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Old 05-10-2006, 12:54 PM   #1
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Titan Quest

Has anyone tried the demo yet? I'm getting it right now and I was wondering if anyone else was curious about the game.

http://www.fileplanet.com/163335/download/Titan-Quest-Demo-%5BFilePlanet-Premiere!%5D

http://gamershell.com/download_13703.shtml
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Old 05-10-2006, 12:59 PM   #2
extarbags
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What is it?
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Old 05-10-2006, 01:00 PM   #3
BobJustBob
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Never heard of it.
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Old 05-10-2006, 01:00 PM   #4
olaf
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I tried it. Another Action RPG! Graphics are nice and all but it felt like Diablo which I got sick of...a long time ago.

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Old 05-10-2006, 01:00 PM   #5
CustodianV131
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OH a demo!!!

Great thanks a lot for the heads up! Can't wait to see thing in action! Hope the coop campaign will work as well as with Dungeon Siege then this will be a must have for me.
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Old 05-10-2006, 01:35 PM   #6
Gordon Cameron
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I've had some interest in this and will check it out, although it makes me wish for a more substantial RPG with a mythology theme.
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Old 05-10-2006, 01:42 PM   #7
Robert Sharp
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Never heard of it? That surprises me. There are ads for it in every mag, and they seem to be trying to push this one. It looks like it could be interesting, as Diablo clones go. I hope they don't blow it by not getting the word out. Of course, that assumes that they don't blow it by just making a crap game, but the previews look promising. I like the skill system a lot.
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Old 05-10-2006, 02:11 PM   #8
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So far I like it. That could be because i never played any Diablo games and haven't had a chance to get sick of them i suppose.
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Old 05-10-2006, 02:17 PM   #9
Gendal
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Finished the demo, it's skill system is based on time delays, which I detest. It's still fun, polished, and very D2 derivitive, will probably pick it up when it comes out.
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Old 05-10-2006, 02:19 PM   #10
DanielElliot
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What do you mean, skill system based on time delays? Do you mean you need to enter key combos at appropriate intervals to perform attacks? Or are you just talking about a cooldown time for skills, a la WoW?
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Old 05-10-2006, 02:28 PM   #11
BobJustBob
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Quote:
Originally Posted by Robert Sharp
Never heard of it? That surprises me. There are ads for it in every mag, and they seem to be trying to push this one. It looks like it could be interesting, as Diablo clones go. I hope they don't blow it by not getting the word out. Of course, that assumes that they don't blow it by just making a crap game, but the previews look promising. I like the skill system a lot.
I get all my gaming news from here and neogaf.
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Old 05-10-2006, 03:10 PM   #12
Gendal
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Quote:
Originally Posted by Orpheo
What do you mean, skill system based on time delays? Do you mean you need to enter key combos at appropriate intervals to perform attacks? Or are you just talking about a cooldown time for skills, a la WoW?
Cooldown time like WoW
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Old 05-10-2006, 03:13 PM   #13
DanielElliot
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Didn't Diablo have that too?
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Old 05-10-2006, 03:19 PM   #14
Gendal
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Quote:
Originally Posted by Orpheo
Didn't Diablo have that too?
In Diablo for most things you could whip out fireballs or whatever as fast as you wanted as long as you had mana. There was a delay but it was slight, with some magical items reducing it even further. In Sacred and Titan's Quest it starts out sloooooooow with skill purchases used to decrease the recharge time. Hate that. It slows down the game and acts as a skill point sink while not really increasing the strategy required to play the game. It's not a deal breaker and I still had fun with the demo, I just dislike that aspect.
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Old 05-10-2006, 03:45 PM   #15
John Reynolds
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Considering I played Diablo 2 once when it was released, hated it, and haven't touched a action-RPG game since I've really been looking forward to this game. Didn't realize a demo was out, so my thanks to the thread starter. Here's hoping it supports widescreen resolutions.
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Old 05-10-2006, 03:47 PM   #16
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What irritated me about Sacred is that while upgrading one thing would reduce the time delay, upgrading the oomph of the skill would just increase it again. It sort of got in the way of feeling that I was advancing at all, more just treading goblin hordes.
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Old 05-10-2006, 04:33 PM   #17
stusser
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I'm planning on buying this one, if the reviews are positive. It's been a LONG time since diablo2. Is the demo the first level of the game or separate content?

Not to diverge from topic, but I really hate it when you play the demo, get the full game, and have to replay stuff.
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Old 05-10-2006, 05:01 PM   #18
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Quote:
Originally Posted by John Reynolds
Considering I played Diablo 2 once when it was released, hated it, and haven't touched a action-RPG game since I've really been looking forward to this game. Didn't realize a demo was out, so my thanks to the thread starter. Here's hoping it supports widescreen resolutions.
If you hated D2 I would be amazed if you liked this game, it borrows a lot. It does indeed support widescreen, 1920x1200 looks great.
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Old 05-10-2006, 05:32 PM   #19
Gordon Cameron
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Very pretty game. Mechanics seem pretty good although I'm not getting quite the "crunchy" audiovisual feedback I would like. Items on the ground are hard to see unless you hold down ALT to highlight text. Sound effects and music feel a bit muted. Engine chugs sometime on my PC; I guess it's starting to show its age.

Seems okay so far. I don't have a really strong opinion one way or the other. But then, I've never been a big diablo fan so this may not be my particular cup of tea.
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Old 05-10-2006, 05:38 PM   #20
selfnoise
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I had similar impressions. Very pretty, chugs a little, hard to find your loot. :)
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Old 05-10-2006, 06:07 PM   #21
Donald L.
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Quote:
Originally Posted by selfnoise
hard to find your loot. :)
Hard to pick up some loot.
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Old 05-10-2006, 06:08 PM   #22
Gendal
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Hold down Z to see everything on the ground, Alt only shows some things like non broken items I think.
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Old 05-10-2006, 07:05 PM   #23
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Yeah you can set it up to a few ways to view dropped items. Having never played a Diablo game I thought it was decently fun. The demo only chugged for me a tad when I ran into a cave to save a shepard from some goblin types. I'm guessing that was from the torch light being cast from my character.
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Old 05-10-2006, 07:37 PM   #24
The Bitter Cynic
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I just finished the first quest. I like it.

What i liked best was after defeating said evil attacking the villiage, there was a chest to loot. Unlike WoW there was loot I could use, armor, a weapon, stuff, and no food.

I so love looting treasure chests....it's the reason I play RPG games(mmo or single player). Fight the monster and loot his treasure from treasure chests.
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Old 05-10-2006, 07:57 PM   #25
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This demo has taught me that Diablo-alikes get even better when they add absurd knockback. The "Hunter" class/skillset has a truly amusing charging super spear attack in the first tier that sends satyrs flying halfway across the screen. This is a good thing.

Last edited by Drastic; 05-10-2006 at 08:09 PM..
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Old 05-10-2006, 08:41 PM   #26
Michael Fitch
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Greetings:
Finally! I've been waiting months for someone to start a thread on this; since I've been working with the Iron Lore guys on it, I didn't want to get into the whole pimping thing.

On the performance side, the hitching that you're seeing in the undergrounds is actually a memory load; it's gotten much better, but we had to finalize the demo last month to get it out this early. Considering that the engine was essentially at beta at that point, I think it holds up fairly well. My biggest concern is that we may see some compatibility issues now that it's in the wild, but better to catch those prior to release than after.

On the item visibility, magic and better items have a little sparkle that goes off (and it's even color-coded to the rarity of the item), but I'm not sure if that made it into the demo. Items also now highlight when you mouse over them or hold down one of the item-showing keys, so they're much easier to spot; I know that wasn't in the demo.

The ambient music has been pumped up a bit, so it's more noticeable. Again, some of it you just can't hear at this stage, like the custom themes for certain key areas.

How much the delay timers affect your build depends a lot on what masteries and skills you choose. It was a useful way to give people some really uber-powerful abilities without risking blowing the whole balance of play, but some people may well disagree with that choice.

The Diablo comparisons are inevitable, I suppose, but I think people will get the differences more in the full game. One of the biggest things is the character-development system, which is much more dynamic and allows for some very creative combinations. Since you only get to have one mastery in the demo, and only have access to the first few tiers of skills, you don't really get the whole picture on how the skills and masteries build off each other.

Glad to hear some people are enjoying it. I know it won't be everyone's cup of tea, but I'm very happy about the way it's turning out.

Best,
Michael.

P.S. If you're at E3, stop by the booth. I've already seen a handful of Qt3'ers there, but I'm always up for meeting more.
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Old 05-10-2006, 09:21 PM   #27
Luke M
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Quote:
Originally Posted by Michael Fitch
The Diablo comparisons are inevitable, I suppose, but I think people will get the differences more in the full game. One of the biggest things is the character-development system, which is much more dynamic and allows for some very creative combinations. Since you only get to have one mastery in the demo, and only have access to the first few tiers of skills, you don't really get the whole picture on how the skills and masteries build off each other.
I get the impression from the demo that the game essentially wants to be an action RPG with a flexible, classless character development system, but as soon as I pick one of the skill masteries, I can't pick any skills from any of the other masteries. This is a simply a demo limitation, then?
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Old 05-10-2006, 09:24 PM   #28
stusser
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Yeah, you can pick two masteries in the full game.

Michael, is the demo the first level of final, or is it separate content?
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Old 05-10-2006, 10:56 PM   #29
Michael Fitch
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Greetings:
We don't really measure things in levels, but yes, the demo is the opening of the game.

In the final version, you can choose any two of the eight masteries (one at level 2 and one at level 8), but you can only choose skills within those masteries. It's not a classless system so much as a system that lets you choose "classic" or hybridized classes depending on your mastery selections.

Best,
Michael.
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Old 05-10-2006, 11:12 PM   #30
Jason Lutes
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Good stuff so far, Michael. Super, super slick. I'm liking what I've seen of the character building options, and there certainly has never been a more beautiful looking action-RPG on the PC.

Quote:
Originally Posted by Gordon Cameron
Mechanics seem pretty good although I'm not getting quite the "crunchy" audiovisual feedback I would like. [...] Sound effects and music feel a bit muted.
I agree with this. The game pulls out all the stops visually, but the audio side of things doesn't rise to the same level, at least in the demo. Fighting through mobs of crazed satyrs with a bronze cleaver should sound more... "crunchy" is exactly the word.

All in all, it's enough to make me take a look at the release version. What's up with the "Custom Quest" option? Will there be an editor, and if so, how extensive is it?
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