
Join Date: Oct 2005
Location: Iowa City, Iowa
Posts: 379
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#6 |
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How To Go
Join Date: Jun 2003
Location: San Francisco, CA X360 & PS3 gamertag: Whitta
Posts: 11,677
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*pulls up chair*
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#7 |
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Mad Chester
Join Date: Apr 2006
Posts: 1,139
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Yeah Matt, don't tell us what you like because we know better!... You really gave it a 5 though? Ouchie.
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#8 | |
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Hustle
Join Date: Oct 2005
Location: Iowa City, Iowa
Posts: 379
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#9 |
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Spinning Toe
Join Date: Oct 2006
Location: San Diego, CA Gamertag: Drz190 (X360/PS3)
Posts: 901
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Is this going to turn into one of those "7-9 is the only way to score a review" threads? I can see why it's called a dead horse.
Anyways, if you disagree with his opinion, well then, you disagree. So what? You like the game, so what if a reviewer called it average? That happens in a buisness solely founded on personal opinion and taste. Props to Matt for standing his ground. And saying a game is Faithfull to the D&D doesn't necessarily mean it's good. Anyways, I can't say much else since I won't be able to write my review untill Sat. |
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#10 |
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New Romantic
Join Date: Jun 2002
Location: Seattlish. XBL:Editer PSN:DennyA These are my opinions, not my employer's, but they should be yours.
Posts: 8,834
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I can't speak for Matt, but the impression I get from reading this stuff and his comment is that he's a fan of RPGs, but doesn't feel that a PC D&D game should be aping the pen-and-paper version.
Now, given that the NWN series exists in part to try to be a faithful recreation of the "books and graph paper maps" D&D, I think expecting it to "take the genre forward" or not ape the paper game is unreasonable. It's like hating Falcon because F-16s are hard to fly. Of course, the side issue is 1up's horrible new rating system. Under the CGW Classic rating system, Matt would have given this three stars, which wouldn't elicit the reactions of this "5," which despite 1up's misguided intentions here, comes across to people as "50%, or an F." |
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#11 |
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New Romantic
Join Date: Aug 2002
Location: Gamertag: Kallews
Posts: 9,242
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Drats. On one hand, I have to respect the opinion of a man who's given IWD2 87% on the 7-9 scale. Seriously, I liked that game a lot.
On the other hand, I really looked forward to an NWN game that didn't suck. Now I don't know what to believe. Curse you Matt Peckham, CURSE YOU! |
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#12 | |
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Hustle
Join Date: Aug 2006
Location: Toronto
Posts: 346
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Quote:
Your stunning bias for this review: I'm a huge fan of RPGs = I clearly despise D&D No possible incompatibilities surfacing to mind there? |
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#13 |
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Spinning Toe
Join Date: Oct 2006
Location: San Diego, CA Gamertag: Drz190 (X360/PS3)
Posts: 901
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Of course, you can always read other reviews from other sites and make a decision made from a broad base of opinions......
I hear gamerankings or metacritic are ideal for this |
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#14 |
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New Romantic
Join Date: Apr 2003
Location: Delirium, Texas
Posts: 7,695
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I have to agree... the point of the review seems to be more that the reviewer doesn't like the D&D 3.5 rules system and wishes he were playing Oblivion. NWN2 is not Oblivion, and wasn't intended to be. It was intended to be a D&D game-slash-construction set.
There's quite a bit to ding NWN2 on (hideous hardware requirements, funky UI decisions, brain dead henchman AI) but basing a review of NWN2 on how D&D rules are old and crusty is kind of like giving Company of Heroes a 5 in a review (on a 7 to 9 scale!), dismissing it with "So, what's up with all these Germans?" Reading a review of NWN2 and having the reviewer regale us with the shortcomings of pen and paper D&D isn't very helpful. It's like a review of a turn based wargame where the reviewer tells us how he really wishes he were playing Starcraft. Last edited by Lum; 11-02-2006 at 09:34 PM.. |
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#15 |
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Social Worker
Join Date: Feb 2006
Location: In over my head.
Posts: 3,896
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I must say that I'm not a fan of this review either.
Peckham needs to review the game in its own merits. The first paragraph is irrelevant. He doesn't need to apologise for the rest of the review. He should have scrapped the first paragraph and started off with the last one since it is relevant. Having gotten that out of the way he should have told us a little more about the game itself. How does the interface shape up? Is the story more engaging than the original? Are the editor tools any good? It is your job to tell us these things. This review is, however, a classic demonstration of how review scores are a crap concept. Maybe if you had given the game an eight and then mentioned giving it a five in the text if you are bored with the D&D ruleset would have been a better idea. |
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#16 | |
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Hustle
Join Date: Oct 2005
Location: Iowa City, Iowa
Posts: 379
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Quote:
-Matt |
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#17 |
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Social Worker
Join Date: May 2006
Location: oakland,CA
Posts: 2,551
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I always thought DnD was about role playing.. the dice and numbers are there only as a system of regulating the decision-making of players.
If this NWN is about number crunching and not role playing, than it deserves a 5.. no? |
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#18 | |
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New Romantic
Join Date: Apr 2003
Location: Delirium, Texas
Posts: 7,695
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Quote:
To be completely honest I've only put in about 2 hours into NWN2 since I've been playing FF12 (gotta keep up my Squaresoft fanboy street cred, yo), but a lot of the problems I ran into in those 2 hours the review didn't mention at all. |
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#19 | |
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Social Worker
Join Date: Sep 2002
Posts: 2,034
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#20 |
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Goodluck!!
Join Date: Sep 2004
Location: GamerTag:The Tan Dingo
Posts: 101
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#21 |
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Social Worker
Join Date: Jul 2002
Posts: 3,298
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If NWN2 wasn't touted as a DnD game, then it might make sense to criticize the game mechanics as part of a review. Since the game is very clearly marked as an attempt to bring DnD to the computer, writing a review where the main point of the review is that DnD is an old dinosaur makes no sense. Customers purchasing NWN2 know going in that they are purchasing a game based on the DnD system.
This is a very poor review that focuses almost exclusively on the reviewer's personal preferences, without giving the reader much information on the actual game beyond the already known fact that it is based on DnD. Overall I give the review a 1 out of 10 (on the 7-9 scale). |
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#22 | |
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Social Worker
Join Date: Mar 2004
Location: http://twitter.com/MrSkimpole
Posts: 4,529
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Quote:
He cannot be wrong ;) (I wish I could read the review) EDIT: Oops, I thought the review was on a paper magazine... |
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#23 |
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Mad Chester
Join Date: Oct 2006
Posts: 1,006
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I disagree with the review and also think it's a very poorly written. Of course he also gave Beyond Divinity a 4.5/5 stars on Gamespy's site, so I bet he just has no taste in RPGs at all
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#24 | |
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Social Worker
Join Date: Oct 2004
Posts: 4,344
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Quote:
Woot! See what I did there! |
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#25 | |
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Neo Acoustic
Join Date: Oct 2002
Location: Concord, CA
Posts: 1,830
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I haven't made up my mind yet about NWN2, but if that's the quality of writing they're letting in gaming magazines these days no wonder their circulations are in the toilet.
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#26 | |
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Goodluck!!
Join Date: May 2005
Location: San Francisco
Posts: 126
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The review probably ought to have at least addressed how the game fares as a hack 'n' slash, Diablo/Icewind Dale sort of game, beyond decrying the rules for being convoluted. For the original NWN, the hack 'n' slash was pretty much the core of the game, after all.
Also, this line, "buh-bye storytelling and character development", seems unfair to me. I've not played the game yet, but is the game truly so bereft of these things? Does it not compare favorably in this area to, say, Oblivion or Fable? Finally, while it's fair to criticize the game for chopping the game world up into relatively small areas (I agree that it's irksome and increasingly less forgiveable with each passing year), I think it bears mentioning that the game could not possibly fulfill the create-your-own-adventure goal of the series if it had gone with a huge overworld sort of system like Oblivion. It simply wouldn't have been practical, for a number of reasons, and the game's multiplayer would also have had to be reinvented. Quote:
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#27 | |
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Social Worker
Join Date: Aug 2004
Location: Oceanside, California
Posts: 2,806
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#28 | |
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Social Worker
Join Date: Mar 2004
Location: http://twitter.com/MrSkimpole
Posts: 4,529
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Quote:
Being pratical is a quality of the tools, not of the technology used. I don't see how building a zoneless world can be significantly harder and require more time than the tiny maps that NWN uses. I see this mostly as a technological limit than a deliberate choice (and the engine is already bad enough even without a zoneless world). |
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#29 |
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Social Worker
Join Date: Jan 2004
Location: Nashua
Posts: 3,663
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Yeah, we're really breaking out of the 7-9 scale lately. Someday someone will look back and think we lived through a golden age of gaming with all the 7-9 games if this keeps going.
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#30 | |
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New Romantic
Join Date: Jun 2002
Location: Bothell, WA
Posts: 9,646
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Games for Windows & NWN2: What the Hell?
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