![]() |
|
|
#1 |
|
New Romantic
Join Date: Nov 2003
Location: Gamertag/PSN/Steam: forgeforsaken
Posts: 7,280
|
BioShock
Apparently this is the cover story for the March issue of Game-Informer. Anyone read this yet, any details. I've been looking forward to it from what vague details there have been since it was announced.
|
|
|
|
|
|
#2 |
|
Social Worker
Join Date: Jun 2002
Location: Edmonton, AB, Canada
Posts: 2,484
|
Yep... I actually feel like going out and picking up the issue. Little reason to doubt the game will be fantastic. Levine, send me a build :)
|
|
|
|
|
|
#3 |
|
New Romantic
Join Date: Mar 2003
Location: S. Carolina Gamertag: fulci zombi
Posts: 8,945
|
that cover art is HOT SHIT.
|
|
|
|
|
|
#4 |
|
New Romantic
Join Date: Jun 2002
Location: Gamertag: JasonC Cassiae/Elmindrea on WoW (Moonrunner/Alliance).........
Posts: 5,151
|
Yeah Levine, send Ohle a build! Wait no...send ME a build, what was I thinking?
Seriously though, I've enjoyed pretty much everything Irrational has done and I love the whole idea of BioShock, so I have my fingers crossed. I just hope that they've seriously stepped up the technology since the last Vengence engine game. I mean, you could tweak the Vengence engine a little and come out with a competitive game last year, but for a late 2006 or a 2007 release...let's just say that technology marches on big time, and they'll be competing for the spotlight with some pretty amazing looking games. I'd hate for people to just discount BioShock out of hand because it's not something they're familiar with and it doesn't look as pretty and "gee whiz" technologically cool as the other games of its time. Sort of like what happend with System Shock 2. :) |
|
|
|
|
|
#5 | |
|
Social Worker
Join Date: Jun 2002
Location: Edmonton, AB, Canada
Posts: 2,484
|
Quote:
|
|
|
|
|
|
|
#6 |
|
New Romantic
Join Date: Mar 2003
Location: S. Carolina Gamertag: fulci zombi
Posts: 8,945
|
Yar, I could care less engine-wise, I thought SS2 looked just fine at the time, but- it's a 360 title as well (I think?) and I hope it looks awesome and plays awesome and they make a boatload of cash off the starving graphics whores :D
|
|
|
|
|
|
#7 | |
|
Social Worker
Join Date: Feb 2006
Location: Boston, MA PSN:HawkeyeFierce
Posts: 4,987
|
Quote:
It's definitely worth hunting a little for. |
|
|
|
|
|
|
#8 |
|
Spinning Toe
Join Date: Jan 2003
Posts: 672
|
Jason, the rendering engine and lighting has been completely re-written. I should know, I paid for it! (well, until recently...)
|
|
|
|
|
|
#9 |
|
Social Worker
Join Date: Apr 2005
Location: Seattle, WA
Posts: 2,571
|
Many people have complained about the aging graphics in SS2, but I have to say, I don't notice them at all while playing, and I think they're definitely 'good enough'.
It's also worth mentioning that there's supposedly a mod/conversion out there where a mod team replaced the models/textures with 'better' ones. I don't know anything about it beyond that. |
|
|
|
|
|
#10 | |
|
New Romantic
Join Date: Jun 2002
Location: Studying instead of gaming
Posts: 6,163
|
Quote:
- Alan |
|
|
|
|
|
|
#11 | |
|
New Romantic
Join Date: Jul 2003
Location: Playing the "New Dad" game 24/7 for the win. Gamertag: Rodeolio
Posts: 7,954
|
Quote:
|
|
|
|
|
|
|
#12 | |
|
New Romantic
Join Date: Jun 2002
Location: Studying instead of gaming
Posts: 6,163
|
Quote:
http://www.quartertothree.com/game-t...ad.php?t=24082 - Alan |
|
|
|
|
|
|
#13 |
|
Mad Chester
Join Date: Sep 2005
Location: Edmonton
Posts: 1,091
|
|
|
|
|
|
|
#14 |
|
Spinning Toe
Join Date: Jan 2003
Posts: 672
|
I'm with IG, it's just that big daddy Take 2 pays the bills now!
|
|
|
|
|
|
#15 |
|
New Romantic
Join Date: Sep 2005
Posts: 6,626
|
Just got GI today and saw it, Wow that is some fricken sweet cover art.
I'm just wondering how will they handle the non linear gameplay. Although that part about children sucking out chemcials of dead people sounds freaky. That part about the art style, modern of the 30s, is that somewhat similar to how Stubbs the zombie future for the 50s was supposed to be? |
|
|
|
|
|
#16 |
|
New Romantic
Join Date: Nov 2003
Location: Gamertag/PSN/Steam: forgeforsaken
Posts: 7,280
|
Blargh, I stopped in Borders today to grab the Perl Cookbook and hopefully read GI while I was in the store, but they didn't have it! Bah.
|
|
|
|
|
|
#17 | |
|
Mad Chester
Join Date: Nov 2004
Location: Ottawa,Canada
Posts: 1,202
|
Quote:
|
|
|
|
|
|
|
#18 |
|
formerly known as "jafd"
Social Worker
Join Date: Jun 2003
Location: Cloud 5
Posts: 2,880
|
Hypothetical: if someone downloads System Shock 2, who are they stealing from?
|
|
|
|
|
|
#19 | |
|
Social Worker
Join Date: Jul 2002
Location: Above the Chemist
Posts: 2,517
|
Quote:
|
|
|
|
|
|
|
#20 |
|
Social Worker
Join Date: Aug 2004
Location: Oceanside, California
Posts: 2,806
|
I managed to play SS2 a couple years ago when I snagged it off Ebay for $20 somthing. It came with the box and manual so it was pretty good deal.
SS1 is a different beast and old enough to create more series problems: 1) Hard to get working on modern OS's 2) Controls predate the standard aka their completely out of wack 3) Graffx are fugly That game needs a re-make! |
|
|
|
|
|
#21 | |
|
Social Worker
Join Date: Mar 2004
Posts: 2,952
|
Quote:
|
|
|
|
|
|
|
#22 |
|
Broad Band
Join Date: Feb 2004
Posts: 200
|
Just the thought that Bioshock is in development is exciting. Playing through F.E.A.R. reminds me of the "tell a story through old voice mails" that began with the original System Shock.
And speaking of Irrational - anyone know what ever happened to The Lost? IIRC it was supposed to be an early PS2 title, but it seemed to have gotten stuck in development hell (a bit ironic considering the game's setting). Last edited by Kevin McGuire; 02-12-2006 at 12:12 PM.. Reason: edited to add a link to the web page |
|
|
|
|
|
#23 |
|
Social Worker
Join Date: Aug 2004
Location: Oceanside, California
Posts: 2,806
|
Heard their was a dispute with Crave Entertainment. Whatever the cast The Lost seems to be lost.
|
|
|
|
|
|
#24 |
|
Social Worker
Join Date: Sep 2003
Location: At the Crossroads
Posts: 3,517
|
There is an Ayn Rand quote, from Atlas Shrugged, featuring prominently in the GI article. I hope that's just standard Game Informer idiocy and not anything to do with the game.
|
|
|
|
|
|
#25 |
|
formerly known as "jafd"
Social Worker
Join Date: Jun 2003
Location: Cloud 5
Posts: 2,880
|
If an Ayn Rand quote is their "standard" level of idiocy, that's a pretty generous comment. Considering that most gamers these days couldn't spell "Ayn" if you spotted them two vowels.
|
|
|
|
|
|
#26 | |
|
Social Worker
Join Date: Sep 2003
Location: At the Crossroads
Posts: 3,517
|
Quote:
|
|
|
|
|
|
|
#27 | |
|
Hustle
Join Date: Nov 2002
Posts: 390
|
Quote:
Btw, Bioshock looks incredible. |
|
|
|
|
|
|
#28 | |
|
Social Worker
Join Date: Dec 2003
Location: Lakewood, NJ
Posts: 4,797
|
Quote:
|
|
|
|
|
|
|
#29 |
|
Social Worker
Join Date: Mar 2003
Location: Live: Gar Drastic | PSN & Steam: GarDrastic
Posts: 4,601
|
Look at you, slacker, a pathetic collectivist of meat and bone, panting and sweating as you steal my properties. How can you challenge a perfect moral egoist?
Enter that room, insect, and I will stop the engine of the world! |
|
|
|
|
|
#30 |
|
Social Worker
Join Date: Mar 2004
Posts: 2,952
|
I met a Randite once, I think. Some girl I was talking to online and thinking of dating. If you dared to disagree that nothing but no-holds-barred, pure laissez faire capitalism was the way to go. If you thought ANY restrictions on the free market were necessary... You were evil.
It was pretty much like talking to a Christian whackjob, except way worse. |
|
|
|
![]() |
![]() |
||
BioShock
|
||
| Thread Tools | |
|
|