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#1 |
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Spinning Toe
Join Date: Feb 2005
Location: San Jose, CA
Posts: 954
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MMOGCHART.COM Updated
A lot of people have been waiting for me to update my MMOG subscription charts and research for a long while now, and I finally have a new version out. Lots of new data to mull over. Thanks to everyone for their support and patience!
http://www.mmogchart.com Bruce |
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#2 |
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Social Worker
Join Date: Jun 2003
Location: Seattle, Washington
Posts: 3,150
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Well at least we know why there are so many rangrangs in the world now.
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#3 | |
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New Romantic
Join Date: Jun 2004
Posts: 8,492
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Quote:
whatdat? |
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#4 |
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New Romantic
Join Date: Jan 2004
Posts: 8,815
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#5 |
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[Solium Infernum]
How To Go
Join Date: Apr 2003
Location: Toronto, Ontario
Posts: 14,438
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It's interesting to see that both Lineages are on the downturn. Also looks like UO is getting low enough that EA may finally put it to rest. Aren't they publishing some tolkien MMO? Perhaps they'll finally shut down UO when they start running another.
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#6 |
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Mad Chester
Join Date: Apr 2003
Posts: 1,485
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wow, subscriber numbers for WoW are insane...
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#7 | |
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[Solium Infernum]
How To Go
Join Date: Apr 2003
Location: Toronto, Ontario
Posts: 14,438
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Quote:
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#8 |
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New Romantic
Join Date: Aug 2002
Location: Los Angeles
Posts: 7,932
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Very interesting stuff. It's amazing the way WoW dwarfs everything else on the market. I mean, I really like WoW a lot, but Jesus. And no big competitors coming out until at least the end of this year, it looks like.
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#9 |
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Social Worker
Join Date: Mar 2004
Location: http://twitter.com/MrSkimpole
Posts: 4,556
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I cannot find the post, but it looks like an account on a eastern market is worth like a 5% of an account on our market for Blizzard.
Btw, numbers seem more accurate this time. WoW should be still at 6M. SOE games are completely unreliable and NCSoft and CCP/Eve-Online now disclose their numbers. The chart below 100k is just a mess and it really doesn't say anything. Last edited by HRose; 05-29-2006 at 08:08 AM.. |
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#10 | |
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[Solium Infernum]
How To Go
Join Date: Apr 2003
Location: Toronto, Ontario
Posts: 14,438
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Quote:
I believe in asia blizzard doesn't sell accounts, so much as site licenses. |
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#11 | |
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Social Worker
Join Date: Jan 2006
Location: New Hampshire - XBL: Balasarius
Posts: 2,588
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Re: EQ2
Quote:
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#12 |
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New Romantic
Join Date: Jun 2002
Location: Austin, TX Gamertag: Qenan
Posts: 5,656
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Seems like WoW has set a new standard for content, which makes it a very high risk, high reward market.
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#13 | |||||
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Spinning Toe
Join Date: Feb 2005
Location: San Jose, CA
Posts: 954
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Quote:
Quote:
Quote:
http://www.blizzard.co.uk/press/060510.shtml I *do* do this for a living, ya know. ;) Quote:
Quote:
Bruce |
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#14 | |
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Spinning Toe
Join Date: Feb 2005
Location: San Jose, CA
Posts: 954
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Quote:
Bruce |
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#15 |
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Social Worker
Join Date: Jun 2002
Posts: 2,672
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Makes me wonder what percentage is for the diffrent SOE games based on single accounts vs a general station pass.
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#16 |
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Spinning Toe
Join Date: Feb 2005
Location: San Jose, CA
Posts: 954
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Last I heard, the station pass had about 50,000 folks on it, but that was a year ago. Station pass folks still aren't counted for an individual game, though, unless they've actually bought the game. Still, if you bought EQ years ago and now have a station pass and only play SWG or PS, you'll still get counted as an EQ subscriber.
And like I said, there's a ton of people on game time cards. Really, we need to move to more complete and better metrics, like ARPUH (Average Rvenue Per User Hour), especially with many MMOGs moving away from the subscription model. Bruce |
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#17 |
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Spinning Toe
Join Date: Sep 2004
Posts: 724
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I'd like to see US or UK + Europe data only. Last time I discussed this noone agreed but I find it hard to see the value in comparing numbers that are (sometimes) heavily skewed by different practices in Asia.
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#18 |
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New Romantic
Join Date: Jun 2002
Location: Austin, TX Gamertag: Qenan
Posts: 5,656
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I think it would be interesting to separate all the major markets... but I imagine it's harder to get that data.
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#19 |
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Spinning Toe
Join Date: Feb 2005
Location: San Jose, CA
Posts: 954
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Yeah, breakout by market is almost impossible, especially historically, except for a company like NCSoft. If you are wonky enough to look through that Excel spreadsheet I sometimes add comments on regional breakdown.
Bruce |
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#20 |
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Neo Acoustic
Join Date: Apr 2003
Location: Baltimore, MD
Posts: 1,574
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The 10,000 Asheron's Call subscribers--are they the people that just forgot to cancel their accounts?
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#21 | |
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Spinning Toe
Join Date: Feb 2005
Location: San Jose, CA
Posts: 954
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Quote:
Bruce |
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#22 |
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Social Worker
Join Date: Mar 2004
Posts: 3,381
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So WW2OL holding steady at 12,000? I thought they lost a lot of long time players once they removed power from the players/squads and transfered it to the select few of the high commands. Didn't they lay off a bunch of people earlier this year?
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#23 |
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New Romantic
Join Date: Mar 2006
Location: Edmonton
Posts: 5,838
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DDO is managing to stay alive with next-to-no content.
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#24 | |
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Social Worker
Join Date: Mar 2004
Location: http://twitter.com/MrSkimpole
Posts: 4,556
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Quote:
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#25 |
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Social Worker
Join Date: Oct 2004
Location: Salem, MA!!!!!!!!!! Gamertag: worm4real
Posts: 2,125
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Blizzard does't release any subscription data, right? So what's that number based on?
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#26 |
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Spinning Toe
Join Date: Feb 2005
Location: San Jose, CA
Posts: 954
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DDO's concept is great, and it has a lot of strong things going for it. Sadly, it stumbled in three major areas:
1. Not enough content. 2. Not enough solo play. 3. Nothing ELSE to do (no mini-games, crafting, housing, treasure hunting, etc.) There are other issues, too, but those are the three main ones. These were all identified in beta, but Turbine chose to ship anyway. What are they doing now? Scrambling to add more content and more solo play! Still, it seems like although the server concurrency numbers are low, a lot of people are still subscribed, waiting for the next patch. It'll be interesting to see how long they let wait; remember that while the hardcore players got through all the content within a month or two, the more casual players still have a couple more months to go before there's nothing left for them to do. I would expect DDO's numbers to rise a bit higher into the summer and then start to fall back down quickly. Turbine may be able to turn the product around, especially with a strong Christmas push. City of Heroes was able to recover from an early drop in subscriptions. As for Blizzard, they post their subscription numbers routinely in their press releases as they reach new milestones. All numbers I use are sourced, not guesses. If it's rated an A, the number is from an official statement or on-the-record source. If it's B, it's from an unofficial source that I've found to be reliable. It it's C, it's usually not on the chart at all; the couple of data points that are C's are either from questionable sources or numbers that are derived based upon inexact statements ("We have more subscribers than X, less than Y") or other means that seem sound but have large error bars associated with them. Bruce |
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#27 | |
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Social Worker
Join Date: Jul 2003
Location: Center of the universe
Posts: 2,945
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Quote:
They will have to fundamentally change the nature of the game to save it. Which cannot be done in the timeframe they have. Particularly if they are spending that time with short-term flailing like adding PvP (precisely the wrong feature for the audience the game was originally marketed to) and new quests that will just get burned through within a couple weeks of release. If I was the Evil Corporate Overlord, I'd write it off right now - transfer everyone involved to other projects (maybe fire anyone involved with overall design), and get what money I could from it. The costs involved in fixing it at this point are comparable to developing an entire new game. |
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#28 |
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Mad Chester
Join Date: Mar 2006
Location: Oslo, Norway
Posts: 1,261
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DDOs biggest mistake was the O. It would have been an excellent NWN style game. (If they added some more content, that is).
From what I remember in the beta it took less than a week to burn through all the content. I would have hoped the WWII Online picked up somewhat, like I see EVE has done, since the game is really good. I can only hope the numbers are bigger than Planetsides are. I dont like the fact that Station Passes are counted as a EQ subscriber when you've left that game dead for years, by that regards, Tanaris should be counted as having 50k subs then, since you get it 'for free' with The Pass (Although it was free back in the days -- and great). Lots of titles on that list I did not recognize, time to google and see if some of those games are great, might even learn a new language in the process. I believe I read that the Korean(?) WoW subscription would change to a pay-for-how-much-you-use instead of paying for 30 days when you only play 2 of them. Its interesting to see how some of the titles goes down when a competing product is released. See EQ2 lost 100k subs a short while after WOW launched. Amazing that UO still has subscribers, but, it was the only game that I played that really created a "living fantasy world" -- until they started nerfing it, anyway. Nice work :) |
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#29 |
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Spinning Toe
Join Date: Apr 2005
Location: Perth, Western Australia
Posts: 863
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Anyone else find the "curve" for Eve online interesting?
As Bruce comments, most of them show a Parabolic curve of a big hit from initial retail distribution, and then a flattening growth, followed by a slow decline. But Eve Online has been accelerating its growth. Hope in the future for MMOG developers willing to carve out a niche, do it well, and distribute online? |
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#30 | |||
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Spinning Toe
Join Date: Feb 2005
Location: San Jose, CA
Posts: 954
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Quote:
Note that "content" is not just new quests or dungeons. It's really anything you can add that makes the player spend more time feeling like they're accomplishing something and being entertained. New mobs, new classes, new features like housing and crafting, etc. can all provide that. Quote:
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Pulling the plug on it would be a big mistake, not only for their image, but becasue it's almost the only thing they've got going for them now. They need it to keep going just to get LotRO completed. Bruce |
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MMOGCHART.COM Updated
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