![]() |
|
|
#1 |
|
Administrator
World's End Supernova
Join Date: Jun 2002
Posts: 18,200
|
Chromehounds: QuarterToThree squad
Okay, so when you get Chromehounds this week, select 'Tarakia' as your nations, and join the squad called 'QuarterToThree'. No spaces, all one word. As for class, I imagine most folks are just going to be doing the basic Soldiers at first. I've got a Commander mech, so I can handle that chore if no one else wants it.
I chose Tarakia, which is basically Western Europe, with the supposedly balanced parts for your Hounds (the other nationalities are the former Russians and the Middle East). Unfortunately, it turns out Tarakia is already crammed up against a corner by the other two factions. But the good news is there should be no shortage of action. I'll be playing throughout the day on Wednesday and Thursday. See you guys then. -Tom EDIT: Please note: We're switched over to the Republic of Morskoj. Last edited by TomChick; 07-12-2006 at 04:03 AM.. |
|
|
|
|
|
#2 |
|
Social Worker
Join Date: Jul 2004
Posts: 3,601
|
Western Europe's boring, what do the Russians get? I'll have the game from Gamefly this week HOPEFULLY, and will play.
|
|
|
|
|
|
#3 |
|
New Romantic
Join Date: Jan 2003
Location: FLIP CITY Gamertag:hurkyMcMaster PS3:JChristmas Steam:McMaster[Qt3]
Posts: 7,148
|
I'll be on this week so that I can keep my tradition of playing giant robot games with Tom.
|
|
|
|
|
|
#4 |
|
Social Worker
Join Date: Dec 2003
Location: Montreal, QC Gamertag: FriarCoop
Posts: 3,665
|
Oh, I don't think I can resist this. I barely resisted Steel Battalion, and that was insanely expensive. This is doable, and my X360 has been crying out for some non-UNO action.
I don't know if I'll make it on as early as tomorrow, because these games never make it to Canada on release day, but I'm hopeful that I'll be around on Thursday, or possibly Friday. |
|
|
|
|
|
#5 |
|
Spinning Toe
Join Date: Feb 2005
Location: New Jersey, USA
Posts: 545
|
Damn - wish I had a 360 now, this game sounds great.
|
|
|
|
|
|
#6 |
|
Spinning Toe
Join Date: Mar 2004
Location: Ohio
Posts: 658
|
I would love join you guys. My Live tag is denoginizer. I hope to have the game on Thursday.
|
|
|
|
|
|
#7 |
|
New Romantic
Join Date: Jun 2002
Location: Who are you that flies so good? Are you insane?
Posts: 5,866
|
I'm definitely game.
|
|
|
|
|
|
#8 |
|
Administrator
World's End Supernova
Join Date: Jun 2002
Posts: 18,200
|
I'm seeing a fair bit of fumbling around online as people get the game, so a few tips.
1) You get a bit chunk of money when you first start, so don't sweat your starting Hound too much. You can essentially buy a whole new one if you want. The Heavy Gunner's are sexy, but they're hard to use. Same with Snipers. It's easy to snipe the dumbass AI, but don't count on that being the case with humans. Basically, you want a Defender or Soldier when you're just starting out. 2) A Hound consists first of a chassis (legs, treads, whatever), then a cockpit, then a generator. The legs determine your base movement and weight limt. The generator sets your energy limit. The cockpit has a number of slots for system devices (computers) that improve stability, aiming, and movement. Add weapons or assist parts (thermal vision, mine detectors, etc.) and you're good to go. 3) You start out with crappy system devices. Buy new ones immediately! 4) The basic campaign missions seem to be base attacks. You're supposed to destroy the other guy's base and he's supposed to destroy yours. Before you start a mission, you can pick which of the bases on the map is your real base. The others are dummies. The other guy will do the same thing, so you have to know how to tell which base is real. It's simple: the real base has a national flag on the side of the bunker. If you don't see the flag, it's a dummy base and you're wasting your ammo! If it's too dark to tell, switch on your headlamp. BTW, don't run around with your headlamp switched on at night. 4) Oh, you can also win by killing all the guys on the other team. 5) Regular guns suck vs. bases. You'll want a Heavy Gunner along, or at least someone with a bomb dispenser. Note that the "light arms" bomb dispensers seem capable of destroying a base only if they have the time to sit around and unload all their bombs. 6) Stick armor plates on the outside nodes of your weapons to protect your sides. Also put them in front of your cockpit. And behind you if you can afford it. Armor plates are cheap and relatively light. And it's particularly important to put the plates on your cockpit! If your cockpit is destroyed, you're dead. 7) This is pretty basic, but I'm not sure some folks understand it. Enemies won't show up on the map unless you're the commander with an NA Maker. In which case it's your responsibility to tell your squad when and where you see bad guys. However, as squad members, you can't send or receive voice chat unless you're within NA coverage. So be sure to capture those towers as you go. This unfogs the map for your commander and lets him tell you what's what. -Tom |
|
|
|
|
|
#9 |
|
How To Go
Join Date: Jun 2002
Location: Reading, PA
Posts: 14,204
|
OK Tom, that sounds pretty awesome. I wasn't planning to get this. You're saying I should?
|
|
|
|
|
|
#10 |
|
How To Go
Join Date: Jun 2002
Location: Austin, TX. XBOX: Wonginator
Posts: 10,937
|
You're saying I should buy an xbox360?
|
|
|
|
|
|
#11 |
|
Neo Acoustic
Join Date: May 2006
Location: Brooklyn, NY
Posts: 1,538
|
Tom, I'm ready to run out and buy this game based purely on your gung-ho enthusiasm for it. Please tell me the single player campaigns are at least amusing. I'm so onboard with kicking some online ass as early as tomorrow night. I just hope there's enough substance to actually purchase it.
Any insite? Or a review? |
|
|
|
|
|
#12 |
|
Social Worker
Join Date: Jun 2002
Location: Bhopal, India and Institute, WV Gamertag: MonkeyBunker
Posts: 3,520
|
Damn it, I told myself I wasn't going to buy any games this week.
I'm such a crackhead. |
|
|
|
|
|
#13 |
|
New Romantic
Join Date: Nov 2003
Location: Gamertag/PSN/Steam: forgeforsaken
Posts: 7,367
|
That really does sound good. I was leaning towards passing on this one but I'm starting to feel the pull.
|
|
|
|
|
|
#14 |
|
Administrator
World's End Supernova
Join Date: Jun 2002
Posts: 18,200
|
The single player missions are dumb. If you're planning on just playing offline, give this one a pass. It's all about the multiplayer. There are plenty of pick-up matches available, and also the persistent campaign. You can play the campaign against bot defenders, which I imagine would be a good way to get your squad accustomed to their roles, how the commander works, the maps, etc.
I'll have a review up on Yahoo either later this week or early next week. I told my editor there was really no way to address this game without playing it after it's gone live. You guys should be wary about any reviews that come out tomorrow. BTW, Tarakia, our faction, just got, umm, defeated. So we can only do guerilla missions in the capital, or we can apply for asylum with one of the other factions (i.e. port ourselves over to the Russian or Middle Eastern faction). If Tarakia is still offline, as it were, later tonight, I'll move us over to the Russian guys and leave a message here for anyone who picks up the game tomorrow. -Tom |
|
|
|
|
|
#15 |
|
How To Go
Join Date: Jan 2003
Location: Los Angeles, CA
Posts: 10,467
|
I'm in. I've been dying to play this online with people who know what they're doing. Great multiplayer concepts. Shame about the single player. Do you have to play single player to unlock online parts or is all that available already?
|
|
|
|
|
|
#16 |
|
Administrator
World's End Supernova
Join Date: Jun 2002
Posts: 18,200
|
Playing single player just gives you components that you'll probably swap out as soon as you get online. These components basically let you play around with mech building before you get into buying your own parts from the persistent world.
The game also transfers your singleplayer rank in each "class". You might see someone who has a high skill in "Commander" or "Scout", for instance, who just played those missions in single player. So, no, it doesn't really unlock anything. If you want a tutorial, just play the first mission for each "class" (they're called "roles") and then jump online. -Tom |
|
|
|
|
|
#17 |
|
Administrator
World's End Supernova
Join Date: Jun 2002
Posts: 18,200
|
So I've been trying to get the capital of Tarakia back, and I keep getting into 1v1 missions with guys who don't really know what they're doing. They probably jump into the map with a basic soldier mech and I never see them, because they're not attacking my base and they're not defending their own base. They're probably plinking around at the stupid CPU guys littered around the map and wondering why the missions suddenly end. "This game sucks," I imagine them telling themselves.
So I made a dedicated noob-strike Hound! It's a hover chassis, which has a lot of speed but can't manage much weight. It has a lightweight cockpit (very vulnerable!), a barebones generator that carries virtually no fuel, and four bomb dispensers. I stuck a couple of fuel tanks on the back, but realized I probably don't even need them. I simply zip across the map, checking among all the enemy bases to suss out the real base from the dummy bases, and then just unload the bombs for a quick win. Any defenses take me out pretty easily, so it relies on the other guy not being near his base. I even have to steer way clear of the CPU defenses like turrets, tanks, and the light Hounds on some maps. But it's a quick way to end a mission against folks who don't know any better. -Tom |
|
|
|
|
|
#18 |
|
Spinning Toe
Join Date: Jun 2006
Location: GT: Jarrodhk
Posts: 604
|
ah... my anticipation for this game is getting worse... only a few more hours.
It's sounding like this will be close/better than was multiplayer battletech was supposed to have been. |
|
|
|
|
|
#19 |
|
Neo Acoustic
Join Date: May 2006
Location: Brooklyn, NY
Posts: 1,538
|
Damn, for a game that Tom's not exactly recommending, this sure sounds pretty cool. I know I'm gonna cave and pick it up tomorrow. There's almost no avoiding it now.
So Tom, have you won our country back yet? |
|
|
|
|
|
#20 | |
|
Administrator
World's End Supernova
Join Date: Jun 2002
Posts: 18,200
|
Quote:
So Tarakia is pretty much closed down for now. It turns out you can't buy new parts when your faction is conquered. So I switched us over to the Republic of Morskoj, which is basically the heavily armored slow Russians. I can't believe they're going to launch tomorrow with one of the factions -- the "American" one, no less -- essentially shut down. It's probably a grand joke calculated by the European and Asian players. -Tom |
|
|
|
|
|
|
#21 |
|
New Romantic
Join Date: Jan 2003
Location: FLIP CITY Gamertag:hurkyMcMaster PS3:JChristmas Steam:McMaster[Qt3]
Posts: 7,148
|
Dammit, now I gotta go get this game earlier than expected. I feel almost the level of excitement as I did with Steel Battalions.
I kind of miss that game, it was fu... er entertaining. |
|
|
|
|
|
#22 |
|
Mad Chester
Join Date: Jun 2002
Location: Vermont - Gamertag: Capt Donut Steam: CaptDonut
Posts: 1,142
|
Goddammit!!! Sooooooo tempted.... Must resist...
|
|
|
|
|
|
#23 | |
|
Mad Chester
Join Date: Jan 2003
Posts: 1,031
|
Quote:
how fast are the mechs in general Tom? I realize it depends on which class you're using but is it any better/worse than MW titles? |
|
|
|
|
|
|
#24 |
|
Administrator
World's End Supernova
Join Date: Jun 2002
Posts: 18,200
|
Speed is entirely dependent on the build: chassis, system devices, and I think overtaxing energy slows you down. I can't imagine someone complaining that the mechs are too slow. They're all kinds of speeds! It seems to me it varies much more than it did in the MechWarrior games.
The Heavy Gunners in their four-legged chassis are pigs. Not only do they move slowly, but they turn slowly. Also, with an inverse-legged bipedal chassis, you move a lot slower in reverse. If you look around and get your orientation mixed up, you might think you're moving forward when you've got your view twisted 180 degrees and you're actually in reverse. You have to do a little U-turn with the stick to get your legs right again. Pretty cool detail, but maybe the guy complaining about mechs being too slow didn't realize he was moving in reverse. Plus, each chassis also has a rotation value that determines how quickly you can change your view (like speed and acceleration, there are system devices that can boost rotation, if you want to use up the slots in your cockpit). It's really gratifying to get close enough to one of those heavy hitters and to be able to say out of his line of fire by just getting behind him and watching him try to turn around and shoot you. But then there are the hovercraft and wheeled chassis, which come in varying classes. They're plenty fast. And on the smaller maps, I'm not sure you'd want them to be much faster. Matches can end in less than, say, three minutes if someone loads up a fast chassis with base killing weapons and books over to the other guy's HQ to find it undefended. There's also a device that lets you glide, but I haven't bought one yet, so I'm not sure how it works. As far as I can tell, there's nothing like the locked-wheel/rollerskating from Heavy Gear or Steel Battalion, though. You pretty much have to build your speed and deal with it. -Tom |
|
|
|
|
|
#25 |
|
Social Worker
Join Date: Oct 2002
Location: San Diego; GamerTag: "Rorschach Six"
Posts: 2,751
|
What's the frequency of the world reset? I remember in SB everything would go back to start after 8 weeks. Is it the same here? Will Tarakia ever rise again?
|
|
|
|
|
|
#26 |
|
Social Worker
Join Date: Feb 2006
Location: Wesley Chapel, FL XBL:LivinItUp PSN:LivinItUpInPhx
Posts: 3,189
|
I read that clans are limited to 20 members. Is that true? I suspect there will be more than 20 Qt3 members who'll want to join the clan.
|
|
|
|
|
|
#27 |
|
Spinning Toe
Join Date: Jun 2006
Location: Outside of my cage Gamertag/PSN:DustyTheHamster
Posts: 556
|
Jeebus the moment i get my copy i'm signing on to this.
I love to play 2 roles mainly either advanced scout / information gathering watching where they are and letting you know. or Sniper type and picking them off from a ways away. If there is a mech similar to the Hackman in the mechassault game totally mastered that mech ha a blast taking down timberwolves and pretty much anything. Must wait till store opens ARggggggg /goes and plays more Steel Battalion to get a small fix oh where is the list of live gamertags so I can add mine "DustyTheHamster" to the lineup? |
|
|
|
|
|
#28 |
|
New Romantic
Join Date: Jan 2003
Location: FLIP CITY Gamertag:hurkyMcMaster PS3:JChristmas Steam:McMaster[Qt3]
Posts: 7,148
|
I'll be on tonight.
|
|
|
|
|
|
#29 |
|
Social Worker
Join Date: Jan 2006
Location: New Hampshire - XBL: Balasarius
Posts: 2,588
|
EuroGamer gave it a 4 out of 10.
Pass. Again. |
|
|
|
|
|
#30 |
|
Social Worker
Join Date: Jun 2002
Location: Annapolis, MD Gamertag: Xaroc
Posts: 3,787
|
I am totally in. I have been waiting on this one for a long time. Picking up my copy at lunch. This sounds like everything SB should have been before it was gimped by the limited 3 on 3 games and amount of time you had to spend camping the supply depot for parts.
Oh and that Eurogamer review is crap. The guys basic complaint is the mechs are slow and he didn't even play multiplayer which seems to be the strong point of the game. |
|
|
|
![]() |
![]() |
||
Chromehounds: QuarterToThree squad
|
||
| Thread Tools | |
|
|