![]() |
|
|
#1 |
|
Hustle
Join Date: Jul 2002
Posts: 492
|
Gamespot gives Rise of Legends a 7.6
The review mentions the weak story several times. I don't think the storyline in the campaign is that important in a real-time strategy game, but maybe that's just cultural bias. Also, it claims that "Play is almost identical in character to [Rise of Nations]" It is?
|
|
|
|
|
|
#2 |
|
Social Worker
Join Date: Jul 2004
Posts: 3,601
|
The story isn't so much weak as underdeveloped. It just doesn't bother to adequately foreshadow events or develop characters. What actually happens in the course of the campaign is alright, and the scripted missions themselves are pretty good. Anyway, it doesn't matter in an RTS, and there have been far worse stories.
On that note, anyone know if there's different endings based on the choice you make at the beginning of the Cuotl campaign? |
|
|
|
|
|
#3 |
|
New Romantic
Join Date: Jun 2002
Location: Bothell, WA
Posts: 9,727
|
I think Toddy did it just to get a rise (haw) out of Tom.
Also, those "curvy tower things" are called minarets. |
|
|
|
|
|
#4 |
|
Administrator
World's End Supernova
Join Date: Jun 2002
Posts: 18,200
|
It carries over some tenets of Rise of Nations, and the general ebb and flow of battles feels similar, but there are far more differences than similarities. That was an odd comment.
Toddy makes some good points, but it seems like a lot of stuff in the game wasn't clear to him. I'm not terribly surprised, though, since it really is a game for genre wonks. I can see your average Joe Gamer not getting the story, not understanding the mechanics, getting frustrated at the slowdown or online matching, and then just writing it off. But a 7.6? Harsh. A 7.6 on Gamespot is like a 3 on a scale of 1-10. I challenge Toddy to an online 1v1 game! :) -Tom |
|
|
|
|
|
#5 |
|
Neo Acoustic
Join Date: Jan 2004
Location: Rochester, NY
Posts: 1,912
|
Rise of Legends has its flaws, but being too similar to RoN isn't one of them.
So far my major complaints with the game are: 1) Multiplayer instability 2) piss poor documentation. There is no tech tree in the manual, not enough of specific detail regarding what all the upgrades and techs actually do, and no list of counters. There are tons of tool tips in the game that detail all this, but its really a pain to try and plan out build orders and figure out which unit is better using tool tips. Hell, I took a look at the strategy guide and it didn't even have that type of info in it. 3) Weak sounds 4) It seems like they created an interesting world, but there is no backstory to be found anywhere. The campaign has giant gaps in the story and very little context. |
|
|
|
|
|
#6 |
|
Administrator
World's End Supernova
Join Date: Jun 2002
Posts: 18,200
|
BTW, the best way to learn RoL is to read through the Game Tips, which you can access from the main menu, or in the game from the pause menu.
The Game Tips are broken into basic tips, advanced tips, and then race specific tips, each consisting of about 30 little bite-size chunks of information. I guarantee if you read through the basic tips and the tips for the race you want to play, you'll be pretty much up to speed on what's going on. -Tom |
|
|
|
|
|
#7 |
|
How To Go
Join Date: Jun 2002
Location: Reading, PA
Posts: 14,204
|
I thought the pop-up tips when you mouse over stuff were great. I had no problems picking the game up quickly and I hadn't spent that much time with Rise of Nations before it.
I guess I'm one of those "genre wonks" though. |
|
|
|
|
|
#8 |
|
Hustle
Join Date: Apr 2005
Posts: 325
|
There is a nation info pdf on the CD as well.
|
|
|
|
|
|
#9 |
|
New Romantic
Join Date: Sep 2005
Posts: 5,219
|
If it weren't for RoL, nobody here would know my real name. Except for Tom.
I haven't had the sound problems that some people complain about. I can hear my musketeers just fine, and I think it's awesome how firing a volley sounds different from firing normally.
I don't give a shit about the story. I'd rather they got gameplay right and the story wrong than the other way around. And by the standards of computer games, there's NOTHING wrong with the story or the backstory. Was Warcraft 3 really any better in this regard? Multiplayer instability, yeah, it's true. In fewer syllables, we call it "Gamespy." Poor documentation... I dunno, I seem to be picking it up okay and so do a lot of other people. The bottom line here is that this game is my favorite RTS thus far. (full disclosure: I have not played BFME2. I wasn't a big fan of the first one, but even so, I should probably check it out.) I like the pacing, I like the sides, and I like the strategery. Such a wholeheartedly good game deserves to be recognized and played, and for a product like this, on the Gamespot scale, anything less than 8.5 is a frigid Dis. I am afraid that RoL is going to get distressingly mediocre reviews and sell poorly, and vanish into history as a forgotten classic. This is a noble fate but not a glorious one. Maybe there's still time for an expansion pack to save it, one with plenty of STORY for the story-lovers at Gamespot. |
|
|
|
|
|
#10 | |
|
Social Worker
Join Date: May 2005
Location: Mountain View, CA; Gamertag: Corvidae
Posts: 4,188
|
Quote:
|
|
|
|
|
|
|
#11 |
|
New Romantic
Join Date: Sep 2005
Posts: 6,726
|
I like the story, and the campaign seems to be more developed then most singleplayer rts games I've played recentily. Besides the crappy sound, it's the multiplayer issues that are pissing me off. I'm going to have check out those tips though to see if it will help.
|
|
|
|
|
|
#12 | |
|
Social Worker
Join Date: Oct 2002
Location: San Diego; GamerTag: "Rorschach Six"
Posts: 2,751
|
Quote:
|
|
|
|
|
|
|
#13 | |
|
Hustle
Join Date: Apr 2005
Posts: 325
|
Quote:
|
|
|
|
|
|
|
#14 | |
|
Hustle
Join Date: Mar 2003
Location: Bay Area
Posts: 474
|
Quote:
|
|
|
|
|
|
|
#15 |
|
Neo Acoustic
Join Date: Nov 2002
Posts: 1,707
|
I think E3 might account for whatever the first week of Rise of Legend's life was, but the subsequent weeks look like they're going to be defined by mixed reviews from major sources and the affects that has on the game.
|
|
|
|
|
|
#16 | |
|
Social Worker
Join Date: Jun 2002
Location: Ontari-ari-ari-o
Posts: 3,626
|
Quote:
|
|
|
|
|
|
|
#17 | |
|
Social Worker
Join Date: Jun 2002
Location: Ontari-ari-ari-o
Posts: 3,626
|
Quote:
And, er, I think I'm clear on everything, thanks. I get where BHG was trying to go with the story; I just thought the game didn't get there. It's like 25% of the cutscenes or something were cut out at the last minute. I don't think you should have to assume or interpret story based on the manual or pdfs or anything, either. That's great for units and extra crazy backstory if the devs want to build up some huge mythology so geeks can write fan-fic or whatever. But not for the basics of story-telling, the stuff you need to identify with the characters, appreciate their motivations as you play, etc. You up for a game online, email me any time. Well, not anytime exactly. My goddamned piece of crap MS keyboard just finally died tonight, though, and I'm typing this from my wife's goddamned piece of crap MS keyboard in her office. So give me a day or two for the G15 Logitech I just ordered to come in. Man, I've gotta pick up a $10 USB keyboard to have on hand for a spare. |
|
|
|
|
|
|
#18 | |
|
Social Worker
Join Date: Jan 2006
Location: UK
Posts: 4,293
|
Quote:
Skirmish and online play was fun, but without the story I probably wouldn't have purchased it. If another RTS came out with a decent story, and quality VO, I'd snap it up in a second. The problem is most show such a shocking lack of imagination in their campaigns. |
|
|
|
|
|
|
#19 |
|
New Romantic
Join Date: Feb 2004
Posts: 5,283
|
I do not care about the story (which is, admittedly, a subjective preference). The rating, when compared with GameSpot's normal rating scale, is ridiculous and insulting to people who put in hard work to make a good game.
|
|
|
|
|
|
#20 | |
|
New Romantic
Join Date: Feb 2003
Posts: 6,988
|
Quote:
|
|
|
|
|
|
|
#21 |
|
New Romantic
Join Date: Sep 2004
Location: Pasadena, Ca
Posts: 7,413
|
I think it's pretty obvious that Toddy's review doesn't mesh with the rest of the world. The fan votes are at 9.0 (I know that fan votes tend to be high, but there's not usually that much difference. Also, other review sites (according to Gamespot) are at an average of 8.6.
One wonders what score RoL would have gotten had they not included a story campaign at all? I think significantly dinging an RTS on story is wrong. Sure W3 had a "great" story, but I could not have cared less. Stories are for RPG's and adventure games. RTS'ers just wanna kill stuff :). I think a comparison of sequels would be in order. In other words, is RoL as different as RoN compared to let's say Civ 3 and Civ4? Or AoE 2 and AoE 3? Had Toddy done that, I could have understood where he was coming from better. Personally, I don't find the two games to be very similar at all, except in basic mechanics, where they are supposed to be similar. Very disappointing review, I'm a Gamespot subscriber and expected better. Lorini |
|
|
|
|
|
#22 | |
|
Social Worker
Join Date: Jan 2006
Location: UK
Posts: 4,293
|
Quote:
|
|
|
|
|
|
|
#23 | |
|
New Romantic
Join Date: Feb 2004
Posts: 5,283
|
Quote:
Working hard alone isn't sufficient. It's the working hard on a "good" game. As in a designer, developer, artist, whatever the hell you want to call them, who actually produces something valuable with effort, as opposed to crap. That's why it is insulting to give it the score that it got. It's insulting because something good was created through effort, and the review therefore demeans the effort spent to get there. |
|
|
|
|
|
|
#24 | |
|
New Romantic
Join Date: Sep 2004
Location: Pasadena, Ca
Posts: 7,413
|
Quote:
Lorini |
|
|
|
|
|
|
#25 | |
|
New Romantic
Join Date: Jun 2002
Location: Maryland
Posts: 6,082
|
Quote:
Effort doesn't count in judging the final product. And 7.6 is a "good" rating. It's almost an 8. Troy |
|
|
|
|
|
|
#26 | |
|
New Romantic
Join Date: Feb 2004
Posts: 5,283
|
Quote:
That's why I also clearly established that it is a good game. The amount of effort you put into something, only to have it wrongly scored, does count in the amount that you might be insulted by the stupidity of the review. In simple terms for you: Game was poorly reviewed because it is good, and it received a low score by GameSpot standards. This is insulting to the hard work that people put in to make a good game. Because they put in effort and got it right, while it appears the reviewer just got it wrong (and I won't comment on the amount of effort that seemingly went into the review). The score is very low by GameSpot standards for the type of game that RoL is. |
|
|
|
|
|
|
#27 | ||
|
New Romantic
Join Date: Feb 2003
Posts: 6,988
|
Quote:
Quote:
Look, everyone works hard on games. Everyone (presumably) works hard at Gamespot. Brett probably worked hard on that review. In fact, he might have played the game a lot more than anyone posting in this thread. (Or not.) So, while everyone is free to bash the review, focusing on the rating alone doesn't seem particularly meaningful, nor does using "they worked hard on the game" as a reason to rate it higher. |
||
|
|
|
|
|
#28 |
|
Mad Chester
Join Date: Aug 2005
Location: Six Trees, Tokyo
Posts: 1,291
|
Hmm...I have visions of this other controversial RTS game review thread...
|
|
|
|
|
|
#29 |
|
New Romantic
Join Date: Nov 2003
Location: Gamertag/PSN/Steam: forgeforsaken
Posts: 7,367
|
Man this thread is starting to sound like the whole 7.9 thing over at IGN...
|
|
|
|
|
|
#30 | |
|
New Romantic
Join Date: Feb 2004
Posts: 5,283
|
Quote:
All of your stuff about "how are we supposed to know it is good" is right, but also goes without saying. It's obviously my opinion that he screwed this up badly. Did you think I was expressing some divine mandate? |
|
|
|
|
![]() |
![]() |
||
Gamespot gives Rise of Legends a 7.6
|
||
| Thread Tools | |
|
|