![]() |
|
|
#1 |
|
New Romantic
Join Date: Feb 2006
Location: Boston, MA PSN:HawkeyeFierce
Posts: 5,041
|
Dwarf Fortress: Very Ambitious Roguelike
http://www.bay12games.com/dwarves/features.html
This is an alpha release of a new roguelike that is one of the most ambitious projects I've seen in a long time. Fully randomized (HUGE) world with sensible kingdoms, history, monsters, etc. It's kind of two games in one - the first (and primary) game is a sort of rpg/sim where you build a dwarven fortress/mine. The second is a pretty basic roguelike in the same world. It's very playable at the moment, though kinda tough to figure out, but if the designer manages to implement a good chunk of what he's planning it has major potential. |
|
|
|
|
|
#2 |
|
Neo Acoustic
Join Date: Jan 2004
Location: Rochester, NY
Posts: 1,912
|
wow, that sounds very cool. I don't know why you would put that much effort into a game and not go with even the most basic of tilebased graphics and a mouse driven interface.
|
|
|
|
|
|
#3 | |
|
New Romantic
Join Date: Feb 2006
Location: Boston, MA PSN:HawkeyeFierce
Posts: 5,041
|
Quote:
|
|
|
|
|
|
|
#4 |
|
Social Worker
Join Date: Jun 2002
Location: benching coffins full of dead babies
Posts: 4,327
|
What happened to Chapter I? This Leonard Part VI parallel is a bad omen.
|
|
|
|
|
|
#5 |
|
Social Worker
Join Date: Jul 2002
Location: England
Posts: 2,911
|
"Slaves to Armok: God of Blood"?!
|
|
|
|
|
|
#6 |
|
Social Worker
Join Date: Jun 2002
Location: benching coffins full of dead babies
Posts: 4,327
|
Chapter *II*
|
|
|
|
|
|
#7 |
|
New Romantic
Join Date: Feb 2006
Location: Boston, MA PSN:HawkeyeFierce
Posts: 5,041
|
The word on Chapter I is here - http://www.bay12games.com/cgi-local/...c&f=1&t=000269 - he apparently doesn't link to it from the front page because he's not sure it's worth sharing.
|
|
|
|
|
|
#8 | |
|
New Romantic
Join Date: Sep 2005
Posts: 5,219
|
It turns out a green capital T will represent a troll just fine.
Quote:
|
|
|
|
|
|
|
#9 |
|
Social Worker
Join Date: Jun 2002
Location: benching coffins full of dead babies
Posts: 4,327
|
I found it after getting to the DF forums, too. Funny.
|
|
|
|
|
|
#10 | |
|
Neo Acoustic
Join Date: Jan 2004
Location: Rochester, NY
Posts: 1,912
|
Quote:
|
|
|
|
|
|
|
#11 |
|
Social Worker
Join Date: Jul 2003
Posts: 3,646
|
I don't mind the ascii graphics, I actually prefer them to most tile sets. The tile sets could of course be superior to ascii, but they rarely are.
No, my biggest complaint is the arcane control system. I love complexity in a game's rules, not it's interface. There is little reason to require the use of the entire keyboard plus the shift and ctrl keys for these games. I like the complex macro system most have, but you shouldn't have to use it to play. Casting spells in angband requires a cryptic "m b 3 * t" string of characters just to cast a magic missle and target the nearest creatures. Good luck playing it without macros. One project I always keep meaning to tackle is a complete remake of angband for ease of use with nothing more than a console gamepad. |
|
|
|
|
|
#12 | |
|
New Romantic
Join Date: Jul 2004
Location: London, UK Gamertag: Skumzilla
Posts: 5,791
|
Quote:
TOME and the THEME module have been my roguelike of choice for some time now. Fantastic fun. |
|
|
|
|
|
|
#13 |
|
Spinning Toe
Join Date: Apr 2003
Posts: 556
|
I could never play the *bands with tiles; battles get messy too quickly to keep track with little blots of colour, and you really want that big D to pop out. It looks like Dwarf Fortress would benefit from tiles though, with a greater emphasis on terrain(?) and stuff in the background. Some of those screenshots are pretty overwhelming.
|
|
|
|
|
|
#14 | |
|
World's End Supernova
Join Date: Jul 2002
Location: somewhere in OH gamertag: bobertchin
Posts: 16,194
|
Quote:
|
|
|
|
|
|
|
#15 | |
|
Social Worker
Join Date: Jul 2003
Posts: 3,646
|
Quote:
|
|
|
|
|
|
|
#16 | |
|
Social Worker
Join Date: Jul 2003
Location: Center of the universe
Posts: 2,945
|
Quote:
ASCII graphics are JUST FINE. Moria was the first game I really spent a lot of time with. In fact, just remembering makes me want to go back to it. I played the hell out of Nethack and Omega and ADOM. This is good news. I know what I will be doing tonight. |
|
|
|
|
|
|
#17 | |
|
Hustle
Join Date: May 2004
Posts: 400
|
Quote:
Another good one is Lost Labyrinth. Anyway, Dwarf Fortress looks very very cool. That's what you get with ASCII: the ability to extend roguelikes into all kinds of funky new realms without needing a scrap of artistic talent. |
|
|
|
|
|
|
#18 |
|
New Romantic
Join Date: Feb 2004
Posts: 5,283
|
I much prefer ascii to any graphics tile sets I've seen. With ascii, it is really simple and easy to tell what everything is. It has a very clean, crisp look. The problem is, there are so many monsters in most roguelikes, that with tile sets I'm always left squinting at the screen trying to figure out if that thing is a pink jelly that saps your strength (and thus is best avoided or killed by missiles) or just an ordinary blue jelly that I don't mind beating up in melee.
Plus I haven't found a graphics set yet for any of these games that does not look so amateurish that it annoys me more than just playing the ascii version. There is something very simple and refined that comes with ascii, and I don't find it difficult to play at all for some reason. I think we recently had a thread that devolved into roguelike discussions, but I am heavily playing right now Oangband, Sangband, and Dungeon Crawl. Truly the best of the best that I've played, after playing some others and researching many more. (Including Nethack, which in my mind is living on legend alone and is far inferior to the above mentioned games.) I actually occassionally think of how much of an idiot I am. I'm paying $15 per month for an Everquest subscription, have Dawn of War, Rise of Legends, Civilization 4, Battlefield 2, and probably about 5-10 other "modern" games that I spend a total of 4-5 hours a month playing, and then I sit there plowing about 10 times that into a free game. EDIT: Though I keep forgetting that ascii graphics on a "normal" dungeon only roguelike like Angband or Crawl look a hell of a lot cleaner and better than they do on something like Tome or Dwarf Forest. Good lord, after checking out their screenshots, I understand what you ascii haters are saying if you are talking about those types of games. |
|
|
|
|
|
#19 |
|
Mad Chester
Join Date: Mar 2005
Location: Berkeley, CA
Posts: 1,032
|
ASCII tiles give off an "early prototype" vibe, which costs you users on first impression. Even the most basic artwork would probably double the number of casual gamers who'd take a second look.
But I haven't yet seen a roguelike with a tiled graphics mode that wasn't much more playable in ASCII mode (e.g. Nethack, Angband). The graphical roguelikes that have been most playable have been the ones that didn't have an ASCII mode, and simplified the gameplay to the extent that a lot of people don't consider them roguelikes at all (e.g. Diablo, Toejam and Earl). |
|
|
|
|
|
#20 |
|
New Romantic
Join Date: Feb 2006
Location: Boston, MA PSN:HawkeyeFierce
Posts: 5,041
|
Yeah, TOME and Dwarf Fortress both have very "busy" ASCII, so the screens look very cluttered and confusing. Still, I usually prefer ASCII. And you are all missing one key benefit of ASCII over graphical tiles: ASCII makes it easier to get away with playing the game at work.
|
|
|
|
|
|
#21 | |
|
World's End Supernova
Join Date: Jul 2002
Location: somewhere in OH gamertag: bobertchin
Posts: 16,194
|
Quote:
FUCK ASCII!!!!!!!! |
|
|
|
|
|
|
#22 |
|
Neo Acoustic
Join Date: Jan 2004
Location: Rochester, NY
Posts: 1,912
|
thanks for mentioning TOME, I haven't played that one before. Should I install THEME right off bat, or does it just add a ton more stuff like SLASH'EM did for nethack?
|
|
|
|
|
|
#23 | |
|
Mad Chester
Join Date: Sep 2004
Posts: 1,145
|
Quote:
Not saying a really nice high tech 3d engine would be a bad idea - even if its buggy and difficult to implement at first - but as long as the internal game mechanics themselves are in the early prototype stage this is a good idea |
|
|
|
|
|
|
#24 | |
|
Spinning Toe
Join Date: Apr 2003
Posts: 556
|
Quote:
|
|
|
|
|
|
|
#25 |
|
New Romantic
Join Date: May 2006
Location: San Diego, CA
Posts: 8,237
|
I loved playing Roguelike games in ASCII back in the day when they had to be that way, but Jesus On A Pogo Stick, there's no way I'd play them that way now. The world has moved on.
|
|
|
|
|
|
#26 | |
|
New Romantic
Join Date: Jul 2004
Location: London, UK Gamertag: Skumzilla
Posts: 5,791
|
Quote:
|
|
|
|
|
|
|
#27 | |
|
How To Go
Join Date: Jun 2002
Location: St. Louis
Posts: 11,556
|
Quote:
|
|
|
|
|
|
|
#28 | |
|
World's End Supernova
Join Date: Jul 2002
Location: somewhere in OH gamertag: bobertchin
Posts: 16,194
|
Quote:
|
|
|
|
|
|
|
#29 |
|
Social Worker
Join Date: Jul 2004
Posts: 3,601
|
So if I want to try TOME and Theme (or is it THEME), what do I download exactly? The main Theme download mentions an older versoin of TOME, but then there's another package that includes graphics and it talks about the next version of TOME as well as a couple of other mods. I would like graphics. WHAT I DO?
|
|
|
|
|
|
#30 |
|
Broad Band
Join Date: Mar 2004
Location: Indianapolis, IN
Posts: 157
|
What I like most about this thingy is it generates its own world. How cool is that?
And an ASCII intro movie! Cool! Hmm. While generating, it 'rejects' regions. I wonder why? Wrong language? Too stuffy? Too much jelly on the toast? |
|
|
|
![]() |
![]() |
||
Dwarf Fortress: Very Ambitious Roguelike
|
||
| Thread Tools | |
|
|