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#1 |
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Social Worker
Join Date: Oct 2004
Posts: 4,373
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EA now selling in-game money on Marketplace
http://www.majornelson.com/archive/2....aspx#comments
Name: In-Game Money - $50K Available in: All regions Price: 40 Points Dash Details: Add $50,000 to your game portfolio. It’s not a fortune, but it’s nothing to shake a stick at either. The money will be added directly to your in-game bankroll once you return to gameplay. This is a one-time offer; it cannot be purchased multiple times. Name: In-Game Money - $100K Available in: All regions Price: 75 Points Dash Details: Fatten your wallet with $100K. Maybe that’ll help you on your way to buying that new Tommy gun you’ve had your eye on. The money will be added directly to your in-game bankroll once you return to gameplay. This is a one-time offer; it cannot be purchased multiple times. Seriously, how can you go any lower than this? The only thing I can possibly think of is: Buy Need For Speed Carbunderground 5. Put in Xbox. EA logo shows up. Panel appears with "Would you like to play NFS:CU? 300 points". Then every car, part, race and brightness change could have an associated cost. "It's all about giving players options!" Edit: I don't know which is worse... selling money, or selling this: Name: Level 4 Weapon Bundle Available in: All regions Price: 400 Points Dash Details: Get the ability to buy five of the most powerful weapons in the game. You still have to buy the weapons separately in-game from arms dealers, but if you do, you’ll have one of the most feared arsenals in the mob world. Check the individual weapon descriptions for arms dealer locations. Last edited by flyinj; 10-24-2006 at 09:53 AM.. |
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#2 |
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Social Worker
Join Date: Feb 2006
Location: Denver, CO Gamertag: delirium266
Posts: 2,228
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This is just an extension of the selling Tiger Woods cheat codes. Pretty much all of the points and counterpoints made in that thread apply to this too. If people want to pay for this stuff, they will. I don't really use cheats in games anyway, so it doesn't affect me very much.
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#3 |
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New Romantic
Join Date: Jul 2002
Posts: 7,549
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I think it would be awesome if there were embarassing Achievements associated with buying in-game stuff :D
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#4 |
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Broad Band
Join Date: Jun 2006
Location: On the fine line between stupid and clever. Gamertag: Jancelot
Posts: 275
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After playing Tiger Woods and finding out how ridiculously easy it is to unlock the courses and players I'm much less concerned about it. I'm still not a fan of it, but at least my gameplay isn't hindered without them.
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#5 | |
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Spinning Toe
Join Date: Jan 2005
Location: Texas
Posts: 752
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#6 |
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New Romantic
Join Date: Mar 2003
Location: S. Carolina Gamertag: fulci zombi
Posts: 8,947
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I have the godfather, and I think this is different (and worse) than the Tiger thing. In tiger, you can unlock that shit. In godfather, you go to the little guy to buy these weapons and you get a marketplace blade and an error (I'm assuming now you get to buy them, prior to this, you got an error)
You cant (afaik) get these guns any other way. That said, they do have 3 new missions on there, so thats nice. The game is pretty nice (but ugly as fuck), I thought it'd stink but bought after a rental. Huge NYC, nice brawling system and extortion and all that works in a neat way (you have to get the shop owners to a breaking point, without making them insanely distraught to where they get so pissed they dont care if you kill them) |
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#7 |
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Social Worker
Join Date: Oct 2004
Posts: 4,373
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Here's a "debate" that aired on G4 asking Major Nelson how he feels about the current situation:
http://www.youtube.com/watch?v=xGr1RSHbYxk&eurl= The term "it's all about choice" is really starting to be their fallback talking point. Taking features out that were free in one SKU of a game, charging $10 more for the game, then charging even more money for the features you purposefully took out is somehow construed as "giving the player choice". |
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#8 |
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New Romantic
Join Date: Jun 2004
Location: Dallas, TX 360/PS3/Steam: tenjackten
Posts: 6,418
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No, you see, it's all about EA's choice to screw you for some micropayments.
Of course, once you're loosened up, they'll be bigger than "micro." |
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#9 | |
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How To Go
Join Date: May 2003
Location: Michigan, USA Gamertag: Talisker 18
Posts: 10,647
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#10 |
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Social Worker
Join Date: Apr 2003
Posts: 2,989
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Can't wait for the first shooter that sells ammunition. Plasma Rockets -- now only 10 cents!
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#11 |
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New Romantic
Join Date: Jan 2004
Posts: 8,815
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Err, what did you think micropayments were about? Why is this surprising? Sure it sucks, but I mean, micropayments are supposed to suck. They're not supposed to improve gameplay, they exist to add another revenue stream to gaming. If that bothers you, get the PC version, I'm sure they'll be hacked in soon enough just like the oblivion addons.
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#12 | |
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Social Worker
Join Date: Jul 2002
Location: Fake Virgnia Gamertag: Meursault
Posts: 2,739
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Quote:
ACHIEVEMENT: UNLOCKED THE ARSENAL. Was too much of a pansy to beat the game, so this achievement was bought. |
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#13 |
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Neo Acoustic
Join Date: Jul 2005
Location: San Francisco, Gamertag: Thrag
Posts: 1,805
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Hey, maybe we can get the guy in the BF2142 thread who is arguing that in game advertising makes games "EVEN BETTER" to politely explain to us how we are all stupid and people smarter than us have decided that paying more for things also makes games "EVEN BETTER".
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#14 | |
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Social Worker
Join Date: Jun 2003
Location: Deepest Wilt-shire in the United Kingdom!
Posts: 2,965
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Quote:
not impossible. Back in the arcade days before home vidoe games, I paid 10p per play of space invaders. Would I pay 10p for each game of Company Of heroes? yes I would. If the main game was free. In fact that would be brilliant, because it minimises the risk of investment in an unknown game. When people make a hit (like counterstrike) they would be massively rewarded. A game that was all hype and totally crap would earn a pittance. As a gamer, I would much prefer a minimal pay-per-play approach to all games. methinks EA would prefer the up front cash AND the pay per play though. This vexes me with regards to MMOs. They could EASILY have free clients and charge per hour logged-in, maybe capped at $20 a month. I don't see why they don't offer this. |
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#15 |
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Social Worker
Join Date: May 2006
Location: Atlanta, GA
Posts: 3,615
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Maybe EA should start selling Gamerscore boosters via microtransactions.
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#16 | |
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Social Worker
Join Date: Feb 2006
Location: zombie
Posts: 4,946
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#17 | |
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Social Worker
Join Date: Jun 2002
Location: Bhopal, India and Institute, WV Gamertag: MonkeyBunker
Posts: 3,520
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Quote:
If you price your brand new product for significantly less than similar products, it is perceived to be worth less than the other products. |
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#18 | |||
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New Romantic
Join Date: Jun 2002
Location: Gamertag: JasonC Cassiae/Elmindrea on WoW (Moonrunner/Alliance).........
Posts: 5,190
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Quote:
I'm not sure I have a problem with EA offering these kinds of shortcuts for points, again with some caveats. If there are things in the game that are almost impossible to afford without buying money for points, then this is complete bullshit. If it's possible, and reasonable, to earn that kind of in-game money with regular gameplay, then no harm done. They're saying you can shortcut your way for a few bucks, and that's not so bad. Not worse than Prima selling a strategy guide, y'know? The problem I have is when this kind of thing gets built into the design from the get-go, such that you can't really do well in the game without buying the micro-transaction stuff. Once they start making games where acquiring something super cool (the best car, the best hideout, really cool gear) is in the game but damn near impossible to get without superhuman skills and a rediculous amount of free time, but hey, you can buy it for only $5 more...that's going to be a dark day. And we're clearly on the slipperly slope there with EA titles. (I haven't played The Godfather on 360 so for all I know, it's already like that. Is it possible to get this kind of money through normal and reasonable regular play, and is this kind of money required to get the best/most fun stuff in the game?) Quote:
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http://www.ebgames.com/product.asp?product%5Fid=646746 That's the whole game on there. So there's no reason you can't be, if not "free," then really ridiculously cheap. |
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#19 |
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Social Worker
Join Date: Mar 2005
Location: Damn comedians. Gamertag: Stuperhero
Posts: 4,163
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I don't understand why it's so terrible that they're letting people pay to cheat. It's not as if they're saying you have to pay real money to have ANY money to use in the game.
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#20 | |
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Social Worker
Join Date: Oct 2004
Posts: 4,373
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Quote:
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#21 | |
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New Romantic
Join Date: Jan 2004
Posts: 8,815
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Quote:
Lets say you go out to a nice italian restaurant called Rillo's with your honeybunny. You've been going to this restaurant for years, so you know the menu like the back of your hand. Without even looking at the menu, you order a beautiful spread, a little cold antipasto, some chianti, pappardelle al funghi for the pasta course, and lobster fra diavolo with angelhair for the main course. For dessert, you and your sweetie share a piece of rum cake. She gets a decaf cappuchino, you get a frangelico and a double shot of espresso. The meal is reasonably priced. It isn't cheap, but you're not complaining. It's good, it's worth it. But when the antipasto arrives, you discover that Rillo's doesn't give out dinner rolls any more. They want to charge $5.95 for a basket of dinner rolls, which had always been complimentary! Not only that, but dinner rolls are complimentary at every other italian restaurant in town, many of which also offer very tasty food at the same reasonable prices. Why should you have to pay extra for dinner rolls now, when they had always been free? And more importantly, if Rillo's charges for dinner rolls and customers pay for them, might not the other restaurants catch on and start charging for dinner rolls too? Golly, that would suck, wouldn't it? Is this analogy sufficiently simple, or should I take out the coloring book and crayons? |
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#22 | |
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New Romantic
Join Date: Feb 2003
Location: OH-IO Gamertag:Flyingwolf
Posts: 5,810
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Also, you earn money in the Godfather every week. You can just leave the console on overnight if you want money. |
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#23 | |
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Social Worker
Join Date: Oct 2004
Posts: 4,373
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Quote:
On the xbox Godfather game, you just put in a code for more money. 360 version, you pay them for new money. Feature removed from 360 version to create microtransaction. Or, you could just leave the console on for 48 hours straight and accumulate the money. I could also run in a hamster wheel instead of paying the power bill. Last edited by flyinj; 10-26-2006 at 08:57 PM.. |
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#24 | |
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New Romantic
Join Date: Jun 2002
Location: Sleeping
Posts: 5,303
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Because flyinj, you keep contradicting yourself. Chet |
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#25 | |
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Social Worker
Join Date: Oct 2004
Posts: 4,373
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Quote:
Same thing with the highest-muscle thugs. You walk up to a high-muscle thug in-game, and a Live blade slides out asking if you want to pay MS points to hire high-muscle thugs. If you say yes, it will then allow you to hire them. If you say no, you can't. However- I'm not entirely sure whether or not you can hire the same class high-muscle thug from just playing the game. The ability to get "free" money in the game was a code you pecked in on the regular Xbox. EA took this functionality out of the 360 version, and now makes you pay real money to use the same functionality that was free in the Xbox version. |
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#26 | |
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Social Worker
Join Date: Mar 2004
Location: http://twitter.com/MrSkimpole
Posts: 4,556
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Quote:
They are trying to make you pay MORE, not less. That's the whole point behind micropayments. Create and exploit new desires. The "demand" isn't there. The demand is created. Then exploited. And I love when they'll impose this on Mythic. I'll simply LOVE all the spinning that is awaiting Mark Jacobs. So love it. |
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#27 | |
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New Romantic
Join Date: Jun 2002
Location: Gamertag: JasonC Cassiae/Elmindrea on WoW (Moonrunner/Alliance).........
Posts: 5,190
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#28 | |
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New Romantic
Join Date: Jun 2002
Location: Gamertag: JasonC Cassiae/Elmindrea on WoW (Moonrunner/Alliance).........
Posts: 5,190
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Quote:
So it would be more like you went to this restaurant you've gone to all along, and they never had dinner rolls in the past at all. Not complimentary, not for sale. And now this time when you go to Rillo's, the waiter asks you if you want dinner rolls for $5.95. |
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#29 |
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New Romantic
Join Date: Aug 2005
Location: Type /release to return to your last bind point.
Posts: 9,653
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This brings to mind EQ2's station exchange servers, where you can buy in game items directly from Sony. They have a particular following, but they haven't exactly take off like gangbusters.
I think that sort of thing is ok if it's confined to special servers, but it becomes unbalancing and very unfun when you mix it in with regular joes. |
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#30 |
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New Romantic
Join Date: Jan 2004
Posts: 8,815
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He asked why people were upset about being forced to pay to cheat. The money cheatcodes (subject of the thread) are in other SKUs. So the analogy holds.
Sony does not create and sell resources on the station exchange. It just facilitates players buying and selling from each other. |
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EA now selling in-game money on Marketplace
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